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sputnik monroe

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About sputnik monroe

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  1. Anyone know an artillery support script that works on dedicated? Bohemia's modules only work offline and maybe in local hosted multiplay, but like most everything they touch it doesn't work on a dedicated server.
  2. So I have four vehicles and an object named "targetwaypoint". In each vehicles init field I have... this Move (getpos targetwaypoint) It works, but when the vehicles reach the waypoint they end up piling up on one another. What would I add to this to have them move to a random spot within 10 meters of the targetwaypoint object? I could fudge the distance but the main thing is I don't want them all trying to get on exactly that spot which is causing the pile up.
  3. Is there any chance ACE might integrate some modules that utilize assets from the Contact DLC CRBN gear? If nothing else, perhaps the face overlays for the blindfolds? https://community.bistudio.com/wiki/Arma_3_CBRN I like the overlays in ACE when using goggles or glasses, I don't know why they decided the blindfold in the new official update needs to be scripted to actually obscure the players vision while worn.
  4. sputnik monroe

    RHS Escalation (AFRF and USAF)

    Speak for yourself. T-64 ran over my Babushka, will never forgive. IS-10 was true best tank of motherland, help Babushka cross street, turn wine to vodka. True patriots tank. T-64 drink milk like weak Patton.
  5. Grass in towns should be short. Too many towns on user made maps look like Chernobyl with knee high to waist high grass every where. Also, grass on soccer fields should be very short. Additionally, if a farm field looks plowed from above in an aircraft, it should be bare when you are on foot there. Way too many plowed fields on community maps when you get close have knee high or taller grass on them. Finally grass looks awful underwater and doesn't belong on the ocean floor. Another thing I look for in maps that is rare, is actual wilderness areas. There are many maps that are are just way too settled. A base game example of this is Tanoa. Tanoa has great looking jungles, however in any of them if you walk in a straight line in any direction you'll hit a road, path, settlement, or edge of the jungle in less than a Km. It seems like the majority of maps are just too crowded.
  6. sputnik monroe

    Community Upgrade Project - CUP

    These are awesome! I'm really looking forward to this update. Any chance we might see some M1 helmets without the cigarette packs?
  7. sputnik monroe

    RHS Escalation (AFRF and USAF)

    Is it not possible to get a 1 shot catastrophic kill with the tanks? I set up a bunch of empty T72 obr1984s and blasted them from all kinds of angles and distances and the best results I could get was delayed brew ups occasionally from rear shots and occasionally but less often from side chassis shots. Tank used M1A1SA and M1A2SEP firing M829A3 rounds. The most consistent one shot brew ups I could get was from this angle and range... Even then, it would take about 10 to 20 seconds before the tank would actually explode after a point blank shot through the back of the turret. Only addon loaded other than RHS was CUP trerrains.
  8. That looks absolutely fantastic. It actually looks like Summer Chernarus Rather than Diet Autumn Chernarus. With Winter Chernarus in the Pipeline as well does that make Chernarus the first four season map? (Spring just make it overcast and rain on the summer map :-P )
  9. sputnik monroe

    RHS Escalation (AFRF and USAF)

    From the gunner position of the M6 Linebacker, how do you get a lock with the Stingers? I've tried \ T and Tab but I get no tone or anything. Tried in both Infrared and standard optics as well. I tried looking at the RHS wiki entry but it mentions nothing about obtaining a lock. http://www.rhsmods.org/w/m6a2 EDIT: Never mind I figured it out. It is T . I just was having a hell of a time getting a lock. EDIT 2: Do the stingers have a maximum lock range? I cannot get a lock cursor at 2Km?
  10. This may seem like a simple thing but this is incredibly awesome to me. I've been playing since OFP and this was always something that irked me. Thank you so much for the fix! This a screenshot from a mission my co op group played through a few months back. Everyone was massacred by the AI as we advanced through this nightmare. Thank you, thank you, thank you for fixing this issue I think I love you guys at BI, (in a healthy platonic way).
  11. sputnik monroe

    Community Upgrade Project - CUP

    You are my hero on this day the 12th of May.
  12. If they could at least fix the view geometry I'd be a happy person.
  13. sputnik monroe

    RHS Escalation (AFRF and USAF)

    Some one asked a yes/no question about the mod. If that's entitled behaviour and expecting some one to bend over backwards then the bar is about as low as it can possibly get for measuring entitled behaviour. The answer was pretty barbed, I stated that I thought it could have been handled better or just ignoring it would have been better response. It's not really a debate, it was an observation, do with it what you will. I think it reflects badly to snap at people innocently asking questions. Either answer politely or don't answer at all, it's really simple. I think that's a better solution than "shut it all down! lock it!" There's a good discussion going on about ammo performance, why should that lose it's place by locking the thread?
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