NeoArmageddon 958 Posted October 15, 2016 It would be nice to be able to select skins with and without dirt in editor/garage. I prefer "just rolled of parade grounds". :) That is exactly what we are discussing internally aswell. 4 Share this post Link to post Share on other sites
mihal190 79 Posted October 15, 2016 For me very nice, but for me you should left that dirt :) and hmmwvs are looking badass but, wheels are to bright, idea is to change tire color into Black and dirt on it and middle of wheel paint wit Black/Green/tan paint Share this post Link to post Share on other sites
taro8 806 Posted October 15, 2016 The tires on HMMMV have not yet been edited. As for the dirt. It's a bit more complicated then it seems. While color changes to the texture are easy to do, a different amount of dirt will require a new SMDI texture and possibly its own RVMAT. I set up dirtied areas in SMDI so they do not reflect light. Now you will need a way to switch an RVMAT on texture change. To me it seems like a more hassle than its worth. 1 Share this post Link to post Share on other sites
sammael 366 Posted October 15, 2016 more matt camo with mud instead glossy clean. Great work Share this post Link to post Share on other sites
markocro 66 Posted October 15, 2016 That is exactly what we are discussing internally aswell. You could go this way: -Clean -Dirt -More dirt -Great ammount of dirt 1 Share this post Link to post Share on other sites
lumnuon 295 Posted October 15, 2016 You could go this way: -Clean -Dirt -More dirt -Great ammount of dirt That would probably be a little too extensive as opposed to two options, keep in mind that there is not only the woodland camo but also desert and in same cases even more camo variants, with 4 options for each of them the arsenal would get incredibly cluttered. Share this post Link to post Share on other sites
bars91 956 Posted October 15, 2016 Yup - keep it clean: i'd say parade clean and dirty. That would be enough for any type of scenario IMHO 2 Share this post Link to post Share on other sites
PolyG 69 Posted October 15, 2016 That would probably be a little too extensive as opposed to two options, keep in mind that there is not only the woodland camo but also desert and in same cases even more camo variants, with 4 options for each of them the arsenal would get incredibly cluttered. You could do as the BIS Offroads do. Run it as a randomized Texture and allow customization via the Garage interface. 2 Share this post Link to post Share on other sites
sargken 286 Posted October 15, 2016 You could do as the BIS Offroads do. Run it as a randomized Texture and allow customization via the Garage interface. that would be great. And also you could have it so when it is driving off road it applies the more and more mud. Share this post Link to post Share on other sites
R0adki11 3949 Posted October 15, 2016 that would be great. And also you could have it so when it is driving off road it applies the more and more mud. I am unsure if that is even possible with the current Arma3 engine. 1 Share this post Link to post Share on other sites
taro8 806 Posted October 16, 2016 Guys, as I said before: a simple recolor is easy to do, different dirt amounts requires switching RVMAT to accommodate a changed SMDI map (with deals with reflections and such). AFAIK there is no easy way of doing it without scripting and such. In short: it's WAYYYY more problems and issues than it's worth it. If you want to make your own version feel free to do so, or if you make a mod that swaps the textures or something. I do not think CUP should deal with stuff like that. If my retexture will get included in the release I will absolutely don't mind you guys messing around with it and making your own stuff based on it. Share this post Link to post Share on other sites
reyhard 2082 Posted October 16, 2016 hiddenS Guys, as I said before: a simple recolor is easy to do, different dirt amounts requires switching RVMAT to accommodate a changed SMDI map (with deals with reflections and such). AFAIK there is no easy way of doing it without scripting and such. In short: it's WAYYYY more problems and issues than it's worth it. If you want to make your own version feel free to do so, or if you make a mod that swaps the textures or something. I do not think CUP should deal with stuff like that. If my retexture will get included in the release I will absolutely don't mind you guys messing around with it and making your own stuff based on it. you can change rvmats ingame ;) hiddenSelectionsTextures[] = { "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_01_co.paa", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_02_co.paa", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_03_co.paa", "rhsusf\addons\rhsusf_m1a1\loaderspintle\data\loaderspintle_wd_co.paa" }; hiddenSelectionsMaterials[] = { "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_01.rvmat", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_02.rvmat", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_03.rvmat", "rhsusf\addons\rhsusf_m1a1\loaderspintle\data\loaderspintle_wd.rvmat" }; class textureSources { class woodland { displayName="Woodland"; Author_Macro textures[]= { "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_01_co.paa", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_02_co.paa", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_03_co.paa", "rhsusf\addons\rhsusf_m1a1\loaderspintle\data\loaderspintle_wd_co.paa" }; materials[]={ "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_01.rvmat", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_02.rvmat", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_03.rvmat", "rhsusf\addons\rhsusf_m1a1\loaderspintle\data\loaderspintle_wd.rvmat" }; }; class desert: woodland { displayName="Desert"; Author_Macro textures[]= { "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_d_01_co.paa", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_d_02_co.paa", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_d_03_co.paa", "rhsusf\addons\rhsusf_m1a1\loaderspintle\data\loaderspintle_d_co.paa" }; materials[]={ "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_d_01.rvmat", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_d_02.rvmat", "rhsusf\addons\rhsusf_m1a1\data\rhsusf_m1a1aim_d_03.rvmat", "rhsusf\addons\rhsusf_m1a1\loaderspintle\data\loaderspintle_d.rvmat" }; }; }; 4 Share this post Link to post Share on other sites
taro8 806 Posted October 16, 2016 you can change rvmats ingame ;) Hush, don't make my work harder. I'm trying to appease the mob here :P. 5 Share this post Link to post Share on other sites
taro8 806 Posted October 20, 2016 All right, the TUSK is done along with Desert variants. For now its a finalized version and I would like for it to stay that way. Let's just say I have something else in the works, I'm not sure if I manage to finish or get it into Arma, but I'll try. http://imgur.com/a/0FBbF 13 Share this post Link to post Share on other sites
froggyluv 2136 Posted October 20, 2016 Fresh Arma install and steam subscribed Cup but getting this startup error: Share this post Link to post Share on other sites
R0adki11 3949 Posted October 20, 2016 I would check your Steam install of CUP, maybe a bad download? 1 Share this post Link to post Share on other sites
froggyluv 2136 Posted October 20, 2016 Just deleted the folder and redownload the 6 gigs a few moments ago -the error was there before and after Edit:hcpookie, yeah its weird as im only running the cup mods and cba.Ran a verify integrity check as well 2xEdit: Darnnit! Had IFA3Lite running as well -seemed like that was the cause -my bad 1 Share this post Link to post Share on other sites
hcpookie 3770 Posted October 20, 2016 I don't get that error and CUP works just fine for me. YOu must have either a bad install or a conflicting mod. Steam has a reputation for munging downloads so I would lean toward that myself, but who knows. I use the WithSix downloader and I never have issues. Of course YMMV Share this post Link to post Share on other sites
Chairborne 2594 Posted October 20, 2016 Glad you resolved it! Share this post Link to post Share on other sites
taro8 806 Posted October 20, 2016 I'm trying my luck at editing the p3d models, partially successful. Make Huey Great Again! http://imgur.com/a/iaZCa If all goes well we might have a version with increased cargo, 9 troops + 2 door gunners, up from 4. There is a bit of clipping but nothing too horrifying. EDIT: All right, I have fixed issues with the textures and now everything seems to be working fine. I even managed to get the new "Slick" variant working alongside the old one. http://imgur.com/a/IgyTs 18 Share this post Link to post Share on other sites
Alwarren 2767 Posted October 31, 2016 Comming Soon http://imgur.com/a/zEfdW 17 Share this post Link to post Share on other sites
bars91 956 Posted November 1, 2016 The new CDF models look like quality stuff! But i'm more of a vanilla A2 ukrainian "dubok" camo fan. This new camo looks waay too polish'ed (pun intended) ;) Share this post Link to post Share on other sites
Merovee 4 Posted November 1, 2016 Indeed really nice work Alwarren ! (special mention goes to desert version). Just one things bother me the cap with night vision goggles... but it is no big deal B) Share this post Link to post Share on other sites
Alwarren 2767 Posted November 1, 2016 Just one things bother me the cap with night vision goggles... but it is no big deal B) I used to put the NVG's in the unit's vest in cases where it looked out of place, and I might be doing that here as well. Problem with that approach is that units will not automatically equip the NVG's at night. 5 Share this post Link to post Share on other sites
Alwarren 2767 Posted November 1, 2016 The new CDF models look like quality stuff! They're the same models that are already used by the Russians, and yeah, they're pretty good. But i'm more of a vanilla A2 ukrainian "dubok" camo fan. This new camo looks waay too polish'ed (pun intended) ;) I realize tastes are different. The pattern is AFAIK the same (TTsKO), the colors are slightly different but not by a wide margin. I tried to use colors that blend well with Chernarus, Takistan, and Summer Chernarus/Bystica, hence the three camo variants. 3 Share this post Link to post Share on other sites