sargken 286 Posted January 29, 2016 Most of it has gone into classes, and this What faction is that? Share this post Link to post Share on other sites
Alwarren 2767 Posted January 29, 2016 I've always thought it'd be nice to have like a progression bar for each of your projects. That way people would understand the sheer size of the project and better appreciate your hard work. What do you think? No need to do a roadmap or commit to dates but more FYI Why would you need that? Just enjoy what's there and be happy that more is coming. It's impossible to give a percentage anyway, since we might continue improving CUP even after we deem it "finished". 2 Share this post Link to post Share on other sites
slatts 1978 Posted January 29, 2016 What faction is that? It's a (attempt at a faithful) remake of Guba's Russians from OFP: CWC :) These in particular are Spetsnaz 2 Share this post Link to post Share on other sites
sfod-d_snakebite 80 Posted January 29, 2016 It's a (attempt at a faithful) remake of Guba's Russians from OFP: CWC :) These in particular are Spetsnaz Wow. Nostalgic OFP CWC Missions. Love this. Bring me back in time. Love <3 Share this post Link to post Share on other sites
sargken 286 Posted January 29, 2016 What does the soldier mode mean as thats what you need for us army? I just want to know more whats behind the making of the uniforms. Share this post Link to post Share on other sites
Chairborne 2594 Posted January 29, 2016 What does the soldier mode mean as thats what you need for us army? I just want to know more whats behind the making of the uniforms. Did you mean soldier modeL? Making uniforms from A2 soldier models means carving out the body armor, make new mesh for the missing torso, do all the weigthing (probably the most tedious thing of all), then test it in game. I've always thought it'd be nice to have like a progression bar for each of your projects. That way people would understand the sheer size of the project and better appreciate your hard work. What do you think? No need to do a roadmap or commit to dates but more FYI Seems like a pointless chore, we don't have a set of goals for every update, whenever we have enough stuff sorted out we pack a release candidate and when that is tested we make a new update. 1 Share this post Link to post Share on other sites
audiocustoms 375 Posted January 29, 2016 A process bar would be possible. It would be at 99% all the time representing soonâ„¢ :lol: 3 Share this post Link to post Share on other sites
Alwarren 2767 Posted January 29, 2016 A process bar would be possible. It would be at 99% all the time representing soonâ„¢ :lol: Well isn't that how all progress bars work? They move up steadily to a specific value, then stick there for minutes or longer, and all of a sudden they jump to 100 % :) Share this post Link to post Share on other sites
Alwarren 2767 Posted January 29, 2016 What does the soldier mode mean as thats what you need for us army? I just want to know more whats behind the making of the uniforms. *shameless self-promotion* https://www.youtube.com/playlist?list=PLT2QdgQF0HYP0FEumjaKGZyrKITzGXvf2 8 Share this post Link to post Share on other sites
bagpiperguy 74 Posted January 30, 2016 Next patch for all packs is really close to completion, here is a content showcase for what it's going to bring in: http://imgur.com/a/8L1la Also in case you missed them: https://imgur.com/a/jq7Wv https://imgur.com/a/dnzpa OOO RG-31's Cannot WAIT! 1 Share this post Link to post Share on other sites
foffy 58 Posted January 30, 2016 Hey friends. I have a dumb question. I downloaded some of the CUP stuff from PwS, but when I launch with the Terrains active...it's actually not. I can't find any of the locations in the editor. Did I make a booboo? It's @_cup_terrains_core, if that means anything. Watch me be missing something so obvious... Share this post Link to post Share on other sites
chortles 263 Posted January 30, 2016 Did you download @cup_terrains_maps as well? (Included in "CUP Terrains Complete.") Share this post Link to post Share on other sites
foffy 58 Posted January 30, 2016 I looked through PwS, and what do you know, you need two Terrain folders; core and maps. I got it. Are the terrains direct ports from ArmA I and II, by the way? I recall Chernarus got a texture mod for ArmA II, so I'm mainly asking in case that can't be used on the map. I think it was Landtex. Share this post Link to post Share on other sites
jimbop 25 Posted January 30, 2016 regarding CUP ponds. while they look ok, I see no gunshot splashes. also can I change the colour of these? Share this post Link to post Share on other sites
drebin052 324 Posted January 30, 2016 Next patch for all packs is really close to completion, here is a content showcase for what it's going to bring in: Nice to see the Dingoes back in action. But...still no Tunguska yet? :( Share this post Link to post Share on other sites
Alwarren 2767 Posted January 30, 2016 Nice to see the Dingoes back in action. But...still no Tunguska yet? :( No. We also don't have Russians yet. Or US Army. Or BAF. Or CDF. These things take time, so please, stop bugging for specific vehicles, units or other stuff, it will be there when it's there. If you want to accelerate things and you are a modder, join the team. Other than that, sorry, you'll have to wait. 5 Share this post Link to post Share on other sites
tupolov 520 Posted January 30, 2016 Its raining rain! 8 Share this post Link to post Share on other sites
Jansgi 0 Posted January 30, 2016 Next patch for all packs is really close to completion, here is a content showcase for what it's going to bring in: https://imgur.com/a/jq7Wv https://imgur.com/a/dnzpa Looks really good! Share this post Link to post Share on other sites
hcpookie 3770 Posted January 30, 2016 No. We also don't have Russians yet. Or US Army. Or BAF. Or CDF. These things take time, so please, stop bugging for specific vehicles, units or other stuff, it will be there when it's there. If you want to accelerate things and you are a modder, join the team. Other than that, sorry, you'll have to wait. WELL SAID! :D Incidentally I have Tunguska's in my POOK_SAM pack... just sayin' 1 Share this post Link to post Share on other sites
Jackal326 1182 Posted January 30, 2016 Incidentally I have Tunguska's in my POOK_SAM pack... just sayin' Now look what you've done Alwarren with your *shameless self-promotion* Now everyone is doing it! :D 2 Share this post Link to post Share on other sites
hcpookie 3770 Posted January 30, 2016 Hey I built the SAM pack with CUP in mind, as I have no intention of playing A3 with bug-eyed future soldiers... so I'm kind of CUP-promoting at the same time ;) 2 Share this post Link to post Share on other sites
Chairborne 2594 Posted January 30, 2016 I was under the impression it didn't have Arma 3 physx though. If that's not the case send the files over, that simplifies our lives a lot. 1 Share this post Link to post Share on other sites
dragon01 903 Posted January 30, 2016 Is the LHD possible to spawn in the Eden editor? Last time I tried the Atlas one, it wasn't. Also, the manual still references the obsolete 2D editor, it'd be great if it could be updated if it does work in Eden. Share this post Link to post Share on other sites
tupolov 520 Posted January 30, 2016 Is the LHD possible to spawn in the Eden editor? Last time I tried the Atlas one, it wasn't. Also, the manual still references the obsolete 2D editor, it'd be great if it could be updated if it does work in Eden. Obsolete 2D editor? lol, still working fine for me. Will look into it for Eden, but no promises. Share this post Link to post Share on other sites
foffy 58 Posted January 30, 2016 Sorry to bother you guys with my presence a little longer, friends, but I have a question about what CUP plans on bringing over. I know you're all busy with A1/A2/OA and that lot, but have there been any plans for OFP and ToH? Not that I'm demanding these, but these are ArmAverse titles too. :P 1 Share this post Link to post Share on other sites