KenniT 0 Posted April 26, 2016 I like your mods! excellent job! ;) I hope your own clinic will do well as well as your patients! Share this post Link to post Share on other sites
TheBigOne_014 16 Posted April 30, 2016 Hi, i'm having problems with the bikey. My server has a V2 signatura check and my headless client can enter the server due to a error with the bikey. Anyone with this problem!? Share this post Link to post Share on other sites
TheBigOne_014 16 Posted May 14, 2016 11:36:03 Player headlessclient: Wrong signature for file C:\Steam\steamapps\common\Arma 3 Server GN\@vcom_driving\addons\vcom_driving.pbo 11:36:03 Player headlessclient disconnected. I Have this problem! The HC runs from the same directory than the server and still the bikey signature don't match! Any solution!? Share this post Link to post Share on other sites
Valken 623 Posted May 15, 2016 Hi Genesis, Great AI mods and I have a request after using it on non-combat missions - mostly survial horror scenarios. Can you make the AI turn on the headlights when it is the driver? Also, when I use this mod in conjunction with TPW MODs, the AI would STOP for bunnies and snakes and etc... I can understand the AI not wanting to hit a goat or dog due to the damage from its size, but can you set it so if it detects TPW MODs to simply proceed if it see snakes or an object roughly the size of a rock? This happens regardless if its a small car or MRAP or even a TANK. Share this post Link to post Share on other sites
kremator 1065 Posted May 15, 2016 Do 'agents' have a size that can be interrogated by the engine, or are they just classed as agents (one size fits all)? Share this post Link to post Share on other sites
blackthorne556 10 Posted May 19, 2016 So I see a request for a "fix" and talk about lag spikes back in October, but no update since. How does this mod perform in it's current state? Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 19, 2016 I use the script of VCOM AI driving and it works fine for me. I don't notice any change in performance at all. I'm sure it has an impact I'm just not seeing but missions are very playable with the script. At least from what I've seen. Share this post Link to post Share on other sites
Capt Childs 178 Posted May 20, 2016 I use the script of VCOM AI driving and it works fine for me. I don't notice any change in performance at all. I'm sure it has an impact I'm just not seeing but missions are very playable with the script. At least from what I've seen. Same. Share this post Link to post Share on other sites
conz 1 Posted May 20, 2016 So I see a request for a "fix" and talk about lag spikes back in October, but no update since. How does this mod perform in it's current state? The scripted version seems to conflict with some other mod, when I use it and run an MP mission through Eden the server gets extremely slow. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted May 20, 2016 What mods are you using? Perhaps we can check them against each other's mods to figure out where the problem is. All the ones I use seem to be ok. Share this post Link to post Share on other sites
disssident 10 Posted May 20, 2016 The scripted version seems to conflict with some other mod, when I use it and run an MP mission through Eden the server gets extremely slow. Even in Single Player if I run this with something like MCC I get unplayable FPS loss. Share this post Link to post Share on other sites
Capt Childs 178 Posted May 20, 2016 with something like MCC I get unplayable FPS loss. *cough* *cough* Share this post Link to post Share on other sites
omon 19 Posted July 22, 2016 same with Vcom AI, my server just takes a dump after 10 min Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 22, 2016 The VCOM AI driving script is really great and performance is just fine. I use it in most of my missions. I'm not familiar with the AI behavioral mod from Genesis, but for the purposes of this thread, VCOM AI Driving gets a huge thumbs up from me. I'll use it until BIS gets their driving AI adjustments in. Share this post Link to post Share on other sites
kremator 1065 Posted July 22, 2016 BIS improvements ARE in already. Of course they are continuing to refine but there is already a noticeable improvement. I will have to see what effect this mod has now on driving with latest stable branch. 1 Share this post Link to post Share on other sites
MisterOth 76 Posted July 22, 2016 I've done a test with the stable branch 1.62, nut it seems that the AI don't react. Can anyone confirm that, or maybe i make a mistake. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 22, 2016 BIS improvements ARE in already. Of course they are continuing to refine but there is already a noticeable improvement. I will have to see what effect this mod has now on driving with latest stable branch.This is news to me but thanks for the headsup.BIS said it wasn't making it into stable 1.62 but I believe they continue to support it in Dev branch. I read through the entire release notes for 1.62 and I didn't see it. Do you know with certainty they sneaked the driving AI in? If so, I definitely need to remove the script. Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted July 22, 2016 I've done a test with the stable branch 1.62, nut it seems that the AI don't react. Can anyone confirm that, or maybe i make a mistake. This is the VCOM AI Driving thread. If you're talking about the AI behavioral mod, please clarify and if so, please ask in the appropriate thread. Share this post Link to post Share on other sites
breeze 0 Posted July 25, 2016 Does this improve their driving air vehicles as well? Share this post Link to post Share on other sites
darkxess 60 Posted July 28, 2016 Its throwing up errors again with the latest version, any fix on its way? Thanks Share this post Link to post Share on other sites
madpat3 29 Posted August 13, 2016 11:36:03 Player headlessclient: Wrong signature for file C:\Steam\steamapps\common\Arma 3 Server GN\@vcom_driving\addons\vcom_driving.pbo 11:36:03 Player headlessclient disconnected. I Have this problem! The HC runs from the same directory than the server and still the bikey signature don't match! Any solution!? same issue Share this post Link to post Share on other sites
Tuntematon 3 Posted August 18, 2016 I was thinking im crazy when i was seeing can openers poping on and off all over the map. You know anything about that or im going insane :D Share this post Link to post Share on other sites
Capt Childs 178 Posted September 24, 2016 Does anyone have a view on whether this works well with 1.64, clashes with 1.64, or is made redundant by 1.64? Currently have it in our unit mod line, and not seen anything particularly out of the ordinary.. Share this post Link to post Share on other sites
kremator 1065 Posted September 24, 2016 Try it with and without and let us know :) 1 Share this post Link to post Share on other sites