kiory 405 Posted November 17, 2014 Made this today: Freak accident, was wondering if anybody wanted to learn how to do it? Share this post Link to post Share on other sites
SpartanSix 367 Posted November 17, 2014 Well the next predator mods going to look pretty fucking brilliant or even a ghost recon recreation. Share this post Link to post Share on other sites
wansec_6 200 Posted November 17, 2014 Kiory that looks great. Does it make you undetectable to opfor or just makes you look invisible? Share this post Link to post Share on other sites
kiory 405 Posted November 17, 2014 yea it's not that indepth, it'll be mostly a PVP asset. Share this post Link to post Share on other sites
Kerc Kasha 102 Posted November 17, 2014 is it an RVmat tweak? Share this post Link to post Share on other sites
R0adki11 3949 Posted November 17, 2014 is it an RVmat tweak? It would have to be as there is no other way to control the affects of materials in game. Share this post Link to post Share on other sites
meshcarver 12 Posted November 17, 2014 That has got NOVA ZONA Anomoly written all over it..! ;) Great work Kiory..! Share this post Link to post Share on other sites
HorbeySpector 164 Posted November 17, 2014 I'm thinking Advanced Warfare suits! Looks cool. :) Share this post Link to post Share on other sites
Alex-X-xSQ 10 Posted November 17, 2014 why adavanced warfare, if ghost recon was ages ago?:confused: Share this post Link to post Share on other sites
pulstar 55 Posted November 17, 2014 Would be ace if the AI could be tweaked to detect the source of the muzzle flashes and/or directional audio when the player is cloaked. Share this post Link to post Share on other sites
Flax 397 Posted November 17, 2014 Would love to know how this is done. Looks like a lot of fun could come out of this. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted November 17, 2014 Would love to know how this is done. Looks like a lot of fun could come out of this. And you can thank the Canadians. http://www.extremetech.com/extreme/143353-canadian-camouflage-company-claims-to-have-created-perfect-invisibility-cloak-us-military-soon-to-be-invisible Unfortunately, it won't be a secret for long, when Canada creates a breakthrough, something causes it to be used elsewhere. Anyhow, though, if you could make a CADPAT design with active camouflage built in, you would have my full support for this mod. Cool finding indeed. Share this post Link to post Share on other sites
packy 10 Posted November 17, 2014 WOW, Real Advenced Future Soldier is coming for us lol Share this post Link to post Share on other sites
haleks 8212 Posted November 17, 2014 was wondering if anybody wanted to learn how to do it? Oh I do! Share this post Link to post Share on other sites
das attorney 858 Posted November 17, 2014 Made this today: Freak accident, was wondering if anybody wanted to learn how to do it? That is pretty impressive Mr K, Can you switch between it and the normal textures by setObjectMaterial/setObjectTexture? Share this post Link to post Share on other sites
warden_1 1070 Posted November 17, 2014 Ah, this is using the same thing the Virtual units use except there is no base color so its just clear? Also yeah we'd love to see how you did it, you could easily script in commands for the AI not to detect or fire on a unit while he is cloaked and then remove those when he shoots. Share this post Link to post Share on other sites
kiory 405 Posted November 17, 2014 Ah, this is using the same thing the Virtual units use except there is no base color so its just clear?Also yeah we'd love to see how you did it, you could easily script in commands for the AI not to detect or fire on a unit while he is cloaked and then remove those when he shoots. That it is, I used a completely transparent CA texture for the model, and in the RVMat I used a random texture for Stage1 one, however, Stage one is where things get interesting, using different texture will produce different results, I've actually had a grainy TV static type of effect once which was really amazing, I've yet to determine what causes this kind of behaviour. To make use of the effect you need to use the refract pixel shader in the RVMat with a Super vertex shader, no other vertex shaders work to my knowledge, but I didn't try them all so... ---------- Post added at 20:14 ---------- Previous post was at 20:10 ---------- That is pretty impressive Mr K,Can you switch between it and the normal textures by setObjectMaterial/setObjectTexture? Probably, I'm not 100% sure but it's worth a shot. Share this post Link to post Share on other sites
SpartanSix 367 Posted November 18, 2014 I would seriously help make a new predator mod with this :cool: Share this post Link to post Share on other sites
haleks 8212 Posted November 18, 2014 To make use of the effect you need to use the refract pixel shader in the RVMat with a Super vertex shader, no other vertex shaders work to my knowledge, but I didn't try them all so... Doh! I didn't understand anything! Looks like it's way beyond my knowledge... >_<' I guess I'll wait for someone to make the ultimate scout/recon addon with this. ^^ Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted February 2, 2015 Hey Kiory could you post a DL link with the texture and RVMat you used for the optical camo? Share this post Link to post Share on other sites
malcom86 33 Posted February 2, 2015 a ghost recon recreation. Tell me you're gonna work on something like this too I would love it !!! As well as it would be nice to have it also for coop mission, working with AI. Share this post Link to post Share on other sites
tasksoldier121 80 Posted February 3, 2015 Invisible UN squad walking through Share this post Link to post Share on other sites
zeealex 2029 Posted February 14, 2015 Hey Kiory how do you do this? it looks awesome! :D Share this post Link to post Share on other sites
HorribleGoat 1473 Posted February 15, 2015 Wow! Im seeing this on the Nod Stealth Tank when we get it running! Share this post Link to post Share on other sites