stabcon 3 Posted August 4, 2017 8 minutes ago, UK_Apollo said: It was a design choice to have them hold 4 in the back, not a bug. We are representing a rather wide range from GS to FFR, all with different seating capacities and we decided that it worked best in game play with two LR's per Section (one per fire team). Makes sense to me, 2 per section works fine in missions etc so no drama's. Cheers for the answer! Share this post Link to post Share on other sites
realcombatpl 12 Posted August 4, 2017 33 minutes ago, UK_Apollo said: It was a design choice to have them hold 4 in the back, not a bug. We are representing a rather wide range from GS to FFR, all with different seating capacities and we decided that it worked best in game play with two LR's per Section (one per fire team). Well You are the boss here but IMHO it would be better to have the capacity of 8 men and just not use it (if You prefer not to) instead of blocking it for everyone. Thanks for clearing this out tho, cheers. 1 Share this post Link to post Share on other sites
Lugi 25 Posted August 18, 2017 Hey guys, Just a quick question regarding the Apache, is the aforementioned folding rotors also going to make an appearance on the Apache and is there a feasibility of a WDU-500X/B General Purpose Flechette CRV-7? (Firewill has achieved something similar Here) This is more so myself wondering if these are on the backlog more than anything. Share this post Link to post Share on other sites
UK_Apollo 476 Posted August 18, 2017 I've only done the Merlin with the folding rotors so far. You're right, Apache should have them too, but I can't honestly say it'll get onto the priority list, there are sooo many other things to work on! I needed to do the Merlin because the HM2 is quite a different air frame to the HC3/4. I'll leave someone else in the team to answer the CRV-7 question. 1 Share this post Link to post Share on other sites
lifetap 188 Posted August 21, 2017 @Lugi I'll add flechettes to the backlog, but it's currently not a priority for us Share this post Link to post Share on other sites
jackco 0 Posted August 22, 2017 hi I tested 'advance fierce combat' mission Russia vs baf and 10minit Russia delete all baf army...where are heavy vehicles? Share this post Link to post Share on other sites
lifetap 188 Posted August 22, 2017 I'm not sure I understand the question? There are no heavy vehicles in the 3CB mod packs. Only lightly armoured Jackals, etc. Share this post Link to post Share on other sites
bolo861 166 Posted August 22, 2017 47 minutes ago, jackco said: hi I tested 'advance fierce combat' mission Russia vs baf and 10minit Russia delete all baf army...where are heavy vehicles? Well the name of this mod if You havn t noticed 3 CB BAF means 3 Commando Brigade (Royal Marines) which essentially means light infantry, so if you take that setup and pit it against Russian Federation Combined Arms Battalion Tactical Group for example, You re asking for trouble yourself. Unless You re using proper tactics, defence in depth, mine warfare, MILAN AT assets, and lots of air support from Apache helos. Regards. 1 Share this post Link to post Share on other sites
Hamakaze 142 Posted August 22, 2017 2 hours ago, jackco said: hi I tested 'advance fierce combat' mission Russia vs baf and 10minit Russia delete all baf army...where are heavy vehicles? 3 Commando Brigade are an Amphibious Light Infantry Brigade... Putting them against armor/mech forces isnt going to end well unless you use Ambush tactics, urban terrain and take advantage of the versatile nature of the Apache and other NATO air assets. I'm pretty sure the 3CB devs add content to meet their community's needs first so i wouldn't expect any heavy equipment any time soon... Share this post Link to post Share on other sites
R0adki11 3949 Posted August 22, 2017 3 hours ago, jackco said: hi I tested 'advance fierce combat' mission Russia vs baf and 10minit Russia delete all baf army...where are heavy vehicles? If you need heavy armour look at CUP to find the Challenger 2 and Warrior. Anyway lets return to the topic in hand. Share this post Link to post Share on other sites
loopdk 92 Posted September 1, 2017 Eny ETA on update so we can use the apache agin?? Share this post Link to post Share on other sites
evrik 843 Posted September 1, 2017 You shouldn't really be asking that, as it is against forums rules. We don't currently have a release date set, as it tends to be counter-productive. However, I can tell you that we have started on the first round of testing. There are usually two or three before release. From that, I can tell you that the Apache is functional again. 8 Share this post Link to post Share on other sites
Phantom Hawk 44 Posted September 1, 2017 Good to hear ive been trying to get it to work for ages. Share this post Link to post Share on other sites
3cb 476 Posted September 15, 2017 I'm very pleased to announce the next release of our 3CB_BAF_Vehicles, along with updates to 3CB_BAF_Weapons, 3CB_BAF_Equipment and 3CB_BAF Units. This release includes the Naval Merlin HM2 and HC4, Jet's DLC integration, extended vehicle logistics and a huge list of small tweaks and bug fixes across all our vehicles. A download link and change log is available on the front page 9 Share this post Link to post Share on other sites
sonsalt6 105 Posted September 15, 2017 Updated mod v6.1.0 available at withSIX. Download now by clicking: 1 Share this post Link to post Share on other sites
Guest Posted September 15, 2017 Thanks for sending us the new version :) The Armaholic mirror has been updated with the new version: 3CB BAF Vehicles v6.1 Share this post Link to post Share on other sites
kerozen 187 Posted September 15, 2017 Is it possible to change the texture of the new flag on the vehicles? If so, how? Share this post Link to post Share on other sites
UK_Apollo 476 Posted September 15, 2017 17 minutes ago, kerozen said: Is it possible to change the texture of the new flag on the vehicles? If so, how? From the Eden Editor, add this line to the INIT of the vehicle: this forceFlagTexture "\a3\data_f\flags\flag_nato_co.paa"; or when in game, while in the vehicle as a player, open the debug console and execute: vehicle player forceFlagTexture "\a3\data_f\flags\flag_nato_co.paa"; to change to a NATO flag, or replace the path and file name with a texture of your own. If the "flag raise" user action is selected, it will reset to the British Union Jack. 2 Share this post Link to post Share on other sites
kerozen 187 Posted September 15, 2017 2 hours ago, UK_Apollo said: From the Eden Editor, add this line to the INIT of the vehicle: this forceFlagTexture "\a3\data_f\flags\flag_nato_co.paa"; or when in game, while in the vehicle as a player, open the debug console and execute: vehicle player forceFlagTexture "\a3\data_f\flags\flag_nato_co.paa"; to change to a NATO flag, or replace the path and file name with a texture of your own. If the "flag raise" user action is selected, it will reset to the British Union Jack. Awesome, Thanks!. In the future will it be possible to change the flag displayed with the "flag raise" user action? Also, "Added @ace3 keybinds for sling/don helmet and drop/pick-up backpack, and to swap to a tertiary weapon (attached to backpack)" how does the tertiary weapon thing works? Share this post Link to post Share on other sites
UK_Apollo 476 Posted September 15, 2017 53 minutes ago, kerozen said: In the future will it be possible to change the flag displayed with the "flag raise" user action? No, very unlikely. However any modder desperately wanting another nations flag on these British vehicles could easily write a small config over-ride to inherit the vehicle, then change the userAction statement to display by default whatever flag texture they desire. Quote Also, "Added @ace3 keybinds for sling/don helmet and drop/pick-up backpack, and to swap to a tertiary weapon (attached to backpack)" how does the tertiary weapon thing works? Wrong thread? This is for 3CB_BAF_Vehicles. 3CB_BAF_Equipment 3CB_BAF_Weapons 3CB_BAF_Units 3 Share this post Link to post Share on other sites
kerozen 187 Posted September 15, 2017 1 hour ago, UK_Apollo said: Wrong thread? This is for 3CB_BAF_Vehicles. 3CB_BAF_Equipment 3CB_BAF_Weapons 3CB_BAF_Units My bad 1 Share this post Link to post Share on other sites
wansec_6 200 Posted September 15, 2017 G'day 3CB Creators, I was just attempting to use your updated vehicles and I believe I may have found a bug. With only CBA, 3CB Units, Weapons, Vehicles and Equipment mods loaded, I placed 2 WMIK Landrover's in the scenario. When I got into either vehicle as the commander or gunner, all weapons did not have any ammunition loaded and there was no indication of spare ammunition on the mount. The inventory of the vehicle did show ammunition for both of the vehicle mounted weapons. I then tried adding a Jackal and a Coyote. The same problem existed with their weapons as well. Have you noticed this problem? If so, do you have a fix for it? Share this post Link to post Share on other sites
evrik 843 Posted September 15, 2017 Press F to change the fire mode. The weapons are on safety when initially placed. When you fire off the ammo belt, press R to draw a fresh one from the vehicle inventory. 1 Share this post Link to post Share on other sites
Nick Seafort 29 Posted September 15, 2017 Our vehicles like the Jackal and Landrovers make use of a custom ammunition system - simply, you manage ammunition and reloads similarly to how you do as an infantryman. If there are the appropriate ammunition in the vehicle's cargo, then when you empty a weapon you hit R (by default) to reload the weapon using ammunition stored in the inventory. This lets you manage ammunition between vehicles in a convoy or patrol properly, rather than each vehicle having a magic pool that is unavailable to anything else. 1 Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted September 15, 2017 10 minutes ago, evrik said: Press F to change the fire mode. The weapons are on safety when initially placed. When you fire off the ammo belt, press R to draw a fresh one from the vehicle inventory. Can AI take the safety off and fire without the user having to do anything? Assuming so but since its come up, can't hurt to ask. Share this post Link to post Share on other sites