silola 1086 Posted September 2, 2014 Hi, as I already announced in this thread (http://forums.bistudio.com/showthread.php?173755-quot-X-Cam-quot-and-quot-DAC-quot-Project/page15), we have started to work on the "X-Cam prototype map". We want to let our creativity run wild on this map, and want to use the possibilities of many object combinations that result from the object libraries of all Arma parts. So, maybe the result will not be very realistic, but we have this intention either. This map is more a kind of a play and test ground. For a first impression, I've created a few pictures. All objects that can be seen in this pictures were placed with the XCam. [/img][/img] [/img][/img] [/img][/img] [/img][/img] Greeting Silola Share this post Link to post Share on other sites
hotzenplotz 138 Posted September 2, 2014 Looks great, fantastic work that you doing. Share this post Link to post Share on other sites
Varanon 892 Posted September 2, 2014 Stunning! Looks absolutely great Share this post Link to post Share on other sites
haleks 8212 Posted September 2, 2014 (edited) Amazing! At last we will be able to modify maps in a more extensive way! Post-apo lovers, here come roads and buildings covered with vegetation! Edited September 2, 2014 by Pepe Hal Share this post Link to post Share on other sites
smokedog3para 365 Posted September 2, 2014 top notch great work and will be a life saver and the must have tool Share this post Link to post Share on other sites
serjames 357 Posted September 2, 2014 Wow, looks really good. $64K question... is it a releasable map or is this placed in the editor in some way i.e. non-binarised game objects for Screenies only ? SJ Share this post Link to post Share on other sites
NeoArmageddon 958 Posted September 2, 2014 Great work Silola! That is the fidelity I need for my Ronau terrain (Harz mountains, middle germany). Wow, looks really good. $64K question... is it a releasable map or is this placed in the editor in some way i.e. non-binarised game objects for Screenies only ? Silola wrote somewhere, that X-Cam can export files to a TB-Import file... so all you can see is probably already terrain placed or can be imported on a terrain. Share this post Link to post Share on other sites
silola 1086 Posted September 2, 2014 Hi, thank you guys :-) @serjames: This map is a "normal" Arma 3 map. Only the method of object placement is different. But there is also the possibility to save object creations as a script file for use within a mission. As NeoA said, all objects are already imported in the terrain. Greeting Silola Share this post Link to post Share on other sites
fabio_chavez 103 Posted September 2, 2014 looks really really good! Share this post Link to post Share on other sites
cifordayzserver 119 Posted September 2, 2014 Looks phenomenal! Share this post Link to post Share on other sites
cool=azroul13 14 Posted September 2, 2014 Amazing tool !! Share this post Link to post Share on other sites
jumpinghubert 49 Posted September 2, 2014 A masterpiece! Share this post Link to post Share on other sites
buliwyf 4 Posted September 2, 2014 A-R-M-A-Z-I-N-G !!! Share this post Link to post Share on other sites
icebreakr 3156 Posted September 2, 2014 Silola is back!!!11 Share this post Link to post Share on other sites
silola 1086 Posted September 7, 2014 Hi, here some new pictures ... [/img] [/img] [/img] [/img] [/img] [/img] [/img] [/img] Greeting Silola Share this post Link to post Share on other sites
das attorney 858 Posted September 7, 2014 Hi Silola, Your project looks really good - How fast is it for you to populate a map compared to doing it the normal way in Visitor? (Based on the screenies you posted up). Share this post Link to post Share on other sites
silola 1086 Posted September 7, 2014 Hi, this is very hard to say, because I myself only work very rarely with TB. But that is changing at the latest when several people work together with the X-Cam. This is not only fun, but is very effective. But to work with the X-Cam means, you are working on many details, and this is again time intensiv :p Greeting Silola Share this post Link to post Share on other sites
laxemann 1673 Posted September 7, 2014 Dude. Just... dude. Oh my god. Dude. Yes. Share this post Link to post Share on other sites
astrell 3 Posted September 7, 2014 I´m starting to understand what X-Cam is for :P And a very nice map btw. Good work, keep going! Your the man ^^ Share this post Link to post Share on other sites
chains 11 Posted September 7, 2014 Looks great! It's very interesting to see how detailed you can make the terrains! Share this post Link to post Share on other sites
Night 1 Posted September 8, 2014 This looks cool. The trees and grass make the world feel so much nicer. I always thought the new engine made things feel dryer and hotter for some reason. Share this post Link to post Share on other sites
MarcusCunningham 11 Posted September 8, 2014 I just have a few questions about X-Cam. 1: Is it for creating maps, like exporting them into their own mod so they are playable in game? 2: Or is it just for placing objects and units in game for a mission? Share this post Link to post Share on other sites