Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

11 Good

About MarcusCunningham

  • Rank

Contact Methods

  • Youtube
  • Steam url id

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I think the Multicam looks awesome, really looking forward to the ACU. Congrats on release, and keep up the good work.
  2. MarcusCunningham

    RHS Escalation (AFRF and USAF)

    Just curious if you guys are still planning on making a RHS KOTH?
  3. MarcusCunningham

    Tactical Battlefield - A PvP Modification

    Sorry if this has been asked, but I was wondering if its possible to just use the medical system from this mod? Thank you.
  4. MarcusCunningham

    Combat Space Enhancement 0.2

    With my suggestion, I was thinking something more along the lines of, no matter how much damage a unit takes, they will always pop into an unconscious state if you have the basic revive module on, therefore units will never die unless the timer of the revive module runs out. Or if you did something like a defibrillator, so that if a unit is dead, then you can revive them a certain time limit after they have died. I know it may not be the most realistic, but for clans who want a more relaxed system, that might be a simple addition.
  5. MarcusCunningham

    Combat Space Enhancement 0.2

    Just a suggestion and feedback from my unit. We love CSE and where using it, but have since moved to XMed just because it has a higher chance of survivability, making for longer last senarious and less frustrated players, would you guys be interested in adding a defibrillator kit or something of that nature to bring units back from the dead. I know it may be less realistic from a medical standpoint, but from a game play perspective, will add a whole lot more survivability and the ability for medics to revive downed players to keep the mission moving forward. Let me know what you think of this idea. Love where you guys are going, keep up the good work.
  6. MarcusCunningham

    Combat Space Enhancement 0.2

    Is there a community that uses CSE Medical system without any problems because currently my community is unable to use the medical system. We are having problems with dragging, carrying, and reviving. Most of it is not working and when it does, we get body duplications. We get on average around 20-30 players in a mission so if you are able to get it working with your community, could you please contact me. Thanks
  7. MarcusCunningham

    RHS Escalation (AFRF and USAF)

    Yeah of course. Just thought for game play purposes for communities that use CSE, so medics actually play a large role. If I'm not correct, someone has already made a AGM optional config, or I saw something about AGM, so I was just wandering if CSE was in the works.
  8. MarcusCunningham

    Task Force Arrowhead Radio

    Yeah I'm trying to get them to use the big backpack by default, not the smaller one. Thanks will have a look at it.
  9. MarcusCunningham

    Save Zeus Map?

    Yeah I would really like a save button in Zeus so you can create an awesome mission in the editor then save and export to multiplayer. Hoping someone can come up with a mod to do this without having to use MCC.
  10. MarcusCunningham

    RHS Escalation (AFRF and USAF)

    Anyone plan or is working on a CSE replacement config for the medics?
  11. MarcusCunningham

    Task Force Arrowhead Radio

    Not sure if I'm blind, but I can't find the new class names for the new RHS radios that where added awhile ago? Any idea where I can get those. Thanks Edit: Found the class names but just by trial and error, anyone know where I can find them, the wiki didn't have the updated version. Thanks Also on another un-related note, I am using the module TFAR - Side Radio to change the LR (Backpack) Radio to the "tf_rt1523g_big_rhs" but I am getting the error in game saying tf_rt1523g_big_rhs is not a valid long range radio. which is weird because I can swear it is. I can give the radio to the player by putting this addBackpack "tf_rt1523g_big_rhs"; in the init of the player, but I wanted to do it to everyone who had a LR radio. Any clues as to why this is happening or are the modules broken? Thanks
  12. Not sure if anyone else is having this problem, but every time I try to install TFAR using Sync, I get a problem with the TS3 plugins. Does anyone else get this error and if so do you guys have plans on fixing it?
  13. MarcusCunningham

    RHS Escalation (AFRF and USAF)

    Alright well that is really strange. For me, if you want to recreate my problem, just run with the two RHS mods, then place a character down with Zeus, then place down a Bradley or something, and a BMP and the BMP wont return fire, but the Bradley will start firing. But then if you place both down in the normal editor then they both fire at each other which is very strange. Let me know if you can recreate this because I'm thinking it might just be me for some reason.
  14. MarcusCunningham

    RHS Escalation (AFRF and USAF)

    I actually had that same issue, and it was with some of the BMP's aswell. I was just running with the two RHS mods, but the only time they weren't engaging was if I placed them down with Zeus. If I placed them down in the normal 2D editor, they worked fine. Not sure if that's and RHS problem or something with Zeus. Let me know if you need more information, will try to recreate.
  15. MarcusCunningham

    RHS Escalation (AFRF and USAF)

    Yeah I would like one of those aswell, if anyone gets the chance. Also would we be able to get a config for CAF so they can use RHS weapons? I heard the dev's had one, would you guys mind releasing it?