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11 GoodAbout MarcusCunningham
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KetsuCorp: General Equipment Addon Release (GEAR)
MarcusCunningham replied to ketsucorp's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think the Multicam looks awesome, really looking forward to the ACU. Congrats on release, and keep up the good work. -
RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just curious if you guys are still planning on making a RHS KOTH?- 16546 replies
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Tactical Battlefield - A PvP Modification
MarcusCunningham replied to dr_eyeball's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sorry if this has been asked, but I was wondering if its possible to just use the medical system from this mod? Thank you.- 477 replies
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Combat Space Enhancement 0.2
MarcusCunningham replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
With my suggestion, I was thinking something more along the lines of, no matter how much damage a unit takes, they will always pop into an unconscious state if you have the basic revive module on, therefore units will never die unless the timer of the revive module runs out. Or if you did something like a defibrillator, so that if a unit is dead, then you can revive them a certain time limit after they have died. I know it may not be the most realistic, but for clans who want a more relaxed system, that might be a simple addition. -
Combat Space Enhancement 0.2
MarcusCunningham replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a suggestion and feedback from my unit. We love CSE and where using it, but have since moved to XMed just because it has a higher chance of survivability, making for longer last senarious and less frustrated players, would you guys be interested in adding a defibrillator kit or something of that nature to bring units back from the dead. I know it may be less realistic from a medical standpoint, but from a game play perspective, will add a whole lot more survivability and the ability for medics to revive downed players to keep the mission moving forward. Let me know what you think of this idea. Love where you guys are going, keep up the good work. -
Combat Space Enhancement 0.2
MarcusCunningham replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a community that uses CSE Medical system without any problems because currently my community is unable to use the medical system. We are having problems with dragging, carrying, and reviving. Most of it is not working and when it does, we get body duplications. We get on average around 20-30 players in a mission so if you are able to get it working with your community, could you please contact me. Thanks -
RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah of course. Just thought for game play purposes for communities that use CSE, so medics actually play a large role. If I'm not correct, someone has already made a AGM optional config, or I saw something about AGM, so I was just wandering if CSE was in the works.- 16546 replies
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Task Force Arrowhead Radio
MarcusCunningham replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah I'm trying to get them to use the big backpack by default, not the smaller one. Thanks will have a look at it. -
Yeah I would really like a save button in Zeus so you can create an awesome mission in the editor then save and export to multiplayer. Hoping someone can come up with a mod to do this without having to use MCC.
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RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone plan or is working on a CSE replacement config for the medics?- 16546 replies
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Task Force Arrowhead Radio
MarcusCunningham replied to nkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not sure if I'm blind, but I can't find the new class names for the new RHS radios that where added awhile ago? Any idea where I can get those. Thanks Edit: Found the class names but just by trial and error, anyone know where I can find them, the wiki didn't have the updated version. Thanks Also on another un-related note, I am using the module TFAR - Side Radio to change the LR (Backpack) Radio to the "tf_rt1523g_big_rhs" but I am getting the error in game saying tf_rt1523g_big_rhs is not a valid long range radio. which is weird because I can swear it is. I can give the radio to the player by putting this addBackpack "tf_rt1523g_big_rhs"; in the init of the player, but I wanted to do it to everyone who had a LR radio. Any clues as to why this is happening or are the modules broken? Thanks -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
MarcusCunningham replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Not sure if anyone else is having this problem, but every time I try to install TFAR using Sync, I get a problem with the TS3 plugins. Does anyone else get this error and if so do you guys have plans on fixing it? -
RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright well that is really strange. For me, if you want to recreate my problem, just run with the two RHS mods, then place a character down with Zeus, then place down a Bradley or something, and a BMP and the BMP wont return fire, but the Bradley will start firing. But then if you place both down in the normal editor then they both fire at each other which is very strange. Let me know if you can recreate this because I'm thinking it might just be me for some reason.- 16546 replies
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RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I actually had that same issue, and it was with some of the BMP's aswell. I was just running with the two RHS mods, but the only time they weren't engaging was if I placed them down with Zeus. If I placed them down in the normal 2D editor, they worked fine. Not sure if that's and RHS problem or something with Zeus. Let me know if you need more information, will try to recreate.- 16546 replies
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RHS Escalation (AFRF and USAF)
MarcusCunningham replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yeah I would like one of those aswell, if anyone gets the chance. Also would we be able to get a config for CAF so they can use RHS weapons? I heard the dev's had one, would you guys mind releasing it?- 16546 replies
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