mihikle 2 Posted September 6, 2014 Nice to finally have an alternative to A3MP! Thanks for the work Kju. Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted September 7, 2014 I'm new to the whole terrain making thing so I'm unsure how to add the AiATP content to use it in TB while having them remain only a dependency for in game. I can get the models in TB and Bulldozer but they have no textures. Share this post Link to post Share on other sites
krycek 349 Posted September 7, 2014 Not sure if it was already reported,but Thirsk and Thirsk Winter works great with AIA TP. Share this post Link to post Share on other sites
JimiEZ 10 Posted September 7, 2014 Nice work, though as a marine biologist, I gotta say that the waters in AiA TP are suffering from some serious algae blooms. :D In other words, is it just me or is everyone else having super green water as well? Share this post Link to post Share on other sites
xrook 10 Posted September 7, 2014 it takes time to restore an abandoned civilization to its former glory Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 7, 2014 Where in the loadorder AiA should be? On the top or bottom. I use a 3rd party Launcher for Arma not the launcher from Steam Share this post Link to post Share on other sites
fabio_chavez 103 Posted September 7, 2014 Nice work, though as a marine biologist, I gotta say that the waters in AiA TP are suffering from some serious algae blooms. :Dhttps://dl.dropboxusercontent.com/u/23998871/algaeinarma.jpg In other words, is it just me or is everyone else having super green water as well? the water is supposed to look like the baltic sea. as a marine biologist, would you say it looks plausible? :} Share this post Link to post Share on other sites
groshnak 1 Posted September 8, 2014 CWR2 islands unfortunately crash after playing a while. Very nice islands. Share this post Link to post Share on other sites
piggypotpie 15 Posted September 8, 2014 Am I restricted to this version of Chernarus or can I import the current 0.48 version from SA? Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 8, 2014 Am I restricted to this version of Chernarus or can I import the current 0.48 version from SA? They are identical so where is the logic? Share this post Link to post Share on other sites
ramius86 13 Posted September 8, 2014 he was speaking about "Chernarus map .48 DayZ SA" -> Dayz StandAlone and I think you cannot import that map into anything else but I'm not sure Share this post Link to post Share on other sites
piggypotpie 15 Posted September 8, 2014 They are not identical. There are new towns and bases with enterable buildings, Etc Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 8, 2014 he was speaking about "Chernarus map .48 DayZ SA" -> Dayz StandAlone and I think you cannot import that map into anything else but I'm not sure Ah okay, i thought he was talking about the AiA SA Version... Nevermind :) Share this post Link to post Share on other sites
papanowel 120 Posted September 8, 2014 They are not identical. There are new towns and bases with enterable buildings, Etc You can't port it or use it in any other games than the Dayz SA. Share this post Link to post Share on other sites
piggypotpie 15 Posted September 8, 2014 Please Define: "cannot import that map into anything else." Because I can import any version of SA into Arma 3. Share this post Link to post Share on other sites
EvilDave 1 Posted September 8, 2014 Hey guys, I ran into this on Sahrani, as well as Porto and Rahmadi. http://i.imgur.com/K37MSnL.jpg (302 kB) I looked through the thread and the issue tracker, and didn't find anything related to this. But as you can see, the ground at my feet is normal, but across the river it's.. not normal. At a certain distance, the terrain loses all texture, but as you get close it fixes. I don't think it's from the map grid issues though. Does anyone know what causes this? If this was mentioned before, my apologies. But like I said I didn't see anything about it so I figured I'd see anyone else has encountered this :) Share this post Link to post Share on other sites
mycatsaid 13 Posted September 8, 2014 Using AiATP 1.1.0.1 and [F2] Groups in the editor. There seems to be a bug with the listings as it has removed certain factions, groups and classes. Could possibly be conflicting classes within cfgGroups. Share this post Link to post Share on other sites
serjames 357 Posted September 8, 2014 Interestingly enough I hadn't updated and it's broken on the previous 1.1 version too.... SJ Share this post Link to post Share on other sites
.kju 3244 Posted September 8, 2014 @ Tinter What's the situation on the rpt log file? :bounce3: @ seba1976 Sorry my bad. The issue was only present for the AiA TP lite version - not in the full version. I have updated the above notification now. :o @ Kilo1-1 Yes it will. Currently the is a global lighting setting for all terrains (outside A3 terrains from BI). And there is a tweaked one for Chernarus (and community made terrains based on Chernarus). @ twisted This is the same request, right? https://dev.withsix.com/issues/72882 I am planning to do it, but assistance is welcome. Maybe mikero's tools allow to automate it though. @ mihikle You are welcome! :bounce3: @ PenguinInATuxedo Did you join the terrain designer Skype group chat yet? Best case you need a correct P drive with all data you are to use in source format. You can get the objects, buildings, vegetation and such either from the A2 sample models: https://community.bistudio.com/wiki/Arma_2_Sample_Models Or from the Community Upgrade Project: https://dev.withsix.com/projects/cup/wiki For the start you can also just extract the AiA TP (lite) data with extractPbo to P:\ @ JimiEZ I think Fabiano made this mainly for Chernarus. Other community made terrains based on it use it too though. Would be great if you two could team up to find good coloring for other popular terrains. :) @ LSD_Timewarp82 Load order should not matter. AiA TP handles it correctly itself. @ Groshnak Please report crashes to BI. See my signature. @ piggypotpie CH+ is not allowed to be ported to A3/Arma engine. :eek: @ EvilDave This might be fixed in the next update. But I am unsure if it's some technology change from A1 to A3 or the quality was just that bad in A1. :confused: @ mycatsaid Will be fixed in the next update. See also: https://dev.withsix.com/issues/75092 @ serjames What are you referring to? Share this post Link to post Share on other sites
serjames 357 Posted September 8, 2014 Hi Kju, I was cross referencing Cat's error about groups. I experienced this too. Glad to see it's been worked on :-) SJ Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 8, 2014 Hey guys, I ran into this on Sahrani, as well as Porto and Rahmadi. http://i.imgur.com/K37MSnL.jpg (302 kB) I looked through the thread and the issue tracker, and didn't find anything related to this. But as you can see, the ground at my feet is normal, but across the river it's.. not normal. At a certain distance, the terrain loses all texture, but as you get close it fixes. I don't think it's from the map grid issues though. Does anyone know what causes this? If this was mentioned before, my apologies. But like I said I didn't see anything about it so I figured I'd see anyone else has encountered this :) Happened to me too, so i decided lo load this one http://www.armaholic.com/page.php?id=22209 or the "Lite" version without Units, Problem was solved ^^ Share this post Link to post Share on other sites
.kju 3244 Posted September 9, 2014 @ LSD_Timewarp82 SMD Sahrani will be integrate into AiA TP in the update after the release of today/tomorrow (aka in ~2 weeks). Share this post Link to post Share on other sites
Daantjeeuh 10 Posted September 9, 2014 I have noticed that 5.56 mows down trees, could this be looked into? :) Share this post Link to post Share on other sites
SavageCDN 231 Posted September 9, 2014 ^ feature?? :p Share this post Link to post Share on other sites
Daantjeeuh 10 Posted September 9, 2014 Lol I hope not! I seem to recall A3MP also had (or maybe still has) this issue. Particular map was Zargabad btw Share this post Link to post Share on other sites