Jackal326 1178 Posted February 7, 2015 Guys, are you still there?... ~6 Hours later... Version 0.11.0 ALPHA RC1 How's that for a response? :D Share this post Link to post Share on other sites
Blackwater-DMN- 10 Posted February 7, 2015 (edited) Great work on the mod, loving the immersion, my community is using almost every portion of cse that is available. I'm currently working on a mission where we have to sneak into a town and rescue some comrades that got captured, i was wondering if there was an init line available to set the captured individuals as arrested on mission start? Also, is there any way to edit the conversation items, like scripting certain individuals to divulge specific information within the conversation? One last thing, I'm having some trouble implementing TFA gear camelbaks with the field rations module. No option presents itself, any tips? Edited February 12, 2015 by Blackwater-DMN- Share this post Link to post Share on other sites
sonsalt6 105 Posted February 7, 2015 Updated mod v1.11 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
LeeManatee 4 Posted February 7, 2015 Glowbal, you are our hero! Share this post Link to post Share on other sites
TheConen 78 Posted February 7, 2015 ~6 Hours later...How's that for a response? :D That's one hell of a response :) Share this post Link to post Share on other sites
Azza FHI 50 Posted February 8, 2015 cheers for the update! the setAllSetVariables function is exactly what we need for missions that run for 5 or so days. if I understand it, if a player disconnects with CMS injuries, upon reconnection those injuries will still be present as opposed to the current setup when they load back in un injured? how do we go about saving and setting these variables? Share this post Link to post Share on other sites
mech 3 Posted February 8, 2015 ...Improved: Improvements made to various CSE modules (mainly medical). ... Anybody knows details yet? I love this Medsys... Share this post Link to post Share on other sites
glowbal 13 Posted February 8, 2015 cheers for the update! the setAllSetVariables function is exactly what we need for missions that run for 5 or so days. if I understand it, if a player disconnects with CMS injuries, upon reconnection those injuries will still be present as opposed to the current setup when they load back in un injured?how do we go about saving and setting these variables? You will have to handle that yourself. CSE does not provide persistancy. Anybody knows details yet?I love this Medsys... Those are mainly internal improvements to the code. You will not notice it as a user, other then maybe slightly better performance. Share this post Link to post Share on other sites
mannulus 38 Posted February 12, 2015 Quick question. Does this update address the huge issue of not being able to hear other people's weapon sounds while in MP? Share this post Link to post Share on other sites
Fadi 22 Posted February 13, 2015 (edited) It's not exactly your issue, but adding Leights OPFOR units on top of CSE causes a few problems... first is that none of his units are wounded by CSE and second is that the entire INDFOR faction doesn't seem to be tracked. There's been a couple messages about it in his thread but... I don't know. http://forums.bistudio.com/showthread.php?185640-Leights-OPFOR-Pack&p=2871062&viewfull=1#post2871062 http://forums.bistudio.com/showthread.php?185640-Leights-OPFOR-Pack&p=2878979&viewfull=1#post2878979 Edited February 14, 2015 by Fadi Share this post Link to post Share on other sites
mannulus 38 Posted February 14, 2015 I have not been able to hear my own team's gunfire in about 2 months. I really hope there is a fix. :( Share this post Link to post Share on other sites
Von Quest 1161 Posted February 14, 2015 I have not been able to hear my own team's gunfire in about 2 months. I really hope there is a fix. :( Thats a Mod conflict. Or Mod out-of-date. I had the same thing. Forgot which one though. I believe its not CSE. Share this post Link to post Share on other sites
glowbal 13 Posted February 14, 2015 Combat Space Enhancement Updated Version 0.11.0 ALPHA Download You can download CSE here: csemod.com (Direct link: Download) If there are any issues with downloading CSE, please contact us here or via our website. Changelog: Fixed: debug print in combat deafness. Changed: Minor improvements to weapon heat jamming. Fixed: Some fixes for treatment actions from cse medical. Fixed: Logistics actions. When trying to load you would load your self, not the object. Fixed: Script errors for advanced interaction when using config init. Added: Keybindings for gestures. Share this post Link to post Share on other sites
Azza FHI 50 Posted February 14, 2015 Hey glowbal, our clan just updated all our mods and would prefer to not update for a few months if possible. The fixes to the medical treatment options, can you explain what they are. Will it be game breaking if we stay on v0.11 alpha rc1? Thanks Share this post Link to post Share on other sites
miller 49 Posted February 14, 2015 Thanks Glowbal ArmA3.de Mirror updated: Combat Space Enhancement by Glowbal (0.11.0 ALPHA) Kind regards Miller Share this post Link to post Share on other sites
anthariel 165 Posted February 15, 2015 (edited) New version available on ArmA France :) http://arma-france.com/update-combat-space-enhancement-0-11-0-alpha/ Edited February 15, 2015 by Anthariel Share this post Link to post Share on other sites
Guest Posted February 15, 2015 New version frontpaged on the Armaholic homepage. Combat Space Enhancement v0.11.0 alpha ** the CSE Server Config is also available seperatly on Armaholic! ================================================ We have also "connected" these pages to your account (Glowbal) on Armaholic. This means soon you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
kecharles28 197 Posted February 15, 2015 Updated mod v1.11.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
cyborg111 32 Posted February 15, 2015 Attention v1.11.1! Massive RPT Spam from Weaponoverheating in Vehicleturret ? 16:49:47 Error Allgemeiner Fehler in Ausdruck 16:49:47 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:47 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:47 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:47 Error Allgemeiner Fehler in Ausdruck 16:49:47 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> 16:49:48 Error Allgemeiner Fehler in Ausdruck 16:49:48 File cse\cse_sys_weaponheat\functions\fn_jamWeapon_wh.sqf, line 34 16:49:48 Error in expression <_unit == _weapon && currentMuzzle _unit == _muzzle) then { _unit setWeaponReload> 16:49:48 Error position: <== _muzzle) then { _unit setWeaponReload> add a ...&& vehicle _unit == _unit) Share this post Link to post Share on other sites
Azza FHI 50 Posted February 15, 2015 The bug where people dissapear after being carried and dropped is still present. They get teleported to the bottom left corner of the map (coords 0,0) Happens fairly often Share this post Link to post Share on other sites
subminuentisch 10 Posted February 16, 2015 Got a question concerning the advanced interaction with other units.Is there a way to change the conversationtopics/answers yet and how would i do that. Share this post Link to post Share on other sites
Waxitron 26 Posted February 16, 2015 Hey CSE Team! A few things I thought I might bring up after using this mod for the past 5 months (THANK YOU BY THE WAY!!!) Has the team approached Kol9yN about including the Mocap Melee mod, or the AN/PNC-212 SMGR from Gid Modding Studio into CSE? Next, I cant seem to find any documentation or instructions on how to swap barrels on weapons that are overheated (when the option has been enabled on the module). Any hints? And finally, is there an intention to include explosives handling/disarmament into CSE? Currently my community relies upon a VERY cut down version of AGM to handle this functionality, and would prefer to move to CSE exclusively. Thanks for any responses in advance, and again (if it isnt clear already) I LOVE Combat Space Enhancement!! Share this post Link to post Share on other sites
mindbl4ster 10 Posted February 16, 2015 (edited) hi there guys, first off i love your mod, great piece of work! so the thing is i'm wondering if there is a possibility to initialize cse modules AFTER mission start (with initServer.sqf and not via cse serverside mod). i do want to build a mission where a function autodetects if the cse mod is running and start specific cse modules afterwards. but i don't want to create any dependencies in my mission.sqm. thanks! Edited February 16, 2015 by mindbl4ster Share this post Link to post Share on other sites
Jackal326 1178 Posted February 16, 2015 The bug where people dissapear after being carried and dropped is still present. They get teleported to the bottom left corner of the map (coords 0,0)Happens fairly often Happens 99.9% of the time when dragged/carried and dropped inside/on a roof of a building. Its something to do with the PhysX collisions of the unit and building, though not sure how/why it teleports you. Had been fixed in a previous version, had it reared its ugly head again? Share this post Link to post Share on other sites
cyborg111 32 Posted February 16, 2015 Another serious Bug: Loading a draged box into a Vehicle causes in "_unit setpos [getposATL _unit select 0;getposATL _unit select 1,(getposATL _unit select 2) + 100];_unit enablesimulation false;" Thats funny... ;) Share this post Link to post Share on other sites