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About subminuentisch

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  1. subminuentisch

    Combat Space Enhancement 0.2

    Got a question concerning the advanced interaction with other units.Is there a way to change the conversationtopics/answers yet and how would i do that.
  2. ok for everyone using TADST/having issues with the HC being kicked (The info that fixed it for us) the localClient array became a headlessclients array ,make sure you change your serverconfiguration accordingly.
  3. Run sfc /scannow in cmd and restarting the machine afterwards should fix it
  4. Same here the headless client is constantly getting kicked off these are the lines from the rpt for the hc that are directly written when it tries to connect this is a part of the HC log and this is a partof the serverlog The virtual entity for the HC was added to the mission HC has same behaviour with I feel like im poking in the dark without making any progress right now,it was working before the update ,so maybe there was something added i overlooked.Reading through the thread i saw HG2012Trigger(post 93) talk about a GUI for the HC is there such a thing?? I would really appreciate if someone could fill me in as to what changed on the procedures to use the HC since the entry in the wiki looks like everything stayed as it was concerning mission/server startup.
  5. Could be the settings in the rvmat file try that should pretty much just put the texture on there,also make sure you have set the rvmat and paa in the material settings for every blendermaterial that is used in each object(lods,pilotview etc) that you export.
  6. subminuentisch

    [MP] WASP Warfare CTI

    I want to implement Task Force Radio and CBA i guess since its a dependency for TFR. But like i have already stated even in the unmodified version(freshly downloaded and straight into the game) i am not able to buy anything that is in the _Item array (for example Binoculars) which starts on line 306 in Data\Data_Gear.sqf It always throws these type File C:\Users\subminuentisch\Documents\Arma 3\missions\cti40_wasp-warfare.Altis\GUI\GUI_WFGear.sqf, line 1 Error in expression <; switch (true) do { case (_idc == 4101) : { private["_CanBe"]; _Ca> Error position: <== 4101) : { private["_CanBe"]; _Ca> of errors Here is the code of the modified _Item Array
  7. subminuentisch

    [MP] WASP Warfare CTI

    Since i questioned my sanity i simply reverted all changes before making the post.It is a bug that is preventing you from buying anything in _Items. Errors: Edit:thats me trying to buy anything from Binos to the Radio btw code that WOULD be used to implement tfr radios
  8. subminuentisch

    [MP] WASP Warfare CTI

    Tried to add tfr items in the new version ,just found out that nothing in the _Item array can be bought due to an error in GUI_WFGear.sqf even if Data_Gear.sqf is unmodified.So basically the same issue i had before Data Gear was opened up.
  9. subminuentisch

    [MP] WASP Warfare CTI

    Task force radio checks the variable on re/spawn in TFAR_fnc_processRespawn.If the variable is set it just aborts the whole process of giving the squadleaders (so basically everyone) Longrangeradios ,they are backpacks with very limited space so your lucky if you keep a rocket. Right now like Numrollen said ,everytime you respawn, taskforce radio just replaces your backpack with a longrangeradio with as much of its contents as possible.Normally your old backpack would be somewhere on the ground on spawn,but for some reason it is not. Edit: Im currently trying to get now items into the shope ,namely all the tfr radios so far i have added according entrys in GUI_WFGear and Data_Gear.sqf I get the items to show up in the shopsystem itself but when i try to buy it its giving me an error at the beginning of the last switch statement even before the radio was checked Do you guys have some place where i can see how to set up new items or give me a little nudge in the right direction
  10. subminuentisch

    [MP] WASP Warfare CTI

    Fun gamemode so far really looking forward to see it progressing further. Would you mind putting in support for TFR ,so you dont loose everything (backpack&its contents) on respawn?The only thing you needed would be tf_no_auto_long_range_radio=true; in the clientsideinit.
  11. subminuentisch

    Scripts for lock 3rd person

    this script prevents 3rd person as long as the player is outside of a vehicle and is rather small codewise.Bangabobs script prevents people from using their ironsights since its always forcing the internal view. []spawn{ while {true} do { waitUntil{ sleep 5; //used to save recources and allows for a quick "stylecheck" adjust as you see fit cameraOn == player && cameraView == "External" }; player switchCamera "Internal"; }; };
  12. subminuentisch

    Task Force Arrowhead Radio

    jap the @ in his name was the issue so if you get a fail hint at the top right check names for @s i suggest putting that in the known bugs so that that question doesnt come up for more people since that error is really counterintuitive
  13. subminuentisch

    Task Force Arrowhead Radio

    We are planning to run this mod as a operation this satureday to check if it will be a replacement for acre everything ran fine but now we have a problem that is as soon as one certain player joins there is a big FAIL hint blinking for some reason.We reinstalled the mod 3 times (2 x PWS 1x manually) but there does not seem to be a way to get it running, the problem is just there with that single player everyone else is fine so the mission/server should be out of question.What can cause that / how can we fix it. thx for the help edit he hosted a game on his machine when he was alone the FAIL was displayed constantly as i joined it started flashing.This time no other mods were used .The rpt file came up with this another edit: okay we found post #94 issue description might help you with your issue though
  14. subminuentisch

    Task Force Arrowhead Radio

    I have one question though how do i change the frequency of the long range radio or where do i get the radioqualifier from what i have got so far waituntil {player call haveSwRadio}; [call activeSwRadio, "55.8" ] call setSwFrequency; if (leader group player == player ) then{ waituntil {player call haveLRRadio}; [call activeLrRadio,?????, "90"] call setLrFrequency; };
  15. subminuentisch

    I34dKarma's Roadblock Site Script

    Worked quite good on the last OP but the gate closed off our second vehicle which was following behind in full speed, which in combination with a indestructable gate was quite a comedic relief having survived the whole mission just to die by a closed gate at the end.Can you maybe adapt it so that it waits for the whole group to pass until it closes?.