zooloo75 834 Posted June 19, 2014 (edited) Ragdoll'dGiving units a chance to trip over their shoe-laces.Adds ragdoll functionality to units.Last update: June 26thMediaDemonstration video by sorophx. Demonstration video by asuseroako. Video by sttosin Video by asuseroako Video by asuseroako Extensive FAQ Q: Can you show us what this looks like using a poorly-made animated gif?http://s28.postimg.org/ujd1wrykr/rag400x259.gif (2346 kB) Q: Do explosions cause ragdolling?http://s23.postimg.org/f613myr2x/rag2450x291.gif (1833 kB) Download (From any of these fine sites)RequirementsCommunity Based AddonsCreditsBadBenson - Helping me setup the configs.Kerc Kasha - setObjectTexture tip, realism code suggestion.LordPrimate - Value tweak suggestion for more realistic ragdolling, bug testing.Asuseroako - Bug testing.Ragdoll'd by Zooloo75 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Edited June 28, 2014 by zooloo75 Share this post Link to post Share on other sites
das attorney 858 Posted June 19, 2014 I see you're going to release soon then - good luck! Share this post Link to post Share on other sites
ProfTournesol 956 Posted June 19, 2014 Giving units a chance to trip over their shoe-laces. I RagLolled. Share this post Link to post Share on other sites
kremator 1065 Posted June 19, 2014 Looking forward to 'bowling' soldiers! Share this post Link to post Share on other sites
theevancat 277 Posted June 19, 2014 Can I fly back and then get up again, dusting dirt from myself and growling menacingly like some kind of Clint Eastwood character? Share this post Link to post Share on other sites
dcal 16 Posted June 19, 2014 I may use this to put some finishing touches on a nearly finished machinima I am working on. Looking forward to it. Share this post Link to post Share on other sites
LykosMactire 298 Posted June 19, 2014 Can I fly back and then get up again, dusting dirt from myself and growling menacingly like some kind of Clint Eastwood character? lol or like most anime main characters guy wise Share this post Link to post Share on other sites
Zeinger 0 Posted June 19, 2014 Nice job ! Can't wait to try it out ! Share this post Link to post Share on other sites
Fushko 59 Posted June 19, 2014 Nice! Apply a force when the ragdolling occurs that makes the units spin in the air! That would be so cool! Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 19, 2014 I guess I should disable TPW_fall and Blastcore_Ragdoll_Pshysics, right? Nice to see an addon that replaces 2 or more ;) cheers! Share this post Link to post Share on other sites
artisanal 22 Posted June 19, 2014 Will we see something like this ?*dreaming* Share this post Link to post Share on other sites
kremator 1065 Posted June 19, 2014 Not with anything like we have at the moment. Share this post Link to post Share on other sites
Drakenof 11 Posted June 19, 2014 Will we see something like this ?*dreaming* This is not going to happen. Euphoria is miles ahead of anything on the market right now. Share this post Link to post Share on other sites
sttosin 67 Posted June 19, 2014 (edited) Will we see something like this ?*dreaming* More like this https://www.youtube.com/watch?v=DdisIeSlOHc Madness? THIS....IS...SPARTA! PS: looking forward to this one. Edited June 19, 2014 by sttosin Share this post Link to post Share on other sites
alduric 10 Posted June 19, 2014 We r working too on ragdoll in our A3CS :-) Share this post Link to post Share on other sites
zooloo75 834 Posted June 19, 2014 We r working too on ragdoll in our A3CS :-) Nice, how are you guys triggering the ragdoll? Share this post Link to post Share on other sites
roshnak 41 Posted June 19, 2014 This is not going to happen.Euphoria is miles ahead of anything on the market right now. It's not that far ahead, really. Still not possible in Arma as far as I am aware, though. Share this post Link to post Share on other sites
tpw 2315 Posted June 19, 2014 ;2713275']I guess I should disable TPW_fall and Blastcore_Ragdoll_Pshysics' date=' right? Nice to see an addon that replaces 2 or more ;)cheers![/quote'] Thanks for your loyalty. Sob. ;) Actually zooloo's idea is bloody fantastic and I can't wait to try it myself. Does it work when the unit takes any damage, for example jumping from a few metres up? I'm trying to decide whether to configure TPW FALL so that the bullet hit functionality can be configured off while retaining the falling to the ground when jumping from too high stuff. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 19, 2014 Don´t cry for me Argentin.... TPW, I´m still faithful to TPW HUD, rain and all other modules (had to disable civis and cars due to conflict with some missions like WHole Lotta Stratis and MERCS campaign but still love them) ;) But if you manage to integrate your mod with Zooloo75´s, I´ll keep TPW_Fall in ;) (If ArmA3 didn´t had so much conflict, I would have all mods activated, but Gliptal knows how much headache mod conflict causes =P cheers! Share this post Link to post Share on other sites
zooloo75 834 Posted June 20, 2014 Hang in there people! It's been a while since I made anything utilizing CBA. Trying to figure out how to do this stuff again XD Here's an appetizer for the mean time. Share this post Link to post Share on other sites
ofpsince06 11 Posted June 20, 2014 Hang in there people! It's been a while since I made anything utilizing CBA. Trying to figure out how to do this stuff again XDHere's an appetizer for the mean time. http://s28.postimg.org/ujd1wrykr/rag400x259.gif What you posted doesn't show up :( Share this post Link to post Share on other sites
zooloo75 834 Posted June 20, 2014 What you posted doesn't show up :( http://s28.postimg.org/ujd1wrykr/rag400x259.gif It's about 2MB so it may take a few seconds to download. Share this post Link to post Share on other sites
J. Schmidt 10 Posted June 20, 2014 @OFPsince06 You have to right click the little icon then "Open in New Tab" or "Open in New Window". @Zooloo75 Looks like you had a lot of fun with that, lol, looking a lot better then what you showed me last night. Keep up the great work. Share this post Link to post Share on other sites
zooloo75 834 Posted June 20, 2014 Dear community, HALP -> (http://forums.bistudio.com/showthread.php?179332-CBA-based-config-help&p=2713545#post2713545) :( Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 20, 2014 Huuummm... TPW_Fall works better, thou it would be nice to have both, thou I think they might conflict, at least that´s better than Blastcore ragdoll_physics (I know it´s an early alpha...) which throws units like dolls meters way :o Share this post Link to post Share on other sites