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About Drakenof

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  1. Drakenof

    Combat Space Enhancement 0.2

    edit : Clean reinstall of CBA did the trick. No idea where the problem could be. Thanks anyway.
  2. Drakenof

    TMR Modular Realism

    Getting this error when running last TMR :
  3. Drakenof

    Combat Space Enhancement 0.2

    Nothing is working properly for me. Last version of CBA, i'm running the game with CSE but can't manage to make the menu show up. Placed modules in a mission, attributed a proper keybind in the CSE menu, when i press the said keybind nothing happens.
  4. Drakenof

    J.S.R.S. 2.2 Soundmod

    Thanks for the update Jarhead.
  5. Neat. I like your ideas about your camo system.
  6. Drakenof

    Legal discussion regarding Steam Workshop

    How mad and pathetic one can be ? Take a deep, long look people. This post, this thing as a whole, is what's wrong with the ArmA modding scene in general. Take a long look. Sometimes i just wish this garbage scene would die for good.
  7. Drakenof

    ARMA 3 Addon Request Thread

    Could someone remove the muzzleflashes during daytime and only make them appears during nighttime ? It was the case in alpha if i remember correctly, no idea why they modified that, but i think the feeling will be better without them during daytime. Thanks.
  8. Yes, i am. Maybe it's an issue with whitelist. Coud you paste a proper whitelist example, see if i did something wrong ? Thanks.
  9. Can't manage to get this mod to work. Placed the drone, placed a vehicle, placed the module, still no action appears to attach a vehicle to the drone.
  10. Drakenof

    Official launcher isn't working

    Same issue.
  11. Thanks for the updates toadies. No idea if you take requests. But i could pay for a decent set of SMGs. If you take requests : just name a price. While it's probably not the most useful guns in ArmA 3, they're stil guns and deserve some recognition.
  12. Drakenof

    RH M4/M16 pack

    For what purpose. Why not creating a proper faction, US ARMY something, that use the RH guns with optics / muzzle variants according to the unit instead of replacing. That doesn't make sense. Look at toadies amazing weapons. Nobody made proper ennemy factions using them. All the similar mods are still using the old and deprecated massi NATO / SF weapons.
  13. Drakenof

    RH M4/M16 pack

    Replacing what exactly.
  14. Drakenof

    ASCZ Custom Post-process Effects

    It's probably a module. Anyway, a button on the options menu ( like AGM did ) or simply a custom key to show up the menu ingame could be amazing. So one could change his colors on the fly, during a mission. I'm sure you can see the potential interest for videomakers and stuff like that. As for post-process effects, i do have one that heavily reminds me of ArmA 2 tones : "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust [1, 0.4, 0, [0.8,0.9,1,-0.1], [1,1,1,1.66], [-0.5,0,-1,5]]; "colorCorrections" ppEffectCommit 0; Feel free to use them.