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zooloo75

Ragdoll'd

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Ragdoll'd

Giving units a chance to trip over their shoe-laces.

Adds ragdoll functionality to units.

Last update: June 26th



Media

Demonstration video by sorophx.



Demonstration video by asuseroako.



Video by sttosin



Video by asuseroako



Video by asuseroako





Extensive FAQ

Ragdoll_d.jpg

Q: Can you show us what this looks like using a poorly-made animated gif?

http://s28.postimg.org/ujd1wrykr/rag400x259.gif (2346 kB)

Q: Do explosions cause ragdolling?

http://s23.postimg.org/f613myr2x/rag2450x291.gif (1833 kB)



Download (From any of these fine sites)

dropbox_logo.png

news_download_a3_3.png

@ragdolld.png

Requirements

Community Based Addons

Credits

BadBenson - Helping me setup the configs.

Kerc Kasha - setObjectTexture tip, realism code suggestion.

LordPrimate - Value tweak suggestion for more realistic ragdolling, bug testing.

Asuseroako - Bug testing.



88x31.png

Ragdoll'd by Zooloo75 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

Edited by zooloo75

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Can I fly back and then get up again, dusting dirt from myself and growling menacingly like some kind of Clint Eastwood character?

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I may use this to put some finishing touches on a nearly finished machinima I am working on. Looking forward to it.

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Can I fly back and then get up again, dusting dirt from myself and growling menacingly like some kind of Clint Eastwood character?

lol or like most anime main characters guy wise

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Nice! Apply a force when the ragdolling occurs that makes the units spin in the air! That would be so cool!

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I guess I should disable TPW_fall and Blastcore_Ragdoll_Pshysics, right? Nice to see an addon that replaces 2 or more ;)

cheers!

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Will we see something like this
?

*dreaming*

This is not going to happen.

Euphoria is miles ahead of anything on the market right now.

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We r working too on ragdoll in our A3CS
:-)

Nice, how are you guys triggering the ragdoll?

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This is not going to happen.

Euphoria is miles ahead of anything on the market right now.

It's not that far ahead, really.

Still not possible in Arma as far as I am aware, though.

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;2713275']I guess I should disable TPW_fall and Blastcore_Ragdoll_Pshysics' date=' right? Nice to see an addon that replaces 2 or more ;)

cheers![/quote']

Thanks for your loyalty. Sob. ;)

Actually zooloo's idea is bloody fantastic and I can't wait to try it myself. Does it work when the unit takes any damage, for example jumping from a few metres up? I'm trying to decide whether to configure TPW FALL so that the bullet hit functionality can be configured off while retaining the falling to the ground when jumping from too high stuff.

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Don´t cry for me Argentin.... TPW, I´m still faithful to TPW HUD, rain and all other modules (had to disable civis and cars due to conflict with some missions like WHole Lotta Stratis and MERCS campaign but still love them) ;)

But if you manage to integrate your mod with Zooloo75´s, I´ll keep TPW_Fall in ;) (If ArmA3 didn´t had so much conflict, I would have all mods activated, but Gliptal knows how much headache mod conflict causes =P

cheers!

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Hang in there people! It's been a while since I made anything utilizing CBA. Trying to figure out how to do this stuff again XD

Here's an appetizer for the mean time.

rag400x259.gif

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@OFPsince06 You have to right click the little icon then "Open in New Tab" or "Open in New Window".

@Zooloo75 Looks like you had a lot of fun with that, lol, looking a lot better then what you showed me last night. Keep up the great work.

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Huuummm... TPW_Fall works better, thou it would be nice to have both, thou I think they might conflict, at least that´s better than Blastcore ragdoll_physics (I know it´s an early alpha...) which throws units like dolls meters way :o

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