KGB_Helljumper 10 Posted October 25, 2014 It is amazing thumbs up! great work Leon. :dancehead: Share this post Link to post Share on other sites
heruon 1 Posted October 25, 2014 Speed of sound simulation have existed in vanilla Arma for a long time. No need to mod it into a game that already has it. For weapons yes.. but not for vehicles. Share this post Link to post Share on other sites
Azza FHI 50 Posted November 6, 2014 hey Laxemann, was just wondering what happens when the mod is run but the userconfig is not installed? will it run like normal with default settings or will the mod not run at all? thanks Share this post Link to post Share on other sites
laxemann 1673 Posted November 6, 2014 hey Laxemann, was just wondering what happens when the mod is run but the userconfig is not installed? will it run like normal with default settings or will the mod not run at all? thanks Yo, the mod won't run at all. Also, I'm currently busy with the sounds for RHS and DragonFyre stuff, but might update ES aswell very soon. Stay tuned, the next big thing: Forests ;) Share this post Link to post Share on other sites
Brisse 78 Posted November 6, 2014 the next big thing: Forests ;) Awesome! You seem to have your priority's right :) Share this post Link to post Share on other sites
laxemann 1673 Posted November 7, 2014 So this happened: Everything works as expected, except for one thing... Due to the checks that have to be made before entering the forest script, it takes a few MS for the forest sounds to be heard. Long story short, there's a a small delay between the shot and the reverb. I'm pretty sure that I won't be able to fix the delay this time. The question is: Do you think that the small delay is disturbing the atmosphere or is it alright and the feature itself compensates for it? Share this post Link to post Share on other sites
R3vo 2654 Posted November 7, 2014 So this happened: Everything works as expected, except for one thing... Due to the checks that have to be made before entering the forest script, it takes a few MS for the forest sounds to be heard. Long story short, there's a a small delay between the shot and the reverb. I'm pretty sure that I won't be able to fix the delay this time. The question is: Do you think that the small delay is disturbing the atmosphere or is it alright and the feature itself compensates for it? Sounds alright to me. Share this post Link to post Share on other sites
vegeta897 13 Posted November 7, 2014 I think it sounds fine, even if that delay wouldn't exist in real life it doesn't sound wrong to me. Share this post Link to post Share on other sites
CaptainObvious 95 Posted November 7, 2014 If you hadn't mentioned it, no one would've ever noticed, not that it's noticeable now either... Good job! Share this post Link to post Share on other sites
654wak654 25 Posted November 7, 2014 Hey, there is couple MS delay in real life too, just gotta science the sh*t out of it: Let's say those 2 closest threes are 3,4 meters away. The distance the sound has to move to get back to the shooter from the threes is 6,8 meters. Sound travels at 340m/s, so it'll take 0,02 seconds for the echo/reverb to be heard. If anything the script is even more realistic Laxemann :cool:! Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted November 7, 2014 Awesome! Every server in existence needs to run this. XD Share this post Link to post Share on other sites
bad benson 1733 Posted November 7, 2014 amazing stuff lax. fucking love this! Share this post Link to post Share on other sites
laxemann 1673 Posted November 8, 2014 Glad you're okey with it, guys :D Btw, I feel like an asshole; I forgot to mention that the new feature is only possible due to the help of Killzone_Kid! Tribute be given :D I won't have time to work on ES this weekend but I hope that we'll get more polished reverbs for some weapons aswell as new urban sounds next week. :) Share this post Link to post Share on other sites
giorgygr 61 Posted November 8, 2014 Glad you're okey with it, guys :DBtw, I feel like an asshole; I forgot to mention that the new feature is only possible due to the help of Killzone_Kid! Tribute be given :D I won't have time to work on ES this weekend but I hope that we'll get more polished reverbs for some weapons aswell as new urban sounds next week. :) NO! YOU MUST KEEP WORKING!! :p I really CAN'T play anything without this anymore It is gamechanger :) Share this post Link to post Share on other sites
EO 11275 Posted November 8, 2014 ^^ I have to agree 100%. This mod is as immersive and essential as my TrackIR. Share this post Link to post Share on other sites
laxemann 1673 Posted November 9, 2014 Amazing news: After optimizing the code I managed to get rid of the high delay regarding the forest feature. I'm so happy right now, haha, sounds smooth as f*ck :D Share this post Link to post Share on other sites
laxemann 1673 Posted November 9, 2014 Huge Update Time! Changelog 0.40 Added: First version of the forest feature (Thanks to killzone_kid for the tip!) Optimized scripts, resulting in faster and better execution of the forest and urban scripts Added: compatibility with JSRS 2.2 which doesn't take speed of sound into account up to 130m Changed: Pistol reverb sounds Changed: Zafir reverb sounds Changed: M2 reverb sounds Changed: Some minor volume tweaks DOWNLOAD (0.40) Enjoy the new stuff, guys! :) Also, here's a quick showcase video, made especially for showing the rapid script execution/elimination of delays... and for showing the general thing! :D Share this post Link to post Share on other sites
cosmic10r 2331 Posted November 9, 2014 Had a feeling the update would be coming with how stoked you were lol Thanks again... downloading now Share this post Link to post Share on other sites
CaptainObvious 95 Posted November 9, 2014 Sweeeet! :angel: Share this post Link to post Share on other sites
kecharles28 197 Posted November 9, 2014 Updated mod 0.40 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
heruon 1 Posted November 10, 2014 omg! That sounds really good! Will be trying the update tomorrow. Thank you so much for your hard work LAxemann! Share this post Link to post Share on other sites
panimala 25 Posted November 10, 2014 Nice update, I really like how long the reverb sounds (notably the forest sounds) are but still don't overlap each other. That is one thing that I feel other Arma 3 sounds do. One critizism I have to point out though is that I feel the forest reverb sounds have just a tiny bit too much character to them, as if you changed environment to a very large hall. The preview you posted earlier had, in my opinion, more fitting sounds. Share this post Link to post Share on other sites
vegeta897 13 Posted November 10, 2014 Amazing news:After optimizing the code I managed to get rid of the high delay regarding the forest feature. I'm so happy right now, haha, sounds smooth as f*ck :D I see your game here Laxemann, you just made up that stuff about it being impossible to overcome so you could look good. Haha, grats on fixing it, this mod just gets better and better! Share this post Link to post Share on other sites
ice_age0815 37 Posted November 10, 2014 Nice work. Firt time I download this mod it was nice and now it is even better so can't wait for the next up date Share this post Link to post Share on other sites
laxemann 1673 Posted November 10, 2014 One critizism I have to point out though is that I feel the forest reverb sounds have just a tiny bit too much character to them, as if you changed environment to a very large hall. The preview you posted earlier had, in my opinion, more fitting sounds. Aye, I already did three versions of the basic soundset and this was the only one that didn't flange/overlap. Well get better fitting sounds as soon as I reworked the other ones :) @Rest; Glad you enjoy it! :) Share this post Link to post Share on other sites