Crew Dog Gamer 25 Posted August 4, 2017 With the new M24 gun mounts we rock 400rnd cans Share this post Link to post Share on other sites
warlord554 2065 Posted August 4, 2017 The bigger cans are a bit bulky for a door gun. The only issue I'd wonder about is it clipping while rotating. I'll check it out Share this post Link to post Share on other sites
Guest Posted August 5, 2017 On 8/4/2017 at 8:31 AM, warlord554 said: The bigger cans are a bit bulky for a door gun. The only issue I'd wonder about is it clipping while rotating. I'll check it out You'll probably have issues with clipping if its an H60 with horizontal stores and an m240 door gun. ;) Share this post Link to post Share on other sites
Crew Dog Gamer 25 Posted August 6, 2017 On 8/5/2017 at 5:06 AM, b00ce said: You'll probably have issues with clipping if its an H60 with horizontal stores and an m240 door gun. ;) That's probably true. I'm only knowledgeable on 47's and for some reason I doubt the 60's have enough comfortable room for the big cans Share this post Link to post Share on other sites
Guest Posted August 7, 2017 11 hours ago, Crew Dog Gamer said: That's probably true. I'm only knowledgeable on 47's and for some reason I doubt the 60's have enough comfortable room for the big cans As long as its a "slick", and doesn't have ESSS wings, there are no restrictions of movement. There's actually a pintle stop that gets installed to prevent contact. Share this post Link to post Share on other sites
R0adki11 3949 Posted August 11, 2017 Thread cleaned up, all off topic posts removed. Now lets return to the threads topic. 2 Share this post Link to post Share on other sites
warlord554 2065 Posted August 11, 2017 I cannot get the "gunner holding door gun" to work properly. It animates perfectly, but the gunnerview and aiming memory points do not match up. I've PM'd devs to no avail. So I'm gonna finish up and get the helo in alpha testing and continue with a release soon. If anyone has ideas regarding the guns feel free to give me a shout. I will continue to work on it but for now just be standard gunner pose 3 Share this post Link to post Share on other sites
easyeb 137 Posted August 12, 2017 The idea of special gunner poses were always a bit of icing on the icing I think. Standard poses are more than fine! Share this post Link to post Share on other sites
Luke_z_Brna 958 Posted August 12, 2017 7 hours ago, warlord554 said: I cannot get the "gunner holding door gun" to work properly. It animates perfectly, but the gunnerview and aiming memory points do not match up. I've PM'd devs to no avail. So I'm gonna finish up and get the helo in alpha testing and continue with a release soon. If anyone has ideas regarding the guns feel free to give me a shout. I will continue to work on it but for now just be standard gunner pose Try to ask about golding door gun RHS guys. Yesterday i downloaded RHS and they have it in chinook... maybe they will help you 1 Share this post Link to post Share on other sites
warlord554 2065 Posted August 16, 2017 cargo animations finished up for the most part...... 34 Share this post Link to post Share on other sites
road runner 4344 Posted August 16, 2017 Are we also seeing a wee sneak peak at SOCMOD 2 in these pics?? 5 Share this post Link to post Share on other sites
SuicideCommando 333 Posted August 16, 2017 Great shots warlord. And yeah, that gear and uni's on those operators look awesome. Share this post Link to post Share on other sites
warlord554 2065 Posted August 16, 2017 That is some new wip stuff. They all wearing the same except me in the pcu haha. But I snuck it in there. Will update that thread soon enough. You can see I have room for the 9th man so SOF hawks will carry 2 pilots, 2 gunners, 9 cargo. (This includes usaf pavehawk, and sof navy hawk) and standard 60m will carry 11 cargo (includes standard navy hawk) 11 Share this post Link to post Share on other sites
Jnr4817 215 Posted August 16, 2017 pretty badass, sir Share this post Link to post Share on other sites
helljumper6 19 Posted August 16, 2017 It looks fantastic, i love it and cant wait operat with this great stuff. Btw it looks like some pistol holster are still untexturt. I know this is all still wip, but i so happy to see SOCMOD is not dead. And i hope we will see GNVP 18 they usefull to play with. Share this post Link to post Share on other sites
Bitesrad 481 Posted August 18, 2017 Amazing work on those SOCMOD assets warlord. Loving the setup on those JPCs (except for those icky droplegs :P). The birds are lovely as well. 1 Share this post Link to post Share on other sites
jacd 49 Posted August 22, 2017 Well, the DAP MH-60 is need as ... Excellent story, brave pilot MH-60: https://amp.businessinsider.com/army-helicopter-pilot-kept-flying-for-5-hours-to-support-delta-force-2017-8 Share this post Link to post Share on other sites
WinterTFR 83 Posted August 22, 2017 1 hour ago, jacd said: Well, the DAP MH-60 is need as ... Excellent story, brave pilot MH-60: https://amp.businessinsider.com/army-helicopter-pilot-kept-flying-for-5-hours-to-support-delta-force-2017-8 sorry for t he off topic but from memory this was the 2nd gulf war back in 03? Share this post Link to post Share on other sites
warlord554 2065 Posted August 22, 2017 Testing has begun. Alpha release hopefully this weekend. Depends on issues found. Keep in mind it will be limited to basic helo and functions. Still haven't implemented fastrope, custom mfd screens, cargo door animations, etc. The Alpha will fly lol, have basic instruments, base afm, ffv, door guns, full rotor animations, basic flare countermeasures. 29 Share this post Link to post Share on other sites
phantomphan 54 Posted August 23, 2017 8 hours ago, warlord554 said: Alpha release hopefully this weekend. But I leave for college Friday.... Oh well, I am excited to see this! Share this post Link to post Share on other sites
yasotay 198 Posted August 23, 2017 Regardless, mighty fine work Sir. Share this post Link to post Share on other sites
SuicideCommando 333 Posted August 23, 2017 Cool, looking forward to trying it out warlord. 1 Share this post Link to post Share on other sites
scarecrow398 43 Posted August 23, 2017 20 hours ago, WinterSHG said: sorry for t he off topic but from memory this was the 2nd gulf war back in 03? Yes, It's pretty old footage. At the minimum <2008. Original video is a lot longer too: 14 hours ago, warlord554 said: Testing has begun. Alpha release hopefully this weekend. Depends on issues found. Keep in mind it will be limited to basic helo and functions. Still haven't implemented fastrope, custom mfd screens, cargo door animations, etc. The Alpha will fly lol, have basic instruments, base afm, ffv, door guns, full rotor animations, basic flare countermeasures. Expect complaints if it's not out at 00:05, Saturday New Zealand time :P Are you doing your own fast roping? If not you could just include the points to duda's or ACE https://ace3mod.com/wiki/framework/fastroping-framework.html 2 Share this post Link to post Share on other sites
warlord554 2065 Posted August 23, 2017 Both are already fully supported with custom rope memory points. These points will be listed in readme for players also if you guys have your own fastrope. The only downside is it doesn't hide my rope models on the bird, say I may remove them for now 8 Share this post Link to post Share on other sites
Nichols 243 Posted August 29, 2017 Can't wait to replace Medium Utility Helicopters with this once and for always. 3 Share this post Link to post Share on other sites