speedygonzales 15 Posted May 7, 2014 Danke thx silola Share this post Link to post Share on other sites
Vigil Vindex 64 Posted May 8, 2014 Has the script version been tested on dedi? Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted May 8, 2014 Great intro thread for DAC beginners (it's for Arma 2):http://forums.bistudio.com/showthread.php?99759-DAC3-initialisation-tutorial-(for-DAC-beginners) Custom configs for A2: http://forums.bistudio.com/showthread.php?100617 Custom configs for A3: https://github.com/SavageCDN/DAC_A3 I think the Link to the Github should be in the opening post, since SavageCDN is aiming to a Complete Editing resource for the DAC to make it easier and faster to use DAC with Mod-Units :) MfG SYSTEM Share this post Link to post Share on other sites
silola 1086 Posted May 9, 2014 I think the Link to the Github should be in the opening post, since SavageCDN is aiming to a Complete Editing resource for the DAC to make it easier and faster to use DAC with Mod-Units :)MfG SYSTEM Ok, done :) MfG Silola ---------- Post added at 04:59 ---------- Previous post was at 04:55 ---------- Has the script version been tested on dedi? Of course yes ! Silola Share this post Link to post Share on other sites
davidzi 11 Posted May 14, 2014 Thank you very much for the release! I'm using the script version and trying to lock vehicles spawned with DAC for the players. I've found that adding ["_vehc lock true"] to DAC_Config_Events.sqf should do the trick, but it isn't working here, I can still enter them. Tried putting it in _Events_Unit_V _Events_Unit_T and _Events_Vehicle for the relative case. Would be great if I could for example lock armour spawned with DAC but leave technicals and trucks unlocked. Any tips? Thanks! Share this post Link to post Share on other sites
SavageCDN 231 Posted May 14, 2014 I'm using the script version and trying to lock vehicles spawned with DAC for the players. I've found that adding ["_vehc lock true"] to DAC_Config_Events.sqf should do the trick, but it isn't working here, I can still enter them. Tried putting it in _Events_Unit_V _Events_Unit_T and _Events_Vehicle for the relative case. Thanks! Try using: "_x lock true" instead make sure you keep the quotes as it has to be a string Share this post Link to post Share on other sites
davidzi 11 Posted May 14, 2014 Try using: "_x lock true" instead make sure you keep the quotes as it has to be a string Didn't work unfortunately. Am I putting it in the wrong place? Still trying in DAC_Config_Events.sqf Share this post Link to post Share on other sites
SavageCDN 231 Posted May 14, 2014 I think it should go under: _Events_Vehicle = [ ["_vehc lock true"], [], [] ]; Perhaps the 1st array is wheeled, 2nd is tracked, 3rd is heli? To be honest I've never tried this myself.. I know it does work on vehicles spawned as camp statics in DAC_Config_Camps.sqf Also did you adjust your DAC init line in the trigger? I think the bolded "1" is required (assuming you are using case 1 in the events file) fun = ["z1", [1,0,1],[],[2,1,20,5],[4,2,40,8],[],[1,1,1,1]] spawn DAC_Zone Share this post Link to post Share on other sites
davidzi 11 Posted May 14, 2014 Perfect, that's exactly it. I also forgot to add the case in the init. Thank you very much. Share this post Link to post Share on other sites
d4ni3l3 10 Posted May 21, 2014 It is possible to use this with other terrains such as those coming from the Arma 3 map pack? Thanks. Share this post Link to post Share on other sites
SavageCDN 231 Posted May 21, 2014 I have yet to find a terrain that does NOT work with DAC... so you should be OK Share this post Link to post Share on other sites
d4ni3l3 10 Posted May 21, 2014 I have yet to find a terrain that does NOT work with DAC... so you should be OK Ok, thank you so much! Share this post Link to post Share on other sites
katipo66 94 Posted May 21, 2014 I seem to have AI spawn in enemy zones every now and then, it's random... I use "Enemy Contact" as a base setup, the weird thing is it also happened in A2! either some blufor units would spawn in opfor zone and visa versa, it's no real issue and the zones work as per normal, just curious if it happens to anyone else. No other mods or scripts. Share this post Link to post Share on other sites
Heinrich Kramer 172 Posted May 21, 2014 I seem to have AI spawn in enemy zones every now and then, it's random... I use "Enemy Contact" as a base setup, the weird thing is it also happened in A2! either some blufor units would spawn in opfor zone and visa versa, it's no real issue and the zones work as per normal, just curious if it happens to anyone else.No other mods or scripts. Never happened to me. Share this post Link to post Share on other sites
delta99 34 Posted May 22, 2014 I seem to have AI spawn in enemy zones every now and then, it's random... I use "Enemy Contact" as a base setup, the weird thing is it also happened in A2! either some blufor units would spawn in opfor zone and visa versa, it's no real issue and the zones work as per normal, just curious if it happens to anyone else.No other mods or scripts. Never seen this in the tons of DAC setups of created. Share this post Link to post Share on other sites
Raid 18 Posted May 22, 2014 What is the Map in the first picture on the First Post? Share this post Link to post Share on other sites
t-800a 151 Posted May 22, 2014 What is the Map in the first picture on the First Post? It's Thirsk: http://www.armaholic.com/page.php?id=9861 Worked fine in combination with A3MP, while testing DAC. Share this post Link to post Share on other sites
teilx 4 Posted May 22, 2014 I seem to have AI spawn in enemy zones every now and then, it's random... can confirm this....but only with zones in bad positions, low waypoints/spawnpositions,zone too small etc.. Share this post Link to post Share on other sites
twisted 128 Posted May 29, 2014 wow so glad to see DAC in Arma3. thanks! Share this post Link to post Share on other sites
Flowers 10 Posted May 31, 2014 Seems something about the backpack class names has changed since Kart DLC update. Now all of the DAC zone infantry that spawn do not have backpacks. Share this post Link to post Share on other sites
delta99 34 Posted June 1, 2014 Quick question: When you setup a zone and specify for example 25 waypoints that each group gets assigned. What happens once they reach the last waypoint? Do they just cycle back to the first waypoint OR do they get a whole new set of 25 waypoints? Share this post Link to post Share on other sites
mech 3 Posted June 1, 2014 Kind request here too... can you block Karts or give an option for that pls? Share this post Link to post Share on other sites
delta99 34 Posted June 2, 2014 Kind request here too... can you block Karts or give an option for that pls? I don't think you have to worry about Karts with DAC. DAC units are configured in the units config and unless you've actually added them they won't show up. I haven't seen them in my missions. Share this post Link to post Share on other sites