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toadie2k

Toadie's SmallArms and Animations for Arma3

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Thanks for the continual work, I've PM'd you over some config adjustments for 1.48 which will hopefully save you a bit of time on your next update.

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Toadie, don't listen to the haters, as far as I'm concerned you are the best Arma 3 modder.

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Your work is top notch, and to hell with anyone who says otherwise.

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G36 pack community choice announcement :yay:

Hello all, Toadie is about to start prepping work for a G36 pack as the Sturmgewehr 57 pack is coming to a close. We'd like to know what kind of variants you are looking forward to so Toadie can have an idea of what to make for the pack. Pass the word on to people you know that use HLC weapons and have them give recommendations here as well, just keep it a general variant style e.g. G36C. Toadie will not be making specific German attachments for these rifles or this pack, only if they're built into the weapon itself so please do not request any. Thanks!

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Id like to see a G36ka1 in his Pack, it's a G36k with a Picatinny-Handguard and a Picatinny Top-Rail.

Like this one: https://www.airsoft-verzeichnis.de/bilder/0001177/0001177335_normal.jpg (The Eo-Tech and Front Grip is optional)

Thanks for your attention

Are you sure that that's not just a G36C airsoft knockoff? The only results I can find for a "G36ka1" is one video game, and a bunch of airsoft stuff. Looks like the top rail of a KV with a mutant frontend and a folding stock.

Anyway, personally the ones I'm looking forward to the G36C, preferably with a foregrip. A G36A2, with an AG36 variant. And the G36K in the top railed configuration also with an included AG36 variant. Pretty boring I know, but for whatever reason there isn't really any obscure G36 variants out there.

Edited by War_lord

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Are you sure that that's not just a G36C airsoft knockoff? The only results I can find for a "G36ka1" is one video game, and a bunch of airsoft stuff. Looks like the top rail of a KV with a mutant frontend and a folding stock.

Well, that configuration of the G36K is used by German special forces:

https://data.archive.moe/board/k/image/1424/13/1424131184329.jpg

http://photobw.info/sites/default/files/kpfschw495iuxy8yukwaeu7y.jpg

But I don't know that it does have a special "A1" designation to differentiate it from the standard G36K.

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Now that's awesome news!

I'd very much like to see the Latvian G36 variants:

https://upload.wikimedia.org/wikipedia/commons/8/82/Latvian_G36KV.JPEG

https://upload.wikimedia.org/wikipedia/commons/c/cf/Latvian_G36KV.JPG

I think that they kinda stand out of the series and have some "special" flair.

Good luck with your projects and many thanks for making all those beautiful models in the past!

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@War_lord

The G36ka1 is used by german SF. You see it on a lot of Airsoft-Websites because every 2nd german Airsoft-Player try to represent german Sf.

A few pics about diffrent G36k:

98cc4ccf9c6804719e8647494fa9e6eb.jpg G36k

c618d393f5c4f0a1e46a92915fdedc01.jpg G36ka1

image_popup.jpg G36ka2

Edited by Faketuber

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I was aware of the variants, as I mentioned the railed G36k, I just wasn't aware of the A1/A2 designations.

So the G36kA1 is a G36k with top rails instead of the old sighting system, and the G36kA2 retains the old telescopic sight, but replaces the reflex sight with a Holographic one?

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So the G36kA1 is a G36k with top rails instead of the old sighting system, and the G36kA2 retains the old telescopic sight, but replaces the reflex sight with a Holographic one?

Reflex sight on the A2 is replaced with a picatinny rail for mounting various secondary optics. On the original G36, the reflex sight was permanently attached to the carry handle above the telescopic sight. IIRC a lot of exported G36s have this configuration.

There's also the IDZ/Gladius version that was trialled in Afghanistan: G36KA3, with a new buttstock and a fully picatinny carry handle similar to the one from the G36C, but with flip-up BUIS instead of the older G36C ironsight.

infanterist_der_zukunft-tm-tfb.jpg

Then there is the KA4 development with a new foreend:

w5kyq.jpg

Not sure what's going to happen in terms of full-scale adoption of the A3/A4 versions of G36 in Germany's armed forces, since the recent claims about the rifle's problems.

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Not really G36, I know, but maybe the FX-05 Xiuhcoatl?

https://upload.wikimedia.org/wikipedia/commons/5/5d/Exposici%C3%B3n_Centenario_del_Ej%C3%A9rcito_Mexicano_02.jpg (2318 kB)

https://upload.wikimedia.org/wikipedia/commons/8/82/Fusil_FX-05.JPG (1421 kB)

Might be just me, but looks like it's heavily based on G36

Edited by Tribik

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That KA4 is gorgeous. The G36k in general is a beautiful gun once it doesn't have the ugly integrated Optics.

The G36 is very likely to just be replaced with a fixed version, the full quote runs "“no future in the German army in its current state of construction.†and I don't see the Germans being willing to shell out the cost of a totally new replacement, considering that all of the current off the shelf options I can think of are either really expensive, unproven in combat, or both.

The FX-05 Xiuhcoatl is only externally a G36 knockoff, internally it's a different gun.

Edited by War_lord

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In my opinion, he should just create the G36's we had in A2 - so a G36K with the integrated scope, a G36K with RIS, and a G36C, would like to see them all with AG36-variants, and maybe a MG36 (so basically a G36K with drum-mags, long barrel and bipod) - and 95% of the players which are using HLC-mods will be happy to finally have a decent G36-mod. Of course I would also like to see camo or several sf-variants, but not for the sake of keeping Toadie busy with unecessary work. This mod will fill a very big gap in the actual A3-Mod-Armory, as did the SAWs, and I am very curious about a G36 on the HLC-quality-level. Highly appreciate the amount of work Toadie is spending into the mods, which always has been worth waiting for. Also I'm glad to hear that a future project will be the ACR's, another weapon-family which isn't represented in A3 in any decent way yet and which I appreciate as a alternative to the M4.

Thanks to Toadie and HLC-team for improving my A3-experience in that massive way they did.

Edited by Marduk1813

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I don't see why one would add the MG36, an inherently flawed system that was never actually adopted by any force, or indeed sold in any numbers, if we're looking at a limited selection my ideal would be the following:

1. G36A2.

2. Classic scoped G36K. Just because it's an iconic gun.

3. SF G36K with iron sights, top rail and front quadrails and a front grip of some kind, personally I'd like a Magpul AFG.

4. G36C w/vertical frontgrip.

The first three would come with AG36 variants, G36C doesn't fit one unfortunately.

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I don't really see the G36A2/G36KA2 being a likely model since it's impossible to make the top attachment rail work in a way where one can customise the attached optic, and have the integrated 3x sight (or 1.5x on the G36E) accessible while an additional optic is attached.

To do so you have to make special customised versions of the attached optic for fitting on the G36A2. IIRC it was already stated that Toadie wont do specific attachments for the G36 unless they're built in to the weapon - so a special EOTech or Zeiss RSA-S for mounting on the A2 that works with the integrated ZF 3x4, seems unlikely.

If he makes a G36C it should be simple enough to make G36 and G36K variants that use a G36C-style railed carry-handle and allow customisable optics attachments, since you can just copy and paste the handle over on to the bigger rifles.

Theoretically one could make a G36/G36K with the standard carry-handle/optic+reflex (or the G36E one without the reflex sight) and have it animated so that the G36C railed handle appears to replace the standard carry handle whenever the player attaches an optics attachment using the 'hasOptics' animation source; but this wouldn't be very efficient for polycount, so it'd probably be best to make separate models for the one with integrated optics and those with the customisable rail.

The way I'd consider doing the versions with integrated optics would be to do the G36+G36K with no carry-handle/optic fitted, but model the handle/optic as an attachment that the player can choose to fit to this version of the rifles, and release an MLOD of the handle/optic. One can then make and addon that simulates the early German and Export versions of the rifle with the integrated optics (just remove the reflex sight from the attachment model for the Export one) and if people want to make specialised A2-type variants of the carry-handle/optic with different backup sights they can model them themselves using the supplied MLOD, and set them up as attachments for this version of the rifle.

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Theoretically one could make a G36/G36K with the standard carry-handle/optic+reflex (or the G36E one without the reflex sight) and have it animated so that the G36C railed handle appears to replace the standard carry handle whenever the player attaches an optics attachment using the 'hasOptics' animation source; but this wouldn't be very efficient for polycount, so it'd probably be best to make separate models for the one with integrated optics and those with the customisable rail.

The way I'd consider doing the versions with integrated optics would be to do the G36+G36K with no carry-handle/optic fitted, but model the handle/optic as an attachment that the player can choose to fit to this version of the rifles, and release an MLOD of the handle/optic. One can then make and addon that simulates the early German and Export versions of the rifle with the integrated optics (just remove the reflex sight from the attachment model for the Export one) and if people want to make specialised A2-type variants of the carry-handle/optic with different backup sights they can model them themselves using the supplied MLOD, and set them up as attachments for this version of the rifle.

I just figured the G36A2 would be in in some form as it's the "base model", I'm personally in it for the G36K RIS and the G36C. I agree that modeling the integrated optics would be the most elegant solution even if it's a tad "hacky" if you get what I mean.

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I don't really see the G36A2/G36KA2 being a likely model since it's impossible to make the top attachment rail work in a way where one can customise the attached optic, and have the integrated 3x sight (or 1.5x on the G36E) accessible while an additional optic is attached.

To do so you have to make special customised versions of the attached optic for fitting on the G36A2. IIRC it was already stated that Toadie wont do specific attachments for the G36 unless they're built in to the weapon - so a special EOTech or Zeiss RSA-S for mounting on the A2 that works with the integrated ZF 3x4, seems unlikely.

If he makes a G36C it should be simple enough to make G36 and G36K variants that use a G36C-style railed carry-handle and allow customisable optics attachments, since you can just copy and paste the handle over on to the bigger rifles.

Theoretically one could make a G36/G36K with the standard carry-handle/optic+reflex (or the G36E one without the reflex sight) and have it animated so that the G36C railed handle appears to replace the standard carry handle whenever the player attaches an optics attachment using the 'hasOptics' animation source; but this wouldn't be very efficient for polycount, so it'd probably be best to make separate models for the one with integrated optics and those with the customisable rail.

The way I'd consider doing the versions with integrated optics would be to do the G36+G36K with no carry-handle/optic fitted, but model the handle/optic as an attachment that the player can choose to fit to this version of the rifles, and release an MLOD of the handle/optic. One can then make and addon that simulates the early German and Export versions of the rifle with the integrated optics (just remove the reflex sight from the attachment model for the Export one) and if people want to make specialised A2-type variants of the carry-handle/optic with different backup sights they can model them themselves using the supplied MLOD, and set them up as attachments for this version of the rifle.

IMO, you've about hit the nail on the head. Fundementally all the G36s are based off of one core reciever, so doing the major iterations (E variants really only differing with the single optic sighting system) on it aren't the problem, the issue comes down to execution things like the A2s.

I guess techncially I could have the A1,A2(probably with the RSA permattached to it) and E carry handles as optical attachments as they're technically modular in that respect, but it'd mean that the RIS versions would HAVE to be separate weapons. Anyway this gets sliced there's going to be some level of redundancy neccesary, which is why I'm putting feelers out to see what people want out of G36s, rather than just guess. And yeah, the key reason I was asking that attachments not be part of peoples requests really is because the Bundeswehr have been pretty effective in doing their own M1913 gear for the G36s (Like the Zeiss RSA/Z-point etc.,) and Arma3's already got a pretty comprehensive BWmod if you want to specifically fill that niche, so I'm trying to find the other things that have been done with the G36 that other users of the rifle have been doing. I know for example, H&K do an A4 iteration of it in RAL9000, KAC do low-profile rail adapters, etc etc. Send me your weird and your wonderful.

Speaking of -

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Speaking of -

Nice details but dude , add some trigger discipline while reloading :soldier:

Edited by RobertHammer

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Nice details but dude , add some trigger discipline while reloading :soldier:

"Animatiions and textures obviously not finalised here", so why complaining :P?

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Isn't the trigger finger position dependent on wether the weapon is raised or lowered? I'm under the impression that the fingers on the bang switch on all weapons when the gun is raised, and off when it is lowered no matter which animation (Including stock ones).

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Isn't the trigger finger position dependent on wether the weapon is raised or lowered? I'm under the impression that the fingers on the bang switch on all weapons when the gun is raised, and off when it is lowered no matter which animation (Including stock ones).

This is correct, in all weapon-raised static stances, the trigger finger is hard-set into the ready-to-fire position. When you move or lower the weapon, finger off, it's hard-coded into the game. Rest assured I did in fact treat the weapon in accordance to safety guidelines when I animated it though, if it sets your mind at ease.

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I don't see why one would add the MG36, an inherently flawed system that was never actually adopted by any force, or indeed sold in any numbers, ...

Well, the MG36 was in A2, probably for some reason. I've got the feeling it's somehow a popular gun since you can find it in many actual shooters where many people use it. Creating one shouldn't be to difficult if you already got a G36K, but I don't want to beat a dead horse.

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I think I'm safe in saying I would like to see a g36c.

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