serjames 357 Posted March 3, 2014 Has anyone else got this to re-spawn on a dedicated mission using the BIS Re-spawn module ? I knew the F18 was broken, but with pubbies leaving burning A-10 wreaks all over the deserts of Takistan, it would be good to get them to re-spawn. If not, does anyone have a configurable re-spawn script that would be a good stand in ? Cheers SJ Share this post Link to post Share on other sites
Hud Dorph 22 Posted March 4, 2014 Any else having trouble with the server-key ?? I keep getting that the peral_a10_data is not signed ? Share this post Link to post Share on other sites
R4IDER 10 Posted March 4, 2014 (edited) I am not sure if anyone else is experiencing this issue but I have noticed a massive FPS hit after placing an A-10 in the editor, for instance my fps is usually roughly around the 60-90fps when in the editor but after I place the A-10 it goes down to 40fps. Also clicking items in the main menu becomes very sluggish. Mods CBA beta 5 - http://www.armaholic.com/page.php?id=18768 JayArmA3Lib ACRE A3MP ASDG Joint Rails AV IndUs - http://www.armaholic.com/page.php?id=21361 BWMod - http://www.armaholic.com/page.php?id=24147 CAF Aggressors - http://www.armaholic.com/page.php?id=24442 Russian Naval Infantry - http://www.armaholic.com/page.php?id=24087 Middle East Irregulars - http://www.armaholic.com/page.php?id=23308 C-130J - http://www.armaholic.com/page.php?id=24735 FHQ Accessories pack Arma 2 US Helicopters import - http://www.armaholic.com/page.php?id=24845 HAFM - ArmA 2 HMMWVs import - http://www.armaholic.com/page.php?id=24573 F/A-18 Super Hornet Su-35S Flanker E African Conflict - http://www.armaholic.com/page.php?id=21914 Mag Repack - http://www.armaholic.com/page.php?id=19692 NATO SF and Russian Spetsnaz Weapons - http://www.armaholic.com/page.php?id=21912 Russians - http://www.armaholic.com/page.php?id=18836 TMR Modular Realism - Alternate EricJ Weapons Pack - http://www.armaholic.com/page.php?id=23858 XMedSys Edited March 4, 2014 by R4IDER Share this post Link to post Share on other sites
snowingjimbob 34 Posted March 4, 2014 I am not sure if anyone else is experiencing this issue but I have noticed a massive FPS hit after placing an A-10 in the editor, for instance my fps is usually roughly around the 60-90fps when in the editor but after I place the A-10 it goes down to 40fps.Also clicking items in the main menu becomes very sluggish. Mods CBA beta 5 - http://www.armaholic.com/page.php?id=18768 JayArmA3Lib ACRE A3MP ASDG Joint Rails AV IndUs - http://www.armaholic.com/page.php?id=21361 BWMod - http://www.armaholic.com/page.php?id=24147 CAF Aggressors - http://www.armaholic.com/page.php?id=24442 Russian Naval Infantry - http://www.armaholic.com/page.php?id=24087 Middle East Irregulars - http://www.armaholic.com/page.php?id=23308 C-130J - http://www.armaholic.com/page.php?id=24735 FHQ Accessories pack Arma 2 US Helicopters import - http://www.armaholic.com/page.php?id=24845 HAFM - ArmA 2 HMMWVs import - http://www.armaholic.com/page.php?id=24573 F/A-18 Super Hornet Su-35S Flanker E African Conflict - http://www.armaholic.com/page.php?id=21914 Mag Repack - http://www.armaholic.com/page.php?id=19692 NATO SF and Russian Spetsnaz Weapons - http://www.armaholic.com/page.php?id=21912 Russians - http://www.armaholic.com/page.php?id=18836 TMR Modular Realism - Alternate EricJ Weapons Pack - http://www.armaholic.com/page.php?id=23858 XMedSys I can confirm the sluggish menu options issue. When I open the menu to get to view distance settings they don't even appear for a good 5 seconds or so... I'm running many of the same mods as you are also. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted March 4, 2014 The FPS drop isn't really a problem, because as far as I know there's really no solution for it. It just has to do the way the RV engine handels heavy scripts which are used in the A10. Its not very efficient at doing so. Share this post Link to post Share on other sites
Gudsawn 93 Posted March 4, 2014 Dorph;2636352']Any else having trouble with the server-key ??I keep getting that the peral_a10_data is not signed ? Yes, we're getting the same issue. Have the pbos not been resigned with the latest update? Share this post Link to post Share on other sites
R4IDER 10 Posted March 4, 2014 I can confirm the sluggish menu options issue. When I open the menu to get to view distance settings they don't even appear for a good 5 seconds or so... I'm running many of the same mods as you are also. Same problem here Well its a great mod I really hope these performance issues can be corrected in future versions. Share this post Link to post Share on other sites
sonsalt6 105 Posted March 5, 2014 PwS automatically signs pbo's if they have no signature and processes public server keys to allow full multiplayer compatibility. Share this post Link to post Share on other sites
Gudsawn 93 Posted March 5, 2014 (edited) http://img-cdn.withsix.com/mods/rv/@peral_a-10c.pngPwS automatically signs pbo's if they have no signature and processes public server keys to allow full multiplayer compatibility. The pbo's were already signed prior to the update but I'm not sure they've been resigned with the new update. In other words, I don't think PwS would've resigned the pbos as they've already been signed. Edited March 5, 2014 by GDSN Share this post Link to post Share on other sites
strannix 10 Posted March 5, 2014 Awesome....... Awesome Mod! 10/10! Had a pretty bad headache trying to start up but I managed to do it all correctly including the pre flight checks. :D Share this post Link to post Share on other sites
pascalywood1 10 Posted March 5, 2014 I have a problem using switches since the mod was updated. I have the same custom action key defined than before but now the switches wont work when I try to flip them. Any idea? I tried reassign it to something else but no effect. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted March 5, 2014 I have a problem using switches since the mod was updated. I have the same custom action key defined than before but now the switches wont work when I try to flip them. Any idea? I tried reassign it to something else but no effect. Crosshair action has been changed from custom user action 20 to seagull fast forward under the developments tab in the keybinding menu. Please read the readme or the forum for that matter before posting. Thanks. Share this post Link to post Share on other sites
xendance 3 Posted March 8, 2014 Hey Peral, you should probably take a look at the new sound engine feature that enables looping sounds efficiently (thinking of the GAU-8). http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2638006&viewfull=1#post2638006 http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2639328&viewfull=1#post2639328 Share this post Link to post Share on other sites
deus_drone 1 Posted March 9, 2014 I make a little Video showing me killing some stuff It is no better or worse than anyone elses. 10/10 Mod. Share this post Link to post Share on other sites
serjames 357 Posted March 9, 2014 Trying to get the towing trucks placed down and I can't seem to see them in the editor ? Am I blind ? :) SJ Share this post Link to post Share on other sites
Lala14 135 Posted March 9, 2014 Trying to get the towing trucks placed down and I can't seem to see them in the editor ? Am I blind ? :) SJ The towing trucks are to be released as a different mod Share this post Link to post Share on other sites
serjames 357 Posted March 9, 2014 Ah yep... Thanks for the reminder Lala... We need em quick as my pilots don't seem to be able to find a reverse gear :rolleyes: SJ Share this post Link to post Share on other sites
Towe1ey 1 Posted March 9, 2014 So, after scouring the thread, I've found that nobody has even mentioned the problem we are having, so maybe it's an isolated incident. If when playing on multiplayer, somebody goes through the start-up procedure and flies around for a bit, returns to base, hops out, and disconnects. That A-10 is now useless, by that I mean, nobody else can start it back up, or even flick most of the switches for that matter. Even if said person who left the game comes back and tries, it will not work. Anyone else experienced this phenomenon? Share this post Link to post Share on other sites
serjames 357 Posted March 9, 2014 So, after scouring the thread, I've found that nobody has even mentioned the problem we are having, so maybe it's an isolated incident.If when playing on multiplayer, somebody goes through the start-up procedure and flies around for a bit, returns to base, hops out, and disconnects. That A-10 is now useless, by that I mean, nobody else can start it back up, or even flick most of the switches for that matter. Even if said person who left the game comes back and tries, it will not work. Anyone else experienced this phenomenon? You are talking about A10's that Haven't been driven into walls/other jets/tanks/players/hangers/tankers/ etc etc are you ? They don't seem to work at all.... ;) lol Share this post Link to post Share on other sites
CyclonicTuna 87 Posted March 9, 2014 So, after scouring the thread, I've found that nobody has even mentioned the problem we are having, so maybe it's an isolated incident.If when playing on multiplayer, somebody goes through the start-up procedure and flies around for a bit, returns to base, hops out, and disconnects. That A-10 is now useless, by that I mean, nobody else can start it back up, or even flick most of the switches for that matter. Even if said person who left the game comes back and tries, it will not work. Anyone else experienced this phenomenon? Are you sure that the instance lock of the vehicle is set to playable for everyone? Share this post Link to post Share on other sites
10t 12 Posted March 9, 2014 We prefer yo have our own repo, but never mind. This might be a bit late, but it's quite simple to set up a custom repo for Play withSix. Our group manages one, which combines some mods we host ourselves with others we get from the PWS network. It works a treat. Share this post Link to post Share on other sites
phronk 898 Posted March 10, 2014 If there is a way to replace the default game's crosshairs with your own custom CCIP pipper or whatever, that may be the best solution if the actual HUD is inaccurate for Track IR users. Bohemia seems to force crosshairs "on" when flying aircraft like the Buzzard, so maybe it's simply because the HUD system in fixed wing aircraft isn't really reliably accurate, due to camera movements from G-Force or Track IR head movement? Share this post Link to post Share on other sites
Towe1ey 1 Posted March 10, 2014 Are you sure that the instance lock of the vehicle is set to playable for everyone? They are set to unlocked if that's what you mean. Otherwise I don't have a clue. I'm assuming you don't have this problem? Lol. Share this post Link to post Share on other sites
donza48 10 Posted March 11, 2014 I'm not sure if this is a known problem, but when testing the A-10 for our unit the sounds were not local. Rather you could hear them anywhere, even when not in close proximity of the aircraft. This mainly was the gears and stall warning, But it would be nice to know if it was a mistake on our part, or something the mod maker hasn't finished yet. Share this post Link to post Share on other sites