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About drredfox

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  1. drredfox

    [MP CO37 Campaign] Two Sierra

    Hi, Just reporting some errors in Tour 1 Mission 2: "Scr\init_client.sqf" isn't executed. Also, the sound "sandstorm.ogg" is missing (lots of .rpt spam). EDIT: also, no CAS (ADF_CAS not executed), and I have the same issues reported by loopdk. Using the last version from steamworkshop and 2sierra.com.
  2. drredfox

    Difficulty Overhaul

    Hi, I'm having some issues with difficulty settings. I'm running three instances with different settings, each one with it's own profile, and the difficulty settings is being overwritten by the last profile edited for each instance. E.g.: If the last profile saved as thirdPersonView=0, every server gets thirdPersonView=0. I've checked the files and they aren't modified (thirdPersonView=1, or whatever setting). Command line sample: -profiles=d:\GameCreate\arma3\Profiles\21100 -port=21100 -config=server21100.cfg -cfg=network.cfg -mod=... As you notice, I'm running the servers through Gamecreate interface. No issues before 1.58/1.60 Any info or workaround for this? EDIT (added info): each profile has this settings in common class DifficultyPresets { defaultPreset="Custom"; class CustomDifficulty { class Options { settings for that server };
  3. Hi, I'm having an error while trying to compare the addons with the repository. This is the log generated: Generated by ArmA3Sync 1.5.80 31-may-2016 0:30:48 Check for Addons finished with errors for repository name: ST1 An unexpected error has occured. StackTrace: java.lang.ArrayIndexOutOfBoundsException: -1 at fr.soe.a3s.jazsync.FileMaker.mapMatcher(FileMaker.java:534) at fr.soe.a3s.jazsync.FileMaker.getCompletion(FileMaker.java:135) at fr.soe.a3s.jazsync.Jazsync.getCompletion(Jazsync.java:118) at fr.soe.a3s.dao.connection.HttpDAO.getFileCompletion(HttpDAO.java:359) at fr.soe.a3s.service.connection.HttpService.determineFilesCompletion(HttpService.java:305) at fr.soe.a3s.ui.repositoryEditor.workers.AddonsChecker.run(AddonsChecker.java:151) It shows on clients and the local machine aswell. No idea what's the cause. I'm using http protocol and never had any issue building or updating my repos. EDIT: solved. It seems that there were some corrupted pbos.
  4. drredfox

    [SP/CO8] A 3 - Antistasi Altis.

    Hi barbolani, I'm playing Antistasi on our dedicated server (plus one single HClient) and we're having issues with AAF ammoboxes content: all the ammoxes spawns the standard cargo (like vanilla ones). Seems like the function "cajaAAF.sqf" is not working on MP.
  5. drredfox

    Audio Tweaking (dev branch)

    It is me or the new audio it's tied to the viewDistance? I usually use a low VD (1500-2000), and didn't had any troubles with distant explosions before. Now I can't hear it if they're beyond this range...
  6. drredfox

    [SP/CO8] A 3 - Antistasi Altis.

    Hi again, I've created one single profile for the server where im playing this mission and it's working now. ArmA 3 doesn't likes multiple profiles...Solved then. Thanks.
  7. drredfox

    [SP/CO8] A 3 - Antistasi Altis.

    Hi, Whenever I save the progress of the mission on a Dedicated Server, I get this line on the rpt: Warning Message: Problem occurred when saving profile data. The file may be set to read-only or can be blocked by another instance of the game (e.g., dedicated server). There's only one instance of a3server.exe. Running several mods, and using -profiles for launch different instances. You can see the setup on the RPT attached. https://mega.nz/#!UtVDWaiQ Thanks, and happy new year.
  8. Ok, I see the problem: class ST1_WDL_Soldier_01: B_Soldier_02_f { scope = 1; _generalMacro = "ST1_WDL_Soldier_01"; uniformClass = "ST1_WDL_Uniform_tshirt"; hiddenSelections[] = {"Camo","Camo2","insignia"}; hiddenSelectionsTextures[] = {"\ST1\data\WDL\St1_WDL_clothing.paa","\ST1\data\WDL\ST1_WL_BasicBody.paa"}; nakedUniform = "ST1_BasicBody"; }; I've thought that the items were defined on cfgWeapons. Anyway, I've managed to break it even more: Sometimes loads OK, and sometimes happens ^ THAT ^. I went full retard...
  9. Sorry, I didn't had much time to post. Here we go: In our community, we use a pack of custom textures for uniforms, vests and helmets. What happens is after the last patch (v1.52), some uniforms are not visible, I can see my PJ in underwear. I can pick it has an item in-game, or select it in the Virtual Arsenal. I can even put magazines inside, and doesn't throws any error. The texture and model are invisible. This only happens on the items that are inherited from "U_B_CombatUniform_mcam_tshirt" and "U_B_CombatUniform_mcam_vest". The only warning I receive it's from the .rpt of the session, that indicates: In class "ST1_DIG_Uniform_vest" is abstract config class "ST1_DIG_Soldier_02" and can't be used with uniform. In class "ST1_MC_Uniform_vest" is abstract config class "ST1_MC_Soldier_02" and can't be used with uniform. In class "ST1_DS_Uniform_vest" is abstract config class "ST1_DS_Soldier_02" and can't be used with uniform. In class "ST1_ACU_Uniform_vest" is abstract config class "ST1_ACU_Soldier_02" and can't be used with uniform. And this is the CfgWeapons of the uniforms: I've posted only three classes, because the file it's way too big. I've marked in blue an item that works (using "U_B_CombatUniform_mcam_vest") and red the ones that aren't working. The only difference I can see, it's the model, but I've changed and still no luck. And heres the config of the unit ST1_ACU_Soldier_01: class ST1_ACU_Soldier_01: B_Soldier_02_f { _generalMacro = "ST1_ACU_Soldier_01"; uniformClass = "ST1_ACU_Uniform_tshirt"; hiddenSelections[] = {"Camo","Camo2","insignia"}; hiddenSelectionsTextures[] = {"\ST1\data\ACU\ST1_ACU_clothing.paa","\ST1\data\ACU\ST1_ACU_BasicBody.paa"}; nakedUniform = "ST1_BasicBody"; };
  10. Hi, I have the same issue with my custom uniforms. They depends from "U_B_CombatUniform_mcam_tshirt" and "U_B_CombatUniform_mcam_vest". The addon worked until patch 1.52. class ST1_ACU_Uniform_tshirt: U_B_CombatUniform_mcam_tshirt { author = "ST1"; scope = 2; picture = "\ST1\data\ACU\Icon_ST1_DU_clothing.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F"; displayName = "ST1 Uniforme Camiseta (ACU)"; hiddenSelectionsTextures[] = {"\ST1\data\ACU\ST1_ACU_clothing.paa"}; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "ST1_ACU_Soldier_01"; containerClass = "Supply30"; mass = 20; }; }; This uniform doesn't works, isn't visible. Any idea?
  11. Check the license info