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A-10C for Arma 3

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A-10C Thunderbolt II
by
Peral

I'm pleased to release this alpha version of the A-10C

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Description:
The A-10C Thunderbolt II is an American twin-engine, straight-wing jet aircraf designed solely for close air support of ground forces, the A-10 was built to attack tanks, armored vehicles, and other ground targets with limited air defenses.

Features:
- Interactive cockpit
- Custom A10C pilot
- Custom A10C sounds
- Custom weapon sounds
- Custom damage system
- Ejection sequence
- Canopy animation
- Master arms "SAFETY" feature
- User interface via Service Menu allowing ordnance and paint scheme customization
- Full realistic set of weapons models
- Collision Lights and Formation Lights
- GPS targeting system
- Aerial refuelling (USAF mod)

In the works:
- Embedded GPS INS (EGI) Navigation
- CCRP Continuously Calculated Release mode
- CCIP Consent to Release (CR) Mode
- Aerial Refueling

Notes
- This is alpha version and many features are still not complete
- Please read included PDF

END USER LICENCE AGREEMENT:
DISCLAIMER
You are permitted to install and use this software for personal entertainment purposes only.
You may not use this add-on (nor any of its parts) in any other add-on or mod (not even partially) nor redistribute or
mirror it without Peral's prior permission and agreement.
This add-on is released under
Creative Commons License
Attribution-NonCommercial-NoDerivs

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Credits & Thanks:
ARMA 3 game engine: Bohemia Interactive
Project lead: Peral
Author of original model: Bohemia Interactive
Textures: Peral, Nixon
GUI dialog by: John_Spartan and Saul
Config and scripts by: Peral, Franze
Flight Model and animations by: Peral
Others: Myke (for Missilebox), Stiltman, Erem2k, and geraldbolso1899 for HUD.
Special thanks’ goes to the members group W and 7th Canadian Mechanzied Brigade Group for help with testing,
And of course all the community members for being so kind and posting valuable information/tutorials and solutions about how to mod this game.

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DOWNLOAD FROM ARMAHOLIC


Changelog:
v1.5
- New HUD by geraldbolso1899
- Made some small changes to the model
- Made some small changes to the MFD
- Made some small changes to the Sound
- Other small Changes
v1
- Ability to disable interactive cockpit via Service Menu or Module
- GPS targeting system
- Fixed the exploding error
- Updated the Service Menu
- Added new Pilot's manual
- Made some small changes to the HUD
- Made some small changes to the flight model
- Made some small changes to the pilot model
- Made some small changes to the model

v0.2
- Crosshair Action key has been changed
- Hud has been reworked
- Air refuelling receptacle modeled on the front of the aircraft
- Rear view mirrors added to the cockpit
- Signal Lamp Test has been fixed
- Some sound volumes have been adjusted
- GAU-8 damage has been adjusted
- GAU-8 sound has been adjusted
- Issue with AI and open canopy has been fixed
- Targeting reticle has been adjusted
- Error with empty loadout from the service menu has been fixed
- Canopy damage texture has been replaced
- The A-10C pilot has been adjusted
- UserActions have been added for CCRP, Master Arm, GUN/PAC, and Canopy
- .bisign for Peral_A10_Data added

v0.1
- Initial alpha Release

 

 
Edited by peral
  • Like 1

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This is great! Thanks for your work and the others.

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Yeah very nice but i even cant start this bird. I am an Arma"Noob" so what the hell means that "Use Action 20" button :(

Is there a YT Video which shows that setup? ^^

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You're welcome for the help with the ejection seat problem you had at first and the camShake when the GAU fired.

Edited by Raptor 6 Actual

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Yeah very nice but i even cant start this bird. I am an Arma"Noob" so what the hell means that "Use Action 20" button :(

Is there a YT Video which shows that setup? ^^

I assume there's a readme (15.7 KB/s, yay), if not I assume it's the usual start up which is batteries, inverter, APU, fuel, if it's accurate, in which case you can find plenty of videos, search on youtube 'how the f*** do I fly this thing is 5 minutes or less'

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@LSD

Controls -> keybord -> show (scroll down and look for custom controls) -> there is use action 20 over there

Peral I have a request, please do not listen to people who talks things like "make it easier for anyone, just not like ah64". People who has a brain on its place and really wants to fly a10 will easily learn how to handle it. On the other hand I have readen your readme file and I'm happy to hear that you wont make it like in dcs :)

BTW. Awesome work mate !

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Yeah i´ve read the readme but my english is not the best and i didnt understand all what the readme is trying to tell me. Good for you when mastering things cause u know them. Sorry i´ve stolen your time.

@LSD

Controls -> keybord -> show (scroll down and look for custom controls) -> there is use action 20 over there

Yeah, i know that but which key for what, i dont get it how this system works

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@LSD read your pm's I will try to explain you everything :>

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@LSD read your pm's I will try to explain you everything :>

Would you care to share with the thread because I'm having some trouble too :P.

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Hey Peral!

First of all congrats on the release!

Secondly I'm not sure if you have found this out or if this is only a bug on me but once the plane is in motion all the "Switches" (just the writing not the physical object) will start to move around the cockpit.

I am so far just trying this out in the mission editor so it might be a single player bug??

Anyway just thought I'd mention this.

Good luck!

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Great work Peral! I'm already really enjoying this! The sounds are awesome :D. It took me a while to figure out how to start though, eventually I did. But maybe it would be nice to make a step by step walkthrough once the final release is here. Just for new people.

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You rock guys. This is beatiful.

Lemme just:

watch?v=6YMPAH67f4o

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Great thing. Love it.

I have a few remarks though :D

I know it's still a first release

First: I guess the speed gauge is broken / wrongish. I easily "overspeed" the plane, which is probably due to Arma using km/h and plane using knots.

Second: Not sure if you have done it b/c of programing reasons, but you connect the AC generators after you started the engines otherwise they won't spin up due to the extra load added by the generators.

Third: Still love it, hope you keep developing it.

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Nice work Peral and Nixon. Congrats on release, I am glad that this project has made it to public, community needed aircraft of this class in Arma 3.

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i followed the video exactly and the left engine operate switch will not toggle

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Hey Peral mind sending me the templates for creating some custom skins please?

Thanks.

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wow! Mate, I got home today from work and did my usual brief troll through emails, and sites and so on... and came across this!

You have done an awesome job on this and I thank you for being a huge asset to the community! This creation has made my (and im sure a heap of others) Arma 3 experience so much better... and its only the first release! bug's or not, you have done a stellar job, and I cant say thank you enough!

The loadout screens are some of the nicest interfaces I have seen in arma 3 so far, maybe the BiDev's can take a leaf out of you're book!!

10/10, 5 stars, how ever you want to rate it, its at the top of my list for mods/addons in arma 3 to date!

Hearing the front gun spool up and fire gives me a warm fuzzy feeling!!!! :coop: !!!!

:cc:

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How do I flip switches?

reading the readme ??

u must define user action 20... u find this and all other things that are needed to fly this jet inside the readme !! very good documentation and almost needed !!

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