Gudsawn 93 Posted June 11, 2015 When I had my 970, I had not problems at all running in on max settings, in fact I put the supersampling on 150% so the videocard got something to do. I think the issue is more related to Arma 3's particle engine than Blastcore. Put your particles on high (in video settings), grab a machine gun and put it on full auto, aim at the ground about 1m in front of you, and zoom in (right click). Now fire full auto into the ground and keep firing. Notice how the machine gun fire isn't constant (i.e. it stutters)? Now put your particle effects on low and do the same thing (still zoomed in). No more stuttering - the firing is constant (and so are the frames). This only occurs when zooming in or using optics. Try the test again without zooming in and you won't notice any stuttering. Share this post Link to post Share on other sites
Opticalsnare 12 Posted June 11, 2015 (edited) I think the issue is more related to Arma 3's particle engine than Blastcore.Put your particles on high (in video settings), grab a machine gun and put it on full auto, aim at the ground about 1m in front of you, and zoom in (right click). Now fire full auto into the ground and keep firing. Notice how the machine gun fire isn't constant (i.e. it stutters)? Now put your particle effects on low and do the same thing (still zoomed in). No more stuttering - the firing is constant (and so are the frames). This only occurs when zooming in or using optics. Try the test again without zooming in and you won't notice any stuttering. It happens in most engines, most games have a much lower particle generation and lifespan when it comes to impacts. Its because of the calculations needed for each emitter interval, so a more complex particle effect will obviously use more resources calculating how its produced and combine with the fact that its trying to generate a new particle every 0.09 of a second or whatever the rate of fire of that weapon is then your going to have a issue. Anyway will be releasing tomorrow evening. :) Edited June 11, 2015 by Opticalsnare Share this post Link to post Share on other sites
Megiddo 73 Posted June 11, 2015 Anyway will be releasing tomorrow evening. :) Huhu :computer: Share this post Link to post Share on other sites
eduzumaki 12 Posted June 12, 2015 OS what an amazing news :D. But now i have two things to worry the new Blastcore and GTA V what a mind blown,thanks for your hard work Share this post Link to post Share on other sites
kremator 1065 Posted June 12, 2015 Gonna be a great Friday then ! Share this post Link to post Share on other sites
Greenfist 1863 Posted June 12, 2015 Gonna be a great Friday then ! Yeah, it'll be a blast! Share this post Link to post Share on other sites
vrcraptor 11 Posted June 12, 2015 Christmas in June, oh boy... :D Share this post Link to post Share on other sites
Yoyo2a 10 Posted June 12, 2015 Hey Os ! Just want to thank u for ur amazing work.. Arma is really poor without blastcore. Again thank you, and keep up the good work. Ps : do you plan to release some teaser like on rc1/2 ? :) Share this post Link to post Share on other sites
dcal 16 Posted June 12, 2015 Yes! Time to blow up stuff until E3...thanks OS, as others have said this mod is special and transforms a great game into something even better. Share this post Link to post Share on other sites
sargken 286 Posted June 12, 2015 Great news cant wait till tonight!!! Share this post Link to post Share on other sites
Opticalsnare 12 Posted June 12, 2015 Well hopfully nothing will go wrong lol. Share this post Link to post Share on other sites
Megiddo 73 Posted June 12, 2015 the current lineup for releases are > - BC:Phoenix - BC:SmokeGrenades & Vehicle CM Smoke - BC:Skies beta (makes clouds more fluffly less fractual, also adds more properties during keyframes in the weather cycle) - BC:Non-Blinding Sun (Still provides some glare but does not wipeout the screen, makes sunsets more pleasant to watch. Mod is optional) - BC:Tracers (update to the tracers mod, fixes some ammo classnames) Well, btw, guessing we can consider BC:Phoenix as the "core files" and others as optional stuff, can we merge those we take into a unique mod file? Share this post Link to post Share on other sites
HitmanTwoActual 188 Posted June 12, 2015 Well hopfully nothing will go wrong lol. Famous last words Share this post Link to post Share on other sites
Opticalsnare 12 Posted June 12, 2015 (edited) Removed.. Edited June 12, 2015 by Opticalsnare Share this post Link to post Share on other sites
kremator 1065 Posted June 12, 2015 (edited) Get in my son! Getting a 'The file you are looking for seems to be unavailable at the moment. Please come back later. ' error presently .... probably needs a little upload time :) Edited June 12, 2015 by Kremator Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted June 12, 2015 "The file you are looking for seems to be unavailable at the moment. Please come back later." F5 F5 F5 F5 F5 :) Share this post Link to post Share on other sites
spyderblack723 407 Posted June 12, 2015 (edited) :yay: Thanks for the release OS! Edit: Works now! Edited June 12, 2015 by SpyderBlack723 Share this post Link to post Share on other sites
hg2012trigger 13 Posted June 12, 2015 don´t work. Many errors like this: 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.nameSound'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.type'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.simulation'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.fireLightAmbient'. 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.weaponLockDelay'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.weaponLockSystem'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.cmImmunity'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.weight'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.lockingTargetSound'. 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.lockedTargetSound'. 22:57:15 Warning Message: Size: '/' not an array 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.detectRange'. 22:57:15 Warning Message: '/' is not a value 22:57:15 Warning Message: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.muzzles'. 22:57:15 Warning Message: Size: '/' not an array etc. Addons: Only Blastcore Share this post Link to post Share on other sites
kremator 1065 Posted June 12, 2015 Aye ... downloading now. Testing in 3, 2, 1 and BLASTCORE (see what I did there ?) Share this post Link to post Share on other sites
SilEighty 13 Posted June 12, 2015 No primary weapons work. They don't show in the virtual arsenal. I am unable to load play anything in the editor and any scenarios work but I spawn without a primary weapon. I get this error when loading the virtual arsenal, editor or mission: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.selectionFireAnim'. and this error when I load my game. No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.nameSound'. Only using CBA and Blastcore on 1.46 stable. Share this post Link to post Share on other sites
spyderblack723 407 Posted June 12, 2015 edit: disregard Share this post Link to post Share on other sites
Bamse 223 Posted June 12, 2015 GameFront download links are very very broken atm. Anyone that dl:ed it that can mirror? :) Share this post Link to post Share on other sites
knister 10 Posted June 12, 2015 No primary weapons work. They don't show in the virtual arsenal. I am unable to load play anything in the editor and any scenarios work but I spawn without a primary weapon.I get this error when loading the virtual arsenal, editor or mission: No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.selectionFireAnim'. and this error when I load my game. No entry 'bin\config.bin/CfgWeapons/arifle_MX_ACO_pointer_F.nameSound'. Only using CBA and Blastcore on 1.46 stable. I can confirm this. Share this post Link to post Share on other sites
Opticalsnare 12 Posted June 12, 2015 Il sort it out, not sure whats happened there. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted June 12, 2015 Well everything seems to work fine for me :). It seems that even the issues with some of the user made vehicles have been ironed out, great job OS! Share this post Link to post Share on other sites