N.D. 10 Posted April 11, 2015 (edited) ood addon, but there is a significant disadvantage. It was only on the islands Stratis and Altis. When bullets hit the ground there is no effect of dust. From this it is not possible to shoot long distances, can not see where the bullet falls. Can you fix it, and if yes, how long will it take? image without dust on Altis image with dust on Chernarus Edited April 19, 2015 by PurePassion removed obnoxious formatting Share this post Link to post Share on other sites
kremator 1065 Posted April 11, 2015 Nope .. the problem seems to be on your end N.D. I can plainly see dust hits using Blastcore. Share this post Link to post Share on other sites
N.D. 10 Posted April 11, 2015 Nope .. the problem seems to be on your end N.D. I can plainly see dust hits using Blastcore. The fact is that this problem is not just me. Can you show screenshot? Share this post Link to post Share on other sites
cdn_biggdogg 29 Posted April 11, 2015 (edited) Good addon, but there is a significant disadvantage. It was only on the islands Stratis and Altis. When bullets hit the ground there is no effect of dust. From this it is not possible to shoot long distances, can not see where the bullet falls. Can you fix it, and if yes, how long will it take?image without dust on Altis image with dust on Chernarus Check to see if your particle settings (in the video settings) are set to high. If not try it on high and see if there is a difference. Edited April 19, 2015 by PurePassion Share this post Link to post Share on other sites
N.D. 10 Posted April 11, 2015 (edited) Check to see if your particle settings (in the video settings) are set to high. If not try it on high and see if there is a difference. Helped, thank you. Edited April 11, 2015 by N.D. Share this post Link to post Share on other sites
Teddybear1 11 Posted April 14, 2015 Why is it wanting "BlastcoreWeapons" file ? Can`t get it to work at all. Does this has to do with "Cant find RHS_optics_Zuu_23http://steamcommunity.com/sharedfiles/filedetails/?id=425133863 http://steamcommunity.com/profiles/76561198040606770/screenshots/ http://steamcommunity.com/profiles/76561198040606770/screenshots/ http://steamcommunity.com/profiles/76561198040606770/screenshots/ This prevents me from playing right now . Any one knows how to get it working? Share this post Link to post Share on other sites
Fushko 59 Posted April 19, 2015 Os, when you talked about lights affecting clouds, did you mean something like this? Share this post Link to post Share on other sites
purepassion 22 Posted April 19, 2015 Os, when you talked about lights affecting clouds, did you mean something like this? About 2 years ago in Arma 3's development, there was a brief period where clouds were beautifully lit. Perhaps OS is trying to get them back to this old beauty. Share this post Link to post Share on other sites
ruPal 143 Posted April 22, 2015 This addon require CBA, is it working with new CBA? Share this post Link to post Share on other sites
kremator 1065 Posted April 22, 2015 I've not seen any problems with the new CBA. Share this post Link to post Share on other sites
nikiforos 450 Posted April 22, 2015 (edited) Is this mod still on? :p On a serious note please stop spamming this thread if not needed, everytime I see a post here I think the mod is updated. Edited April 22, 2015 by Nikiforos Share this post Link to post Share on other sites
CyclonicTuna 87 Posted April 22, 2015 Is this mod still on? :p On a serious note please stop spamming this thread if not needed, everytime I see a post here I think the mod is updated. Ooohh the irony. Share this post Link to post Share on other sites
Opticalsnare 12 Posted April 22, 2015 Os, when you talked about lights affecting clouds, did you mean something like this? Yep. Sorry guys been a bit busy pulling my engine out in the car, plus the weather has been awesome. Anyway yea the mod is still on, i was trying to make the weather effects as seen here https://youtu.be/AuF-bYaGWwY into an actual working mod, without having to be setup but its not easy so. But as for phoenix update yea its still going, implementing all the newest shit, animated smoke, different lighting than before, more cinematic effects for backgrounds, changes to the sparks. The effects are quite complex now so its a tad bit slower making them. The mod at the moment is very WIP but im happy with the way things are going lol, im hoping for a end of May release. :rolleyes: Share this post Link to post Share on other sites
spyderblack723 407 Posted April 22, 2015 Thanks OS, Blastcore has really transformed over the course of Arma 3's development and I look forward to this amazing new release. Keep chugging! Share this post Link to post Share on other sites
pvtdancer 5 Posted April 22, 2015 Loved the video OS looks like the weather effects are coming along nicely! Can't wait to see your WIP stuff :) And end of may works great for me I'll be settled into my new place and ready to waste some time in ARMA ;) Share this post Link to post Share on other sites
oksman 37 Posted April 28, 2015 I have a question regarding the Smoke effects of Blastcore, I love the explosions it's pretty much the must-have mod for visual ecstasy! Anyway the only real problem that occurs for me when I play against the AI is the fact that the Smoke grenade is sort of a lie in itself, considering the effect is a lot larger for the client when using Blastcore. This causes some issues especially since you think the smoke covers the field but in-fact it doesn't :P Is there a way to disable the effects on the smoke grenades and just use the rest to avoid this balancing issue? Love this mod, used it since A2, great stuff. Thanks in advance Regards Oksman Share this post Link to post Share on other sites
Sneakydudes 10 Posted April 28, 2015 (edited) File WARFXPE\particleeffects\config.cpp, line 30249: '/CfgCloudlets/ExplosionShockWave.interval': Missing ';' at the end of line I manually fixed mine but your next update thought you should know :) Edited April 29, 2015 by Sneakydudes Share this post Link to post Share on other sites
srbknight 925 Posted May 3, 2015 it's gonna be very nice i like the blastcore from a2 also a3 and i don't know why the bi is not implementing the explosions like graphics in game! Thanks to Opticalsnare for his work ! Share this post Link to post Share on other sites
stephsen 79 Posted May 4, 2015 it's gonna be very nice i like the blastcore from a2 also a3 and i don't know why the bi is not implementing the explosions like graphics in game! Thanks to Opticalsnare for his work ! simply the totally musthave-mod, i dont know ,but for me personally is OS make-arma-not-war winner and this mod should BIS to think about excite :rolleyes: Cheers Share this post Link to post Share on other sites
spyderblack723 407 Posted May 4, 2015 simply the totally musthave-mod, i dont know ,but for me personally is OS make-arma-not-war winnerand this mod should BIS to think about excite :rolleyes: Cheers many of the particles are much more performance heavy than vanilla. Share this post Link to post Share on other sites
ChuWie 11 Posted May 4, 2015 many of the particles are much more performance heavy than vanilla. ..and uglier, such as current smoke that is starting with weird squares. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted May 4, 2015 ..and uglier, such as current smoke that is starting with weird squares. He's still working on it, such that most of the existing particles will probably see an improvement at some point. The only particle i favor over Blastcore, is the Vanilla Fire effect. Looks better. Share this post Link to post Share on other sites
alexcroox 29 Posted May 4, 2015 Is the smoke modular so that it doesn't have to be run on the server (so the smoke you see is the smoke the AI "sees"). We could then remove blastcore from the server and run with vanilla smoke, while still retaining the great explosions! Share this post Link to post Share on other sites
spyderblack723 407 Posted May 4, 2015 Yep, he stated awhile ago that the smoke would be changed. For those looking to have the smoke be modular or optional, please read back a bit. Hr already said that he would be making it a separate package/optional. Share this post Link to post Share on other sites
srbknight 925 Posted May 4, 2015 I don't know what you guys think about this but i would like to see longer post explosion effect i mean when gbu-12 hit the ground the smoke and blast are over for 8 seconds also look at effect of 1000lbs bomb and Opticalsnare don't be angry on me i'm just proposes this ;) Share this post Link to post Share on other sites