demerzell 10 Posted April 27, 2014 Hey there Alduric, I was wondering if an update was coming soon. Now I know that this may seem like spam, but it's because I'm considering downloading the latest version (still have v1.1) and my poor internet prevents me from downloading every release (it took me a day and a half to download v1.1). Play with six only download the difference and can convert mods to their formats. Share this post Link to post Share on other sites
major_shepard 82 Posted April 27, 2014 You can also use ArmA3Sync to build custom repo on Web server for Windows/Linux host machine. It provides differential updates too. Share this post Link to post Share on other sites
EricJ 759 Posted April 28, 2014 What about Clafghan D: it happened at there too Agreed, if this can be added then it would be very nice... Share this post Link to post Share on other sites
schultzit 65 Posted April 30, 2014 Hello, I was running a dedicated server using @A3MP but suddenly after a restart it crashes whenever somebody joins. If I run it without -mod=@A3MP everything loads fine. I tried a fresh install of Arma3, re-downloaded @A3MP... no luck so far. This is what my RPT looks like: http://pastebin.com/Tg3rZ8Bc Share this post Link to post Share on other sites
Flaky 10 Posted April 30, 2014 it would be really nice if you could choose somehow the maps that you would like to keep the mod size down. A3MP is 90% of our clans modset and we run with over 35 mods. Share this post Link to post Share on other sites
alduric 10 Posted April 30, 2014 it would be really nice if you could choose somehow the maps that you would like to keep the mod size down. A3MP is 90% of our clans modset and we run with over 35 mods. What ? :confused: Share this post Link to post Share on other sites
BadHabitz 235 Posted May 1, 2014 What ? :confused:I think he's asking for you to split up the mod into different parts. Have the resources for the maps be in one .rar, and then have each map available individually in their own .rar, so you could download just the maps that you want and avoid the maps that you'll never use. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted May 1, 2014 I think he's asking for you to split up the mod into different parts. Have the resources for the maps be in one .rar, and then have each map available individually in their own .rar, so you could download just the maps that you want and avoid the maps that you'll never use. A quick glance through the addon files will tell anyone with sense that the addon isn't structured that way. It's wasn't designed to be modular, so making it so would take enough work that it realistically wouldn't be worth it. Share this post Link to post Share on other sites
BadHabitz 235 Posted May 1, 2014 A quick glance through the addon files will tell anyone with sense that the addon isn't structured that way. It's wasn't designed to be modular, so making it so would take enough work that it realistically wouldn't be worth it.Just doing my best to clarify what I think Flaky was asking for. Although, I'd always champion for flexibility and modularity wherever possible. Share this post Link to post Share on other sites
SavageCDN 231 Posted May 1, 2014 I think another problem is that most of the mod size is actually assets not the maps themselves... I could be wrong though :p Share this post Link to post Share on other sites
Belbo 462 Posted May 1, 2014 I think another problem is that most of the mod size is actually assets not the maps themselves... I could be wrong though :p No, you're right. And the topic pops up every second page of this thread. Alduric should write it at the very first page, in huge red letters: This Map-Pack is not modular. It is not downsizeable. If you want it, you HAVE to use the whole 5.9Gb. If that's too much for you, don't use this mappack then. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted May 1, 2014 Just doing my best to clarify what I think Flaky was asking for. Although, I'd always champion for flexibility and modularity wherever possible. I might have come off as abrasive towards you, when it was really meant for flaky and the thoughtless dudes like him asking for something unfeasible. And yeah, I deff agree. I'll def support modularity if Alduric is up for it. But at the same time, I understand that it's a massive and tedious job with no real justifiable gain in the eyes of the developer. Share this post Link to post Share on other sites
grillob3 11 Posted May 1, 2014 (edited) Alduric Savegames are no longer working after Bis patch 1.18 just tested and the only mod that was causing the problem was A3MP. Before yesterday was working fine. Edited May 1, 2014 by Grillob3 Share this post Link to post Share on other sites
solentis 10 Posted May 1, 2014 Since the last Arma update, our dedicated server no longer recognize A3MP. It just don't show the map list, except altis and stratis. Share this post Link to post Share on other sites
Waffle_SS 11 Posted May 2, 2014 (edited) You guys should really set the map size in the cfgWorlds class so certain scripts will be able to work. Also, I have a working fix for the street lights if you guys are interested. It automatically replaces the old ArmA 2 lamps with the ArmA 3 equivalents in an efficient manner. http://puu.sh/9r1y0/20fce76396.png http://puu.sh/9r1yq/48673bfc07.png Edited June 13, 2014 by Waffle_SS Share this post Link to post Share on other sites
Tyl3r99 41 Posted May 2, 2014 i currently stopped using this addon as it likes to make missions not work when disabled. even when i do not use the maps. is this still an issue? if not ill download it again :) Share this post Link to post Share on other sites
Belbo 462 Posted May 2, 2014 i currently stopped using this addon as it likes to make missions not work when disabled. even when i do not use the maps. is this still an issue? if not ill download it again :) Never had this issue. What exactly do you mean? savegames do not work, editor created missions give out errors on start, or something else? You have to convey some more information if you want us to now if this is an issue or not. ;) Share this post Link to post Share on other sites
Tyl3r99 41 Posted May 2, 2014 Ahh sorry about that, basically when making a mission with a3mp on, on Altis... I create a mission and then save and then decide to turn off a3mp and then try to load my mission again. Then I would get an error saying missing dependency bla bla bla Does this refresh anyone's memory? Share this post Link to post Share on other sites
Belbo 462 Posted May 2, 2014 (edited) Ahh sorry about that, basically when making a mission with a3mp on, on Altis...I create a mission and then save and then decide to turn off a3mp and then try to load my mission again. Then I would get an error saying missing dependency bla bla bla Does this refresh anyone's memory? Then take a look at your mission.sqm in class Mission { addOns[]= { }; addOnsAuto[]= { }; is probably an entry for a3mp. These ones declare the dependencies for the mission. You have to delete the entries you don't want in your mission manually sometimes (although there shouldn't be any entries from a3mp, not even if you're creating a mission on an a3mp-map - are you sure a3mp is the culprit and not a3mp-ap and you haven't placed any objects that are available via a3mp on the map?). Edited May 2, 2014 by Pergor Share this post Link to post Share on other sites
BadHabitz 235 Posted May 2, 2014 Ahh sorry about that, basically when making a mission with a3mp on, on Altis...I create a mission and then save and then decide to turn off a3mp and then try to load my mission again. Then I would get an error saying missing dependency bla bla bla Does this refresh anyone's memory? It's for the best to load up A3 with only the mods that you absolutely need to create your mission. Why load A3MP when you're making a mission on Altis? There is absolutely no benefit to you to do so. If you want to use the extra objects that A3MP gives you from A2 then obviously you'll depend on that mod. Any mod you have loaded will create a dependency if the mod is loaded, so it's best to run as close to vanilla as possible when editing missions. Share this post Link to post Share on other sites
kanakbob 0 Posted May 10, 2014 Does anyone can seed files via torrent link? I have a very poor bandwidth and cannot download this amazing mappack by the default link. Thanks! Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 10, 2014 I´m seeding A3MP 1.4 continuously... in fact, my seeding is up right now ;) Share this post Link to post Share on other sites
kanakbob 0 Posted May 10, 2014 I´m seeding A3MP 1.4 continuously... in fact, my seeding is up right now Thank you. But trackers don't find any seeding peer. Can you confirm the torrent link? Thanks again. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted May 10, 2014 (edited) There are 6 trackers listed in A3MP 1.4 properties - I´m currently seeding according to bittorrent, thou nobody (of 22 listed peers and 35 seeders) seems to be connected right now, maybe your ISP is blocking torrents (are you in Germany, parts of USA or another country under the strick rule of MPAA and CRIAA, lol?) BTW, I´ve used this thread´s link for the torrent, but I´ve dled it since it was released weeks ago... (I mean, if you can download the .torrent file from that link at least, I´ve just tested and it worked) =/ Edited May 10, 2014 by Corporal_Lib[BR] Share this post Link to post Share on other sites