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LordJarhead

J.S.R.S. 2.2 Soundmod

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WARNING



Before using JSRS 2.2, please check with your physician regarding any health and safety concerns. JSRS Studio is not legally responsible for any possible heart attacks or seizures brought on due to the shear awesomness of the sounds.



JSRS Studios

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by LordJarhead

Version: 1.0 of JSRS2.2 - Release: 07/18/2014



Download link: JSRS 2.2 Full

JSRS 2.2 Soniccrack Fix

(For those who think the soniccracks are too loud, try this please)



Changelog 2.2

Full pack applied

Changelog 2.1B HotFix:

Fixed Keys

Fixed Script Config XX_Sound Not Found

Changelog 2.1B Second Upload:

Fixed Keys

Fixed grenade landing sounds

Fixed chemlight period noises

Fixed script macro for vehicle weapons

Fixed inroom issues for ArmA2 weapons in script config

Fixed Scorpian SMG no sounds

Loud sounds in spectator view

New Wipeout gun sound

Fixed inside FlyBy sounds in planes

Added CAS plane 1 and plane 2 sounds, placeholders from A2

Fixed Updating Base Classes

Changelog 2.1B:

*Fixed Configs due to new Silencer entries

*Deleted APC entries for independency

*Fixed Vehicleweapon Distance sounds





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DOWNLOAD

@JSRS2.2.rar - Full Pack

JSRS ReadMe

JSRS 2.2 Server Key Only

JSRS Download Server

For Mod Authors, Important:

To those of you who would like to have proper JSRS sounds (Distance sounds, Firstperson noises and Inroom echoes)

I'll show you how you can set up your config file to apply your mod running along with JSRS 2.1. The Example Config here shows:

!The marked entry!


class xx_xxxx_xxxx: Rifle_Base_F
   {
      [color=#b22222][b] jsrs_soundeffect = "JSRS2_Distance_Effects_FS2000";[/b][/color]
       reloadMagazineSound[] = {"JSRS2_TRG20\TRG20_reload", 0.362341, 1, 100};
       drySound[] = {"JSRS2_TRG20\TRG20_dry", 0.362341, 1, 100};
       modes[] = {"Single","FullAuto"};
       class Single: Mode_SemiAuto

The code "jsrs_soundeffect = "JSRS2_Distance_Effects_FS2000";" contains and manages all soundinformations (Indoor, FPS, Distance) of the given JSRS2 Effect, in this case the weapon is using the FS2000 effects (In JSRS FS2000 means Mk20)! You can choose any of the given JSRS2_Effects, which are:

JSRS 2.0 Sounds:

Handguns:

jsrs_soundeffect = "JSRS2_Distance_Effects_4five

jsrs_soundeffect = "JSRS2_Distance_Effects_ebr

jsrs_soundeffect = "JSRS2_Distance_Effects_fs2000

jsrs_soundeffect = "JSRS2_Distance_Effects_kaybhar

jsrs_soundeffect = "JSRS2_Distance_Effects_m200

jsrs_soundeffect = "JSRS2_Distance_Effects_mx

jsrs_soundeffect = "JSRS2_Distance_Effects_ramin

jsrs_soundeffect = "JSRS2_Distance_Effects_p07

jsrs_soundeffect = "JSRS2_Distance_Effects_rook40

jsrs_soundeffect = "JSRS2_Distance_Effects_acp

jsrs_soundeffect = "JSRS2_Distance_Effects_scorpion

jsrs_soundeffect = "JSRS2_Distance_Effects_sdar

jsrs_soundeffect = "JSRS2_Distance_Effects_snip1

jsrs_soundeffect = "JSRS2_Distance_Effects_tavor

jsrs_soundeffect = "JSRS2_Distance_Effects_vetcor

jsrs_soundeffect = "JSRS2_Distance_Effects_zafir

Launchers:

jsrs_soundeffect = "JSRS2_Distance_Effects_nlaw

jsrs_soundeffect = "JSRS2_Distance_Effects_rpg

jsrs_soundeffect = "JSRS2_Distance_Effects_titan

Vehicle weapons:

jsrs_soundeffect = "JSRS2_Distance_Effects_30mm_Autocannon

jsrs_soundeffect = "JSRS2_Distance_Effects_30mm_Cannon

jsrs_soundeffect = "JSRS2_Distance_Effects_35mm_Autocannon

jsrs_soundeffect = "JSRS2_Distance_Effects_40mm_Autocannon

jsrs_soundeffect = "JSRS2_Distance_Effects_120mm_Cannon

jsrs_soundeffect = "JSRS2_Distance_Effects_155mm_AMOS

jsrs_soundeffect = "JSRS2_Distance_Effects_230mm_Titan

jsrs_soundeffect = "JSRS2_Distance_Effects_autocannon

jsrs_soundeffect = "JSRS2_Distance_Effects_DAR

jsrs_soundeffect = "JSRS2_Distance_Effects_ gmg20

jsrs_soundeffect = "JSRS2_Distance_Effects_gmg40

jsrs_soundeffect = "JSRS2_Distance_Effects_hmg_127

jsrs_soundeffect = "JSRS2_Distance_Effects_lmg_rcws

jsrs_soundeffect = "JSRS2_Distance_Effects_m134

jsrs_soundeffect = "JSRS2_Distance_Effects_Skalpel_ATGM

jsrs_soundeffect = "JSRS2_Distance_Effects_Skyfire

jsrs_soundeffect = "JSRS2_Distance_Effects_Vehicle_Titan

JSRS 1.5 Sounds:

Handguns:

jsrs_soundeffect = "JSRS2_Distance_Effects_1911

jsrs_soundeffect = "JSRS2_Distance_Effects_Ak47

jsrs_soundeffect = "JSRS2_Distance_Effects_Ak74

jsrs_soundeffect = "JSRS2_Distance_Effects_BigSniper

jsrs_soundeffect = "JSRS2_Distance_Effects_DMR

jsrs_soundeffect = "JSRS2_Distance_Effects_Fal

jsrs_soundeffect = "JSRS2_Distance_Effects_L85

jsrs_soundeffect = "JSRS2_Distance_Effects_G36

jsrs_soundeffect = "JSRS2_Distance_Effects_Glock

jsrs_soundeffect = "JSRS2_Distance_Effects_M4

jsrs_soundeffect = "JSRS2_Distance_Effects_M9

jsrs_soundeffect = "JSRS2_Distance_Effects_M14

jsrs_soundeffect = "JSRS2_Distance_Effects_M16

jsrs_soundeffect = "JSRS2_Distance_Effects_M24

jsrs_soundeffect = "JSRS2_Distance_Effects_M240

jsrs_soundeffect = "JSRS2_Distance_Effects_M249

jsrs_soundeffect = "JSRS2_Distance_Effects_MP

jsrs_soundeffect = "JSRS2_Distance_Effects_PK

jsrs_soundeffect = "JSRS2_Distance_Effects_PM

jsrs_soundeffect = "JSRS2_Distance_Effects_RPG

jsrs_soundeffect = "JSRS2_Distance_Effects_RPK

jsrs_soundeffect = "JSRS2_Distance_Effects_Scar

jsrs_soundeffect = "JSRS2_Distance_Effects_Shotgun

jsrs_soundeffect = "JSRS2_Distance_Effects_Stinger

jsrs_soundeffect = "JSRS2_Distance_Effects_SVD

Launchers:

jsrs_soundeffect = "JSRS2_Distance_Effects_Javelin

jsrs_soundeffect = "JSRS2_Distance_Effects_Launcher

jsrs_soundeffect = "JSRS2_Distance_Effects_LAW

Vehicle Weapons:

jsrs_soundeffect = "JSRS2_Distance_Effects_M2, DSHK

Now you are able to let the player choose, either you give them full JSRS2.1 support by adding the jsrs_soundeffect =" entry in your config or you dont. I would suggest to provide both ways and let the player decide. But always give a non-JSRS config into your mod as well as some don't use this mod and though they couldn't use yours!

Whats VERY important, as you can see in the config above, you have to change your distance values in your configs to 130meters ( begin1[] = {"JSRS2_ACPC\Pistol_s1", 1, 1, 130}; ) Otherwise you have overlapping sounds!

So, some last words, if you don't mind:

This project took a lot of time, actually this project that went from ArmA1 over ArmA2 and now to ArmA3 and this for over 4 years now!

Its been a long journey but as some of you know me by now, it wont be the end of it. I will always continue this project, even now by providing Updates!

I just want to ask you to not give me such a hard time if some or even more things does not work the way you expect them to.

Even if a lot of sounds might not suite your taste, I'm pretty sure I did a solid work and I wanted this to be done before Christmas time starts.

Once again I want to thank you all for supporting me and JSRS Studios and who ever helped me realizing this project.

Thank you very much! I wish you all a good time with this mod and please, stay patient if things does not work out right now, it'll be fixed later on

If you would like to donate to my work or small studio:

Donation

Edited by LordJarhead
MOD SUPPORT UPDATE

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It`s time to make the ears bleed!

Nicely done LJ, really looking forward to try it out.

Congrats on the release, hopefully last couple of days weren`t really stressful due to config issues you had.

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Congratulations on the release and thank YOU for this!

Now "This IS War" indeed!

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I love you Lord Jarhead ! Thank you very much for doing this!
You and your future children shall have a long and healthy life !

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Downloading now. Thank you LordJarhead, I have been waiting for this since Arma 3 was announced!!!!

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Guest Ti0n3r

Hey there LordJarhead. I just want to say THANK YOU. You and your team are the best!

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Congratulations Jarhead, you and your work are a really Important part of this community, great work!

I just hate you a bit because you release it when I'm not at home grrrr.

Just kidding of course, one little question, it's more heavy than Jsrs for Arma 2?

Inviato dal mio GT-I9300 utilizzando Tapatalk

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Nice to see our new logo looking sexy on the forums finally. Congrats on the release, bud. Now we can all breathe and relax for awhile finally, haha. :)

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one little question, it's more heavy than Jsrs for Arma 2?

Actually I didn't compare but I would say braze yourselves due to heavy impacts this time. But as said, we are still working hard on it. So we do it mostly like on A2: JSRS2.5 will be the best you could get :P

LJ

---------- Post added at 05:56 PM ---------- Previous post was at 05:56 PM ----------

Nice to see our new logo looking sexy on the forums finally. Congrats on the release, bud. Now we can all breathe and relax for awhile finally, haha. :)

Couldn't done it without you, mate ;) Thanks alot!

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Congratulations to you, Lord and

to the whole team.

Thank you very much for this work.

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Congrats on the release Lord Jarhead and team. Amazing work as always.

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NICE!

Insta Download. Can't wait to try it out.

Congrats on release and thanks for your guys' hard work.

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Thank you for this... would it be possible to post the key files for this mod separately for download? Much easier on server admins :)

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Thank you for the release, loved that soundmod in ArmA 2. By the way nice logo for that mod :supercool:

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YES!

Downloading it with the connection of my university. Took about 4 min @ ~50 mbit :D

Can't really play much until thursday, though.

Thank you LJ, will come around with a feedback the other day. Cheers!

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Thank you for this... would it be possible to post the key files for this mod separately for download? Much easier on server admins :)

Woops, great idea. Going to do that in a second mate ;)

LJ

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