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About pero2589

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  1. pero2589

    Arma 3 Mod Preset Launcher

    Raynor, are you planning to update the launcher with the option to use new Arma3battleye.exe instead of the regular executable (when not running through Steam)? Thanks for the answer.
  2. pero2589

    RHS Escalation (AFRF and USAF)

    Do you have the game hotfix applied and RHS updated to the latest version? Are you running any additional attchment mods? I am asking you that because it works as it should, its same with vanilla and RHS weapons, you do slightly "dive" (but not as much as on your screenshot), reason is that bipod is properly deployed on the ground. (used RHS, ASDG JR, FHQ attachments and MRT functions).
  3. You can try and remove all the weapons from the player when he spawns.
  4. You have to add the mission to your mission cycle in your server.cfg. Like this: class Missions { class EndGame { template = "MP_Marksmen_01.Altis"; // omit the .pbo suffix difficulty = "regular"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; }; More info here: https://community.bistudio.com/wiki/server.cfg
  5. Thanks for the release, well done!
  6. Beside that blank, @norwegian_units has a " behind it.
  7. pero2589

    Arma 3 - Marksmen DLC First Look Livestream

    Weapon resting will be done automaticaly by the engine, notice his crosshair becoming really small when weapon is rested (no bipod deployed).
  8. pero2589

    Arma 3 - Marksmen DLC First Look Livestream

    Watch the stream closely, it`s well explained. Weapons resthing will be possible on any surface without a bipod. It`s not the same as deploying the bipod (watch the recoil and sway difference between them), resting still has some sway and recoil, while depoying the bipod will have almost none. One more note: Devs should make a seperate MG bipod with longer legs, especially with the SPMG and NAVID, if being prone, current bipods wont even touch the ground (weapon will be "resting" on the mag).
  9. pero2589

    RH Acc pack

    Could this be added to PwS as well and made dependent with the new M4 pack? Thank you!
  10. pero2589

    JSRS3: DragonFyre

    If you will want to receive an answer, please post your modline (which mods are you running) and what were you playing (any server mods).
  11. pero2589

    Authentic Gameplay Modification

    It`s Multiplayer oriented mod, plus it`s modular. So just remove the pbo file you dont want to use. Which ones, check official website.
  12. More people reporting this here: http://feedback.arma3.com/view.php?id=22383&nbn=4 and here: http://forums.bistudio.com/showthread.php?187965-Dedi-Server-Crash-Overflow-amp-PhysX
  13. pero2589

    Arma 3 has stopped working

    Weird, both RPTs say its version 1.36, I`ll check later if my 1.38 still reports as 1.36 in the RPT
  14. pero2589

    Arma 3 has stopped working

    Have you tried updating to 1.38 yet? If not, try that, sounds like you are still having that PhysX crash that is supposedly fixed with 1.38, although there are no special reports in your RPT.
  15. For more attention, posting the entry from Feedback tracker (made by someone else): http://feedback.arma3.com/view.php?id=22383&nbn=4