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pero2589

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Everything posted by pero2589

  1. pero2589

    Arma 3 Mod Preset Launcher

    Raynor, are you planning to update the launcher with the option to use new Arma3battleye.exe instead of the regular executable (when not running through Steam)? Thanks for the answer.
  2. pero2589

    RHS Escalation (AFRF and USAF)

    Do you have the game hotfix applied and RHS updated to the latest version? Are you running any additional attchment mods? I am asking you that because it works as it should, its same with vanilla and RHS weapons, you do slightly "dive" (but not as much as on your screenshot), reason is that bipod is properly deployed on the ground. (used RHS, ASDG JR, FHQ attachments and MRT functions).
  3. You can try and remove all the weapons from the player when he spawns.
  4. You have to add the mission to your mission cycle in your server.cfg. Like this: class Missions { class EndGame { template = "MP_Marksmen_01.Altis"; // omit the .pbo suffix difficulty = "regular"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; }; More info here: https://community.bistudio.com/wiki/server.cfg
  5. Thanks for the release, well done!
  6. Beside that blank, @norwegian_units has a " behind it.
  7. pero2589

    Arma 3 - Marksmen DLC First Look Livestream

    Weapon resting will be done automaticaly by the engine, notice his crosshair becoming really small when weapon is rested (no bipod deployed).
  8. pero2589

    Arma 3 - Marksmen DLC First Look Livestream

    Watch the stream closely, it`s well explained. Weapons resthing will be possible on any surface without a bipod. It`s not the same as deploying the bipod (watch the recoil and sway difference between them), resting still has some sway and recoil, while depoying the bipod will have almost none. One more note: Devs should make a seperate MG bipod with longer legs, especially with the SPMG and NAVID, if being prone, current bipods wont even touch the ground (weapon will be "resting" on the mag).
  9. pero2589

    RH Acc pack

    Could this be added to PwS as well and made dependent with the new M4 pack? Thank you!
  10. pero2589

    JSRS3: DragonFyre

    If you will want to receive an answer, please post your modline (which mods are you running) and what were you playing (any server mods).
  11. pero2589

    Authentic Gameplay Modification

    It`s Multiplayer oriented mod, plus it`s modular. So just remove the pbo file you dont want to use. Which ones, check official website.
  12. More people reporting this here: http://feedback.arma3.com/view.php?id=22383&nbn=4 and here: http://forums.bistudio.com/showthread.php?187965-Dedi-Server-Crash-Overflow-amp-PhysX
  13. pero2589

    Arma 3 has stopped working

    Weird, both RPTs say its version 1.36, I`ll check later if my 1.38 still reports as 1.36 in the RPT
  14. pero2589

    Arma 3 has stopped working

    Have you tried updating to 1.38 yet? If not, try that, sounds like you are still having that PhysX crash that is supposedly fixed with 1.38, although there are no special reports in your RPT.
  15. For more attention, posting the entry from Feedback tracker (made by someone else): http://feedback.arma3.com/view.php?id=22383&nbn=4
  16. pero2589

    Can't bind controls ingame

    You have to give more info: are you running any mods (which)? Some mods might cause those issues due to "Since 1.38 Arma 3 treats all event handlers equally with regards to their handling so any key can be blocked."
  17. pero2589

    Die when landing with parachute.

    Seems like an AGM issue, try posting there: http://forums.bistudio.com/showthread.php?178253-Authentic-Gameplay-Modification
  18. pero2589

    Arma 3 has stopped working

    Try disabling the -noLogs parameter (if you are using it) and post RPT and other files generated after the crash here.
  19. pero2589

    Problem with patch?

    Some mod handling in the Expansions menu have been changed, that is what probably is bugging you, it`s probably mod related, not the actual patch. As for the VAS, it seems a script issue, check its original BI topic to see if anyone else is having the same issue.
  20. pero2589

    Authentic Gameplay Modification

    I can confirm the issue with the lowering weapon with 2x Control, it`s an issue only occuring with AGM, in vannila it still works. As for medical "issues", I`ve just been a medic, I was able to heal everyone properly.
  21. That PDF is for the "old" Arma 2 MCC, although not much has changed. 1. There are no LHD in A3 2. Go to MCC Console, into 3D editor, select a type off ammo box you wanna place, click on Cargo button and edit stuff you wanna put in.
  22. In your MCC Console, open the 3D editor (alt+click on the map). Select a faction, 2nd dropdown menu select Ammo, 3rd menu select a type of ammo box you wanna spawn. Then click the Cargo button and a box should where you can modifiy the box. Some boxes already come preloaded with stuff, you can clear that out and put in stuff you want. Hope this helps you.
  23. Thank you very much, the answer I`ve been looking for. I haven`t used MCC for a couple last updates (3-4 months), so I`ve probably missed some info in the changelog about it. Thanks again
  24. Bumping this again. I have an issue not being able to see/find Commander Console anywhere (through VAS and in MCC Box Configurator). Is anyone else experiencing this or is it just me. First I thought it was RHS causing that issue, booted A3 with MCC only, still no trace of Commander Console. VAS does show an item without name and picture, probably the commander console, but I can`t pick it up. Is the classname for it still "MCC_Console"? Thanks in advance for any answers
  25. Thanks for this upate, its really sweet. I just have one issue, where can I fond the commander tab (tab controlling CAS and EVAC). Its not under items anymore.
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