Vasily.B 529 Posted October 13, 2017 18 minutes ago, dwarden said: + Fixed: Particles could disappear when looking at them ( https://feedback.bistudio.com/T119284 ) Thanks!!!!!! I was waiting for it very hard, finally can play the game again! 2 Share this post Link to post Share on other sites
Guest Posted October 13, 2017 2 hours ago, Vasily.B said: Thanks!!!!!! I was waiting for it very hard, finally can play the game again! I was also waiting for it very hard ( ͡° ͜ʖ ͡°) Share this post Link to post Share on other sites
Vasily.B 529 Posted November 13, 2017 Hey, problem with disapearing particles while looking/zooming at them is back. Share this post Link to post Share on other sites
shukari 28 Posted December 5, 2017 performance/profiling branch dead? did i miss something? Share this post Link to post Share on other sites
Dwarden 1125 Posted December 7, 2017 1.80.143752 new PROFILING branch with PERFORMANCE binaries, v00, server and client, windows 32/64-bit, linux 32-bit server + sync with everything 1.78.x and 1.80.main https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-180-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 3 Share this post Link to post Share on other sites
Dwarden 1125 Posted December 14, 2017 1.80.143830 new PROFILING branch with PERFORMANCE binaries, v01, server and client, windows 32/64-bit, linux 32-bit server + Fixed: The 'Unknown enum value' errors would display incorrectly for the createAgent, createUnit, setVehiclePosition, createVehicle, getUnitTrait script commands + FIxed: crashes related to physx/geometry lod + Added: logging for BE packet issues + Fixed: Enum 'Errors' & Eden Mission attributes + Fixed: Some dynamic simulation presence issues + Removed some obsolete code triggering false AV positives (e.g. from Avast!) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-180-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 3 2 Share this post Link to post Share on other sites
Aobe Kevin 0 Posted December 18, 2017 I tried downloading it but I have no clue how to install I get kicked so much on server. Can someone please help how to install this correctly so I dont get kicked Share this post Link to post Share on other sites
Beagle 684 Posted December 18, 2017 41 minutes ago, Aobe Kevin said: I tried downloading it but I have no clue how to install I get kicked so much on server. Can someone please help how to install this correctly so I dont get kicked it is a replacement .exe. You have to remane it to arma3_x64.exe or arma3.exe, Just replace the old .exe with it. If you get kicked there are other issues with that server, particular version match. Reminder, this is a version for testing recent .ee vhnges without the data chages of Dev build.. Its not primarily meant general MP gameplay although it usualy works most of the time. Share this post Link to post Share on other sites
Aobe Kevin 0 Posted December 18, 2017 4 minutes ago, Beagle said: it is a replacement .exe. You have to remane it to arma3_x64.exe or arma3.exe, Just replace the old .exe with it. If you get kicked there are other issues with that server, particular version match. Reminder, this is a version for testing recent .ee vhnges without the data chages of Dev build.. Its not primarily meant general MP gameplay although it usualy works most of the time. I downloaded the files but there are a lot. which .exe do I use???????????????? Share this post Link to post Share on other sites
Beagle 684 Posted December 19, 2017 3 hours ago, Aobe Kevin said: I downloaded the files but there are a lot. which .exe do I use???????????????? I would really suggest you stay away from this experimental .exe if you don't know what youre doing. Or if you must, use the client performance files not the profiling or server files, Share this post Link to post Share on other sites
Dwarden 1125 Posted December 19, 2017 2 hours ago, Beagle said: I would really suggest you stay away from this experimental .exe if you don't know what youre doing. Or if you must, use the client performance files not the profiling or server files, i think it would be simpler if he just switch the branch in steam / launcher ? the manual binary download is only for those who really know what they do and to save them time ... Share this post Link to post Share on other sites
Dwarden 1125 Posted December 19, 2017 1.80.143968 new PROFILING branch with PERFORMANCE binaries, v02, server and client, windows 32/64-bit, linux 32-bit server + sync with everything 1.78.x and 1.80.main hotfix #2 + BattlEye traffic logging (not recommended for HDD/slow servers, must use "-netlog -belog" at once to generate BElog) https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-180-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 2 1 Share this post Link to post Share on other sites
reborn_fuel 0 Posted December 20, 2017 we added the branch at 12 uk time, it does not work, stuck in a loop as seen in the gif. https://gyazo.com/f1a004410bb2569a2452a4403159af81 the params was added to the startup like requested. Share this post Link to post Share on other sites
Dwarden 1125 Posted January 12, 2018 1.80.144071 new PROFILING branch with PERFORMANCE binaries, v03, server and client, windows 32/64-bit, linux 32-bit server + Fix for broken turret locality in multiplayer https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm https://drive.google.com/folderview?id=0B03-H4YIbhkFMUt5RzNqZjFlNGs available via STEAMklient/STEAMcmd as branch too, read https://community.bistudio.com/wiki/Arma_3_Steam_Branches#Arma_3_Server BIForum feedback: https://forums.bistudio.com/topic/160288-arma-3-stable-server-180-performance-binary-feedback/?do=getLastComment Arma anything discord: https://discord.gg/arma 1 4 Share this post Link to post Share on other sites
Imperator[TFD] 444 Posted January 13, 2018 What was the issue with turret locality? Share this post Link to post Share on other sites
Beagle 684 Posted January 13, 2018 2 hours ago, Imperator[TFD] said: What was the issue with turret locality? Players AI gunners refused to engage on their own. It's a bug seen resurfacing quite often. 1 Share this post Link to post Share on other sites
samatra 85 Posted January 15, 2018 On 1/13/2018 at 7:35 PM, Imperator[TFD] said: What was the issue with turret locality? Actually, it was about players appearing outside of turret like this Share this post Link to post Share on other sites
Beagle 684 Posted January 15, 2018 2 hours ago, samatra said: Actually, it was about players appearing outside of turret like this Obviously yes, beacause AI gunner stil refuse to engage with Player in vehicle after switching places. 1 Share this post Link to post Share on other sites
WinglessPrune 0 Posted April 6, 2018 I keep getting a memory crash - "failed to allocate memory" Is there anyone else having these issues? I can play for 10/15minutes and the game will crash to desktop. It crashes at random times. I am not running any mods at all. My PC specs: Linux Mint 18.3 Cinnamon 64-bit Intel Core i7-6700HQ CPU @ 2.60Ghz x 4 16GiB memory NVIDIA GeForce GTX 980M I have looked here for temp fixes but not sure how to use the launch parameters: https://community.bistudio.com/wiki/Arma_3_Startup_Parameters So I have tried: -maxMem=4096 as well as increasing that number up to 8192 I see there is also this command: -malloc=<string> but I am not sure how to use it, something like: -malloc=tbb4malloc_bi as per https://community.bistudio.com/wiki/Arma_3:_Custom_Memory_Allocator Any help would be greatly appreciated, a temp fix until I get feedback from https://feedback.bistudio.com/T128058 Kind regards, Wingless Share this post Link to post Share on other sites
claws01 22 Posted April 9, 2018 -malloc=system work fine for me Share this post Link to post Share on other sites
WinglessPrune 0 Posted April 9, 2018 Thank you, i'll give that a try. Share this post Link to post Share on other sites
WinglessPrune 0 Posted April 9, 2018 Didn't work for me. Got about 15/20mins of gameplay. Share this post Link to post Share on other sites
R0adki11 3949 Posted April 9, 2018 5 minutes ago, WinglessPrune said: Didn't work for me. Got about 15/20mins of gameplay. Perhaps share your .rpt file so we can see whats going wrong. Share this post Link to post Share on other sites
WinglessPrune 0 Posted April 9, 2018 I'm not really too sure how to upload a file here Share this post Link to post Share on other sites
WinglessPrune 0 Posted April 9, 2018 I do have file uploaded here: https://feedback.bistudio.com/T128058 This is where I reported the error. My latest .rpt file is in the thread. Share this post Link to post Share on other sites