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About shukari

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  1. shukari

    Mikero's Dos Tools

    @.kju for the first example i now use editorSubcategory = EdSubcat_TB_Supply_##CATO for the second example i should use a QUOTE macro like the one from ACE3/CBA (#define QUOTE(var1) #var1)? #define QUOTE(var1) #var1 ... serverInit = QUOTE(params ['_vehicle']; if (call TB_fnc_isWLMission) then {{_vehicle setObjectTextureGlobal [_forEachIndex, _x]} forEach (getArray (configfile >> 'CfgVehicles' >> (typeOf _vehicle) >> 'textureSources' >> #SKIN >> 'textures'))};); is this right?
  2. shukari

    Mikero's Dos Tools

    Short question... i updated my makePbo and dePbo to the newest free version and now some of my macros are broken. Like: #define PUBLIC_NAME_CAT(D_NAME, CATO) \ displayName = D_NAME; \ scope = 2; \ scopeCurator = 2; \ editorSubcategory = "EdSubcat_TB_Supply_##CATO" Now, ##CATO is no longer replaced because the change with things in " " // ERROR: INIT_TEXTURE MACRO create error -> circa Line 32 Expected ';' or ':' or '{' after classname // #define INIT_TEXTURE(CLASSE,SKIN) class CLASSE { \ class TBMod_warlords { \ serverInit = "params ['_vehicle']; if (call TB_fnc_isWLMission) then {{_vehicle setObjectTextureGlobal [_forEachIndex, _x]} forEach (getArray (configfile >> 'CfgVehicles' >> (typeOf _vehicle) >> 'textureSources' >> 'SKIN' >> 'textures'))};"; \ }; \ } This also dont work anymore... i think because the SKIN in " and ' but the error say something different.
  3. This mod has a problem with 1.86 atm at version v1.2 The author is informed and a PR is ready to fix it (https://github.com/LISTINGS09/ZEI/pull/7) If you cant wait for the authors public release: https://drive.google.com/file/d/1BkPQ5NZjchtRgFvuhnzfufIw-uT80-mZ/view EDIT: is updated and fixed now
  4. @major_shepard i would be really nice to make a duplicate of a sync modset... i need this for testing modsets fast... i sure this was possible some versions ago. Is this possible to add again?
  5. shukari

    3den Enhanced

    Mark all units you want for garrison and then right click one of the selected units (one unit, no group) go to edit (a submenu) and the garrison.
  6. shukari

    3den Enhanced

    Little bugreport...please rework the disableAI checkboxes... the expression need a "if (_value) then {... disableAI ...};" because atm when you check one box but want then to uncheck it again... the disable attribute is for ever at the unit... no check if value is true or false. Thanks ;D
  7. shukari

    Vcom AI V2.0 - AI Overhaul

    i know he had one but this repository is old af... VCOM is in my opinion the best ai mod... but if you play with alive or other mods your server collect the spawns like popcorn... up to 300 spawns because the wrong waituntils like @IrLED pointed because of this... the performance is to low to play with it atm
  8. shukari

    Vcom AI V2.0 - AI Overhaul

    @genesis92x please think about a github repository... guys like @IrLED and myself are active contributors and would like to help you at the development. Think about this please. ;D
  9. shukari

    stupid mod dependencies

    No, use Mikero Tools DeRap the file delete the parts and you done. DeRap free download: https://armaservices.maverick-applications.com/Products/MikerosDosTools/DownloadFree.aspx?download=DeRap. 1. install DeRap 2. go to the installdir to bin folder and start the derap.exe (not the dos version) 3. choose your mission.sqm file 4. save the plain text in the mission.sqm.txt file (he suggest this) 5. now go to your mission and rename your mission.sqm (to something other example mission.sqm_backup) 6. now rename the mission.sqm.txt file to mission.sqm 7. open now this file an delete all things you want TIP: you need to delete the addons from the addons array AND all items in your mission
  10. performance/profiling branch dead? did i miss something?
  11. shukari

    Vcom AI V2.0 - AI Overhaul

    You have an typo in "enableAI 'SUPRESSION'" should be "enableAI 'SUPPRESSION'" ^^ Can you implement in your FSM a check for the var "VCOM_NOAI"... if you spawn units and the want to disable VCOM it ignores all NOAI Variables.
  12. Here is the best code, hide all controls that are useless on limited arsenals and disable all shortcuts to them like STRG+S for save: [missionNamespace, "arsenalOpened", { disableSerialization; params ["_display"]; _display displayAddEventHandler ["keydown", "_this select 3"]; {(_display displayCtrl _x) ctrlShow false} forEach [44151, 44150, 44146, 44147, 44148, 44149, 44346]; }] call BIS_fnc_addScriptedEventHandler;
  13. shukari

    3den Enhanced

    Error reports (postet wrong on archilles mod ^^): https://github.com/oOKexOo/AresModAchillesExpansion/issues/87 https://github.com/oOKexOo/AresModAchillesExpansion/issues/88 https://github.com/oOKexOo/AresModAchillesExpansion/issues/89
  14. shukari


    Nice mod from an paranoid author, this is my opinion. With this "rules" and "hidden" endMission sqfs you force more and more guys to rePbo your work to unblock it. Every mod cost days or years of development but i hate authors who are so limited in a so open minded and open source community like arma. I hope you change your mind a little bit. But thats only my two cents worth.