kremator 1065 Posted December 3, 2013 You're wrong. :pIt will also have new sonic cracks, impacts and also environmental (nature) SFX, but these wont be dynamic. Tank guns, autocannons and other vehicle weapons though will get the ACSE treatment just like the infatry weapons and grenades. No, our sounds are pre-designed fitting for certain situations. Ingame we can only affect their loudness and pitch (well, so far), so if you are behind something, you'll hear the same samples until you get out from your cover. I'm glad to be wrong then ! Even better than I expected! Share this post Link to post Share on other sites
tremanarch 6 Posted December 3, 2013 oh my gosh that sounds good - better than any simulation I heard before.. i hope there will be an earplug version - so I can use earplugs when firing a gun ^^ Share this post Link to post Share on other sites
best2nd 10 Posted December 4, 2013 i hope there will be an earplug version - so I can use earplugs when firing a gun ^^ ACSE will work alongside ACE so I guess you'll get the chance when they both come out. Share this post Link to post Share on other sites
Alwarren 2767 Posted December 5, 2013 Woa, this sounds absolutely awesome. I can't wait until this comes out, I know what Sound mod I will be using :) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted December 5, 2013 Long awaited something like this. I hope to re live the 3 way firefight in Wasteland with this sound mod on. Share this post Link to post Share on other sites
BirdFilm 1 Posted December 6, 2013 This is amazing. Can't wait. Share this post Link to post Share on other sites
froggyluv 2136 Posted December 6, 2013 so we are not completely there yet. It will be coming when it's done, hopefully sooner than you'd expect.. Well I expect it by Xmas so yes, hopefully sooner! Kidding, kidding :) Sounds outright amazing Share this post Link to post Share on other sites
Furret 0 Posted December 6, 2013 How are you defining what's indoors/outdoors? are you mapping this meta-data to each individual 'zone'? (indoors/forests/city etc) Share this post Link to post Share on other sites
-Coulum- 35 Posted December 6, 2013 Dman! this sounds good. Wasn't that big a fan of arma 2 ACSE but this looks (or sounds) really promising. Can't wait to give it a go. Keep up the good work your doing a hell of a job. Share this post Link to post Share on other sites
Alwarren 2767 Posted December 6, 2013 How are you defining what's indoors/outdoors? are you mapping this meta-data to each individual 'zone'? (indoors/forests/city etc) Just a guess, but probably like most mods do it, make an intersection ray upwards and see if it hits a house. Share this post Link to post Share on other sites
tpM 478 Posted December 6, 2013 Well, we have our own sophisticated - but automatic, so you dont need predefined zones - method to collect environment data. Will explain it better after release... Share this post Link to post Share on other sites
heruon 1 Posted December 6, 2013 This sounds really amazing! Very much looking forward to this! Will this perhaps also give projectiles a positional sound? Share this post Link to post Share on other sites
tortuosit 486 Posted December 9, 2013 I'd give you 200k EUR for this :D Share this post Link to post Share on other sites
feralcircus 2 Posted December 12, 2013 (edited) AWESOME!!!... Just need a way of blocking out the environment sounds (wind, insects) when inside buildings like in this video... Edited December 12, 2013 by FeralCircus Share this post Link to post Share on other sites
Psilocybe 3 Posted December 13, 2013 Holy... Great work man! Looking forward to this one! Share this post Link to post Share on other sites
GuzzenVonLidl 10 Posted December 13, 2013 since you closed down the arma 2 thread, I am guessing that you stopped working on it and focusing only on arma 3? Share this post Link to post Share on other sites
tpM 478 Posted December 13, 2013 Yes, but I intend to support the A2 content. Share this post Link to post Share on other sites
IHUNTERI 10 Posted December 18, 2013 What about rocket launchers and sound of missiles? Share this post Link to post Share on other sites
millerhighlife 1 Posted December 19, 2013 If you and Jsrs combined work, drooling. I'm in love with JSRS 2.0, but when ace 3 comes out I'll be more then happy to use this alongside. It sounds amzing looking forward to it. Share this post Link to post Share on other sites
NeuroFunker 11 Posted December 19, 2013 imo, jsrs offers more hi fidelity sound, while mods like acse and sos more realistic sounds. No need to combine them. Share this post Link to post Share on other sites
tpM 478 Posted December 28, 2013 I'm currently working on a new forest effect with longer echo, also experimenting with how a grenade should sound when it explodes very close to a listener when he is behind cover. Will make a new video around the beginning of next year. Share this post Link to post Share on other sites
jumpinghubert 49 Posted December 28, 2013 cool, thanks for news update :) Share this post Link to post Share on other sites
CaptainObvious 95 Posted December 29, 2013 I can usually wait good things with ease, but this one .. this one I can't, simply amazing, my hat's off to you! :clap: Share this post Link to post Share on other sites
roshnak 41 Posted December 29, 2013 (edited) I have to wait until next year for a news update? That's crazy! Edit: Someone seriously reported this post? Was it not clear that this was a joke? Edited December 30, 2013 by roshnak Share this post Link to post Share on other sites