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ALiVE - Advanced Light Infantry Virtual Environment

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Back, I redownloaded the mod from the devheaven link instead of the alive website, reinstalled it on the server, tested it without mods, and the server showed up right away.

At first i thought it was a mod issue, but then added all the other mods we use and the server showed up again without any errors like the one in my previous post, I chose

the Alive mission i put on the server and was able to join and play, so apparently it was a bad downloaded version i had i guess.

Suppose you guys should check the files on the website, as that is where I initially downloaded the files from.

Thanks for the help SavageCDN.

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Your server wasn't showing up because it was never running. The error you got prevented it from ever starting up entirely, so obviously it didn't show up.

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Is there an established channel for submitting requests to support certain community maps? In particular I'd love to see one of my favorite Arma 2 maps, Aliabad, get the ALiVE treatment. Apologies if this has been covered already; I made a good faith effort to find the information myself on the forums and the ALiVE wiki but no dice.

Second question is, is there any documentation on, or will there ever be a method via which end-users can themselves make a map be supported by ALiVE? For instance if a particular map isn't yet supported, could we add that support ourselves somehow (just so we don't have to wait for the next release to get support for a map). Failing that, it'd be cool if the map-support files of ALiVE could be forked off into their own separate mod, which could be updated more frequently.

Anyway, just my humble request :) You guys are killing it, keep up the great work!

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I'm having a problem with a custom blacklist.

I have a custom made faction for our clan and try to blacklist certain groups to remove "out of place" camo in the military placement module so they can occupy a marker around an airport and defend our spawn point. I used the example in the wiki to add the code to the init.sqf and create the script folder with the staticData.sqf and add to the default list our groups. I also use "Agressors" for the opponent. When i start the mission, i have this error message:

There are no profiles for this OPCOM instance! Please assing troops to this OPCOM

The result is that ALiVE selects the default faction OPF_F and doesn't respect the "noCQB" marker i use. And the friendly OPCOM doesn't even spawn.

If i have read the code in the init.sqf correclty, the first function does an "Override default data" and then does "see scripts/staticData.sqf". Is my problem with the "Override default data"? Should i be able to override only the staticData.sqf in sys_profile?

Im a total newb when it comes to sqf. Am i missing something?

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Is there an established channel for submitting requests to support certain community maps? In particular I'd love to see one of my favorite Arma 2 maps, Aliabad, get the ALiVE treatment. Apologies if this has been covered already; I made a good faith effort to find the information myself on the forums and the ALiVE wiki but no dice.

Second question is, is there any documentation on, or will there ever be a method via which end-users can themselves make a map be supported by ALiVE? For instance if a particular map isn't yet supported, could we add that support ourselves somehow (just so we don't have to wait for the next release to get support for a map). Failing that, it'd be cool if the map-support files of ALiVE could be forked off into their own separate mod, which could be updated more frequently.

Anyway, just my humble request :) You guys are killing it, keep up the great work!

Hi superfluid, I am about to do another batch of map indexing, I have added Aliabad to the list. So far I have reshman, afghan village, and now aliabad to do. As always we suggest any request be logged on our issue tracker https://dev.withsix.com/projects/alive/issues so it doesn't get lost in the million posts on here.

As far as allowing users to index their own maps, it's a janky system at best which would probably cause more issues than it would solve.

---------- Post added at 14:37 ---------- Previous post was at 14:36 ----------

I'm having a problem with a custom blacklist.

I have a custom made faction for our clan and try to blacklist certain groups to remove "out of place" camo in the military placement module so they can occupy a marker around an airport and defend our spawn point. I used the example in the wiki to add the code to the init.sqf and create the script folder with the staticData.sqf and add to the default list our groups. I also use "Agressors" for the opponent. When i start the mission, i have this error message:

The result is that ALiVE selects the default faction OPF_F and doesn't respect the "noCQB" marker i use. And the friendly OPCOM doesn't even spawn.

If i have read the code in the init.sqf correclty, the first function does an "Override default data" and then does "see scripts/staticData.sqf". Is my problem with the "Override default data"? Should i be able to override only the staticData.sqf in sys_profile?

Im a total newb when it comes to sqf. Am i missing something?

Sounds like you are in the deep end of things Ophelian, I suggest for such an indepth question you join the skype channel so we can assist you. PM your skype details and I'll add you in.

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Hi folks,i just got around to using the trigger to set a custom objective on the fly for opcom.

Its a great feature,but is there any way for me to limit it to only one opcom and not both opcoms? As i only want to use it to get opcom off his ass when i need it to get troops somewhere ASAP.

Thanks

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No there isn't. Objectives are important to both sides, otherwise it'd be cheating! :P Next release you can trigger OPCOM to hold or move with a synched trigger. This may be useful for what you're trying to achieve.

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Hi there,

I don't know if it's an compability issue or if I am doing something wrong.

I downloaded the ALiVE Tutorial Mission (9) and replaced the Factions with

the US Rangers from Mas. But now there are no armoured vehicles spawning.

Selecting Blufor will spawn tanks and other vehicles.

Are motorized units not supported with 3rd party factions or am I missing something?

Bye

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Depends entirely on what the 3rd party faction has in it's config - if it has no vehicles defined, then ALiVE won't be able to spawn any. Suggest you list multiple factions (your US Rangers and the original BLUFOR) to get the best of both worlds.

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Ok thank you for the quick answer. Since I'm new to Arma Editing:

- Where can I find the faction configs?

- Or Better: A Tutorial about the whole topic, so I don't come back in 5min crying for help again^^

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Hey mate, you are welcome!

Faction classes to be found in editor, config viewer (symbols in the top bar) > cfgFactionClasses

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Hey mate, you are welcome!

Faction classes to be found in editor, config viewer (symbols in the top bar) > cfgFactionClasses

And the actual groups available to the faction can be found in cfgGroups.

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CQB very often refuses to place anything and I often don't know why. Yesterday I played on Bystrica witrh A3MP and it worked. Today I cannot make it spawn anything on Bystrica.

Player plus 2 mates are from BWA3mod. I added "Requires Alive", "Profile System" and a CQB module as a minimum. Nothing spawns, map stays vanilla. When I add the military placement module, Alive complains that there are no military objects, thats OK.

Mods: -mod=@CBA_A3;@JSRS2;@sthud_a3;@status_hud;@alive;@a3mp;@bcombat;@caf_ag;@tao_foldmap_a3;@BWA3

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CQB very often refuses to place anything and I often don't know why. Yesterday I played on Bystrica witrh A3MP and it worked. Today I cannot make it spawn anything on Bystrica.

Player plus 2 mates are from BWA3mod. I added "Requires Alive", "Profile System" and a CQB module as a minimum. Nothing spawns, map stays vanilla. When I add the military placement module, Alive complains that there are no military objects, thats OK.

Mods: -mod=@CBA_A3;@JSRS2;@sthud_a3;@status_hud;@alive;@a3mp;@bcombat;@caf_ag;@tao_foldmap_a3;@BWA3

RPT please, and is it working for you with only @CBA @A3MP @CAF_AG incl. correct factions?

if not, working in vanilla (@CBA, @ALiVE)?

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could you add a very high height to the insertion for combat support trans? so we can halo jump. :)

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Is it normal to find piles of dead soldiers on certain points on the map every time? It's as if an entire squad fell over all bunched up in the same spot. I haven't got a screenshot yet, but once I find them again I'll take one. They're usually found near or on roads.

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Is it normal to find piles of dead soldiers on certain points on the map every time? It's as if an entire squad fell over all bunched up in the same spot. I haven't got a screenshot yet, but once I find them again I'll take one. They're usually found near or on roads.

Seen this a lot too..

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RPT please, and is it working for you with only @CBA @A3MP @CAF_AG incl. correct factions?

if not, working in vanilla (@CBA, @ALiVE)?

Maybe it's a problem with Bystrica. It does not spawn cqb on Bystrica with @CBA;@A3MP;@CAF_AG, but it does e.g. on Utes with the same mods.

After "Preview" (I'm in the Editor) I see this error message: "Script x\alive\addons\fnc_analysis\data\data.woodland_acr.sqf not found"

RPT: http://hastebin.com/wohoyohiga.tex

Edited by tortuosit

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Is it normal to find piles of dead soldiers on certain points on the map every time? It's as if an entire squad fell over all bunched up in the same spot. I haven't got a screenshot yet, but once I find them again I'll take one. They're usually found near or on roads.

Me too - although only since the latest Arma patch, so I assumed that the stuff which is bodged with the initialising on dedicated server was causing it. Also, occasionally saw a big bunch of men fall from the sky into a pile...

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Me too - although only since the latest Arma patch, so I assumed that the stuff which is bodged with the initialising on dedicated server was causing it. Also, occasionally saw a big bunch of men fall from the sky into a pile...

I too have seen men falling from the sky since the latest arma patch. They seem like they are 50 meters in the air when they spawn. I mostly see this when using the teleport function when I'm qc'ing a mission I am working on.

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Is it normal to find piles of dead soldiers on certain points on the map every time? It's as if an entire squad fell over all bunched up in the same spot. I haven't got a screenshot yet, but once I find them again I'll take one. They're usually found near or on roads.

This isnt ALIVE causing this i think.Since recent patch for arma3,upon spawn(or alive initilaisation upon entities spwning from profiled state) infantry tend to get placed on the roof of the veihicles they are grouped with.So its on BIS end i beleive.For now just dont use mechanized weighting(or use hand placed units and start them in cargo) working for me!

Il add im only playing SP so that should rule out server issues.

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This isnt ALIVE causing this i think.Since recent patch for arma3,upon spawn(or alive initilaisation upon entities spwning from profiled state) infantry tend to get placed on the roof of the veihicles they are grouped with.So its on BIS end i beleive.

No. It was like that wit ALiVE already long before the last patch. TPW_CIV had the same problem in an older patch and it was caused by some kind of compatibility problems with CBA, as I recall. But he seemed to have managed it.

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