oktyabr 12 Posted March 26, 2014 I didn't notice, but were motorcycles in the samples release? Quads are fun but I sure miss my two wheel civs :D Share this post Link to post Share on other sites
BadHabitz 235 Posted March 27, 2014 Any chance there could be segmented releases? 'ASM Weapons', 'ASM Vehicles: Phase One' and 'ASM Vehicles: Phase Two'. Benefits to that approach would be if you made change to a single weapon you wouldn't need to update the entire mod. Same thing for the vehicles. And this way you can release most of the work, satisfy the community, and still have more waiting to come. Share this post Link to post Share on other sites
evromalarkey 150 Posted March 27, 2014 Agree, I think that ASM Weapons and ASM Vehicles would be just fine, because obviously this pack will have lot of GB and if someone prefer vehicles only, then it's useless to download also weapons. But I prefer both so it's personal choice. Share this post Link to post Share on other sites
alduric 10 Posted March 27, 2014 Ya, you make the point guys. @ASM: Weapons and @ASM: Vehicles will be best for me to make updates/changes and for you to use and download. Share this post Link to post Share on other sites
kgino1045 12 Posted March 27, 2014 Ya, you make the point guys. @ASM: Weapons and @ASM: Vehicles will be best for me to make updates/changes and for you to use and download. I'm really really appreciate that you finally accepted this request Thank you. Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted March 27, 2014 Now that you mention it that does sound like a good idea, I imagine many people would prefer it this way. Personally I don't mind both but I have particular interest in the vehicles. Share this post Link to post Share on other sites
zio sam 77 Posted March 27, 2014 wise choice alduric! Share this post Link to post Share on other sites
Drongo69 117 Posted March 27, 2014 Late to the party I know, but I just want to chip in and say that I am eagerly looking forward to the release of this mod. Share this post Link to post Share on other sites
MarcusCunningham 11 Posted April 5, 2014 The suspense is killing me. Share this post Link to post Share on other sites
alduric 10 Posted April 20, 2014 Small update, ASM was released to one of ArmA 3 group, to get some bug-reports. http://www.utils.arma3coop.pl/asm_veh.jpg Cheers! Share this post Link to post Share on other sites
mistyronin 1181 Posted April 20, 2014 One question, is the Mi17 gonna be released only unarmed, or also with the different weapon configurations? Share this post Link to post Share on other sites
nkey 35 Posted April 23, 2014 (edited) Alduric, could you please add few properties (tf_hasLRradio_api and tf_isolatedAmount_api) for vehicles (documentation - https://github.com/michail-nikolaev/task-force-arma-3-radio/wiki/Addon-API ) to support TFAR? Thanks a lot. Edited April 23, 2014 by nkey link updated Share this post Link to post Share on other sites
TheBigOne_014 16 Posted April 24, 2014 Adruic, can you insert here the HK G3!? It would be FANTASTIC!!! Share this post Link to post Share on other sites
Kaxii 11 Posted April 26, 2014 I would say discard half of these which have already been done, as it will shorten work time and stuff like the m16 and AKM have already been done (numerously) and so don't need to be ported. Share this post Link to post Share on other sites
Chairborne 2594 Posted April 27, 2014 (edited) Hey alduric i'm working on the LAV25 right now (i'm not planning on a direct port but a partially reworked version), everything is working fine (physx wheels are there and they respond correctly when moving) but the vehicle will sit some 30-40cm off the ground no matter what. Did you already manage to port it? Any advice? I already tried moving wheel bounds and landcontact points with no luck. When i'm using the simulation=car the vehicle sits correctly on the ground so my guess is it's physx related but i have no idea where to look. Have you seen this before? pic: http://oi57.tinypic.com/102jfvl.jpg (1105 kB) EDIT: i think i found a solution, i had to move the wheel bounds WAY inwards into the tire, it seems to be working now. RE-EDIT: apparently by moving the wheel bounds closer to the axis the vehicle speed gets limited, now it can't go beyond 60km/h. this is so frustrating, i hope you're better than me at this.:confused::mad::( Edited April 27, 2014 by Chairborne Share this post Link to post Share on other sites
ACPL Jon 68 Posted April 27, 2014 I think someone spoke about that problem in Keeway's Volha topic. Share this post Link to post Share on other sites
reyhard 2082 Posted April 27, 2014 @ Chairborne - revert your changes to wheels and adjust your sprungmass Share this post Link to post Share on other sites
Chairborne 2594 Posted April 27, 2014 I just tried, it made the suspensions harder but the vehicle still sits mid air if i move the wheel bounds back where they were. Share this post Link to post Share on other sites
alduric 10 Posted April 27, 2014 Send me ur vehicle, i take a look on it. Share this post Link to post Share on other sites
eliott 10 Posted April 27, 2014 I would say discard half of these which have already been done, as it will shorten work time and stuff like the m16 and AKM have already been done (numerously) and so don't need to be ported. No ! it would be better if we have to use only one Addons, and not 10 ... Share this post Link to post Share on other sites
plsgo 10 Posted April 29, 2014 Would it be possible to port the static weapons to A3 also? Share this post Link to post Share on other sites
ACPL Jon 68 Posted April 29, 2014 Why won't use Reyhard's addon for that? Share this post Link to post Share on other sites
Kaxii 11 Posted April 29, 2014 No ! it would be better if we have to use only one Addons, and not 10 ... But most will be of higher qaulity than these, which are ports. E.g I would rather use RH M16's than Arma 2 M16's, so why should we make more Arma 2 ported M16 when there are already loads. Share this post Link to post Share on other sites
plsgo 10 Posted April 29, 2014 Why won't use Reyhard's addon for that? Because having a standard asset pack for missions will make it very easy to have the community play with one another. Share this post Link to post Share on other sites