frogtop 10 Posted December 12, 2013 I know you're getting bombarded with requests for additions etc. but I must ask something myself (sorry) the M27 IAR is set to replace the M249 SAW for USMC, could you see about getting this in there at some point? Thanks. Share this post Link to post Share on other sites
Kaxii 11 Posted December 12, 2013 I know you're getting bombarded with requests for additions etc. but I must ask something myself (sorry) the M27 IAR is set to replace the M249 SAW for USMC, could you see about getting this in there at some point? Thanks. +1 It would be good for Massi's USMC Share this post Link to post Share on other sites
naash 0 Posted December 13, 2013 Any chance you could release the uniforms head-packs in two separate PBO's with no units in the editor for clan purposes? I totally agree with that... Share this post Link to post Share on other sites
LykosMactire 298 Posted December 21, 2013 Massi is there any chance i can use this for my CDF mod as a requirement, i sent a pm and never got an answer so please inform me ASAP because this thread does not state if you allow people to use the mod as a requirement for theirs or not, Share this post Link to post Share on other sites
Kommiekat 11 Posted December 26, 2013 (edited) Could somebody kindly list the PBO's that come with the addons folder? Everytime I try to use this MOD with a mission that needs it, I always get a "deleted weapons" message. Not just me, but other players leaving comments on the Workshop. Thanks! EDIT................. Anybody knows which Massi Mod has these PBO's?: mass_weapons mass_weapons_m4 Trying to load African Conflict, but says it requires these two pbo's. Thanks Edited December 26, 2013 by Kommiekat Share this post Link to post Share on other sites
disco.modder 116 Posted December 26, 2013 Could somebody kindly list the PBO's that come with the addons folder?Everytime I try to use this MOD with a mission that needs it, I always get a "deleted weapons" message. Not just me, but other players leaving comments on the Workshop. Thanks! EDIT................. Anybody knows which Massi Mod has these PBO's?: mass_weapons mass_weapons_m4 Trying to load African Conflict, but says it requires these two pbo's. Thanks The only PBO I have are mass_us_rifle and mas_us_rifle_c. Those should be the correct PBO's to have. Share this post Link to post Share on other sites
Kommiekat 11 Posted December 26, 2013 Thanks again Modder. I think Massi is the only one to fix this problem African Conflict is reporting a reliance on mass_weapons_m4 and mass_weapons. His Optional Config is lacking these two pbo's as well...... Share this post Link to post Share on other sites
sidekilla09 11 Posted December 29, 2013 The Weapon sound are just UGH at times i hate them. Using JRSR and placing African units and when they fire the gun sounds just throw every thing off not to mention the low recoil and some weapons Share this post Link to post Share on other sites
Vigil Vindex 64 Posted January 15, 2014 I have noticed that when firing the M107 SD with the explosive rounds there is no sound for the explosions. Share this post Link to post Share on other sites
typhus 12 Posted January 22, 2014 First of all thanks for this Weapon pack .... I would like to know if ithe grenade Launcher for the Us Army Weapons works correct as intended. The M203 and the AG36 are EGL in real life. Why do they fire like a 3GL grenade launcher? Is this on purpose ?? Share this post Link to post Share on other sites
oatemeal 10 Posted January 22, 2014 Hi Massi been trying to set up a mod-set for my Arma group and been really enjoying your unitpacks and weapons, one question I've tried using JSRS 2.0 with your weapon pack however when I attach silencers to the guns they now are only silent client side in 1st person, as soon as you switch to 3rd person or somebody else hears you shooting they can hear the gun as normal as if no silencer is attached, are you aware of this bug? Are you aware of anyway to fix it, thanks. Share this post Link to post Share on other sites
flymaker 15 Posted January 24, 2014 There are plans to add more weapons? This is the best content that I found so far. I would not want to spoil it by putting modification by another author. Particularly hope some weapons as: FAMAS G36 Scar FN Fal Thanks for the great job! Share this post Link to post Share on other sites
massi 772 Posted January 25, 2014 hi, as i posted on my african mod I'm still working on all my addons, included weapons of course, I'm slowly adding stuff thanks to BI for releasing A2 MLODs ;) !!! anyway it will take time since I'm very busy in RL and I've very few time to work on it ;) best regards massi Share this post Link to post Share on other sites
Tyl3r99 41 Posted January 25, 2014 hi,as i posted on my african mod I'm still working on all my addons, included weapons of course, I'm slowly adding stuff thanks to BI for releasing A2 MLODs ;) !!! anyway it will take time since I'm very busy in RL and I've very few time to work on it ;) best regards massi well done matey Share this post Link to post Share on other sites
EO 11277 Posted January 25, 2014 hi,as i posted on my african mod I'm still working on all my addons, included weapons of course, I'm slowly adding stuff thanks to BI for releasing A2 MLODs ;) !!! anyway it will take time since I'm very busy in RL and I've very few time to work on it ;) best regards massi Awesome news, loving all your work. Share this post Link to post Share on other sites
disco.modder 116 Posted January 25, 2014 Looking forward to the updates for your mods massi! Specially interested if you're going to be bringing in custom vests and helmets. :) Share this post Link to post Share on other sites
scifer 10 Posted January 27, 2014 Hey Massi. FHQ attachments are not compatible with your weapons because they are not specified in: (configfile >> "CfgWeapons" >> _weapon_name >> "WeaponSlotsInfo" >> "PointerSlot" >> "compatibleItems") Bye Share this post Link to post Share on other sites
p_siddy 58 Posted January 27, 2014 Hey massi, what type of weapons are you working on? Any chance your'll be doing some british weapons? L129A1? Share this post Link to post Share on other sites
BadHabitz 235 Posted January 27, 2014 (edited) Hey Massi. FHQ attachments are not compatible with your weapons because they are not specified in: (configfile >> "CfgWeapons" >> _weapon_name >> "WeaponSlotsInfo" >> "PointerSlot" >> "compatibleItems") Bye If he did that then that mod would be a requirement to run this one without errors. Some mod makers make an alternative pbo to make their mods work with others, but that's up to them. Edited January 27, 2014 by BadHabitz Share this post Link to post Share on other sites
kubo4747 12 Posted January 28, 2014 I don´t know install this mod and do not work me. Why? Share this post Link to post Share on other sites
doubledizz 10 Posted January 29, 2014 Is there an online source for all class names in this mod? I've got downtime at work and want to build some custom crates for the Categorized Crate Filler Script by DudeGuyManBro, but I need the class names. Anyone direct me pls? Share this post Link to post Share on other sites
zach72 1 Posted January 29, 2014 Look in the mod folder. There is a classlist.txt file. Or use LEA (Loadout Editor Arma3) to create a crate easily where you can see all the weapons to choose from. [EDIT] ahh, didn't read line two - assume you don't have access to the mod folder. You could D/L it again, or install the LEA thing and get the info from there. It's on Armaholics Share this post Link to post Share on other sites
doubledizz 10 Posted January 29, 2014 Look in the mod folder. There is a classlist.txt file. Or use LEA (Loadout Editor Arma3) to create a crate easily where you can see all the weapons to choose from.[EDIT] ahh, didn't read line two - assume you don't have access to the mod folder. You could D/L it again, or install the LEA thing and get the info from there. It's on Armaholics I checked out LEA. Will definitely use this for player loadouts, thanks! I don't think it handles static crates (ie: ammo boxes) though... couldn't see anything in the wiki about that. Share this post Link to post Share on other sites
disco.modder 116 Posted January 30, 2014 I hope this wont get buried under the many suggestions and bugs that have been found/said, but I notice that: - on all M4A1, HK416, HK417 foregrip variants, soldiers hold the grip rather awkwardly, - all M4A1's foregrips seem to be too far to the front. Look forward to these getting fixed massi! Share this post Link to post Share on other sites
LowFlyZone 10 Posted January 30, 2014 Some of the M4's (not sure about others) have black textures on some or other attachment on the weapon, usually just some visual mod (in-game-wise). This mod also seems to remove the Sniper scope from the standard nato sniper rifle. :confused: Share this post Link to post Share on other sites