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JHard, were you able to reproduce this with any other building?

nope i just noticed it as i was messing around in kavala with ai

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I think that's how it works currently. The same "stealth" value (or whatever it's called) is used to change AI's spotting ability and sink the distant units.

According to Oukej:

i just remembered that we were initially talking about the AI not the player :D i guess one could apply it almost the same way there. like maybe even have them not be allowed to go prone in too high grass. at least not when firing. that would actually be a great improvement that could allow more excessive use of more thick and high clutter. it was always a reeeaaal bummer to have grass clutter only be a "local" effect for the player that is essentially ignored by the AI (oh the horrors on chernarus when arma 2 got released...).

one of two steps has been taken. one more left to perfection :D

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Crap, wrong thread, sorry.

Edited by Varanon

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hey oukej is there any chance of getting a hot fix for the setskill bug?

it's making mp... painful

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Guest

It's in the vanilla game, I just place a soldier and a few IA (15 for example)

http://image.noelshack.com/fichiers/2015/11/1426077443-2015-03-11-00003.jpg

and shot at them.

It seems to happend only if some of them are killed.

---------- Post added at 12:41 ---------- Previous post was at 12:38 ----------

It happen after the death of 3 AI and shoots a the ground.

Edited by Guest

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hey oukej is there any chance of getting a hot fix for the setskill bug?

it's making mp... painful

Any documentation of this bug?

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Sometimes it's _priorNew which is undefined :

http://image.noelshack.com/fichiers/2015/11/1426079302-2015-03-11-00004.jpg (596 kB)

It happen with vehicles too, and seems to be random (on the example above there was only 4 AI).

Ahh yes I too have experienced this error since 1.40, except only where the AI are local so I do not see the error in dedi+noHC. Appears in rpt.

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Any documentation of this bug?

http://feedback.arma3.com/view.php?id=22973

Ahh yes I too have experienced this error since 1.40, except only where the AI are local so I do not see the error in dedi+noHC. Appears in rpt.

An you are def. running no AI mods? I've only seen this issue when running ASR_AI3 prior to 0.9.18 in 1.40.

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In yesterdays dev build (1.41.129.643) I noticed that after initial contact with the AI and after they started to search the area all of the members in the group seemed stuck in one spot and just turning around slowly (looking for enemy) over and over. Anyone else experiencing this?

PS: Really like the looks of new ghillies but please make them effective against AI's eagle eyes.

Edit: Tried to recreate the above issue with todays build but couldn't. Noticed another thing tho, instead of AI sending out pairs of infantry to search the area it now searched as a whole group (7 in group), maybe this is by design or random behavior?

/KC

Edited by KeyCat

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http://feedback.arma3.com/view.php?id=22973

An you are def. running no AI mods? I've only seen this issue when running ASR_AI3 prior to 0.9.18 in 1.40.

No AI mods, clean vanilla I have seen that error recently. Next time I'm working on the AI I'll take a closer look. Seemed to occur when using either the GETIN or GETOUT waypoint types, though cannot be certain.

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What happened to?

AI using hand grenades more

AI practically stopped using them at all.

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Just witnessed AI placing explosive satchels next to an enemy MRAP (with a broken gun), without any scripts. Really cool! Too bad I couldn't witness the EOD guy detonating them because he was killed shortly after by a friendly shooting the MRAP with an RPG

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Just witnessed AI placing explosive satchels next to an enemy MRAP (with a broken gun), without any scripts. Really cool! Too bad I couldn't witness the EOD guy detonating them because he was killed shortly after by a friendly shooting the MRAP with an RPG

Really?!?!? I have never seen this before. I am quite curious now.

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Really?!?!? I have never seen this before. I am quite curious now.

Yep. Was just in the editor with some friendly AI, raiding a base with that had broken enemy MRAPs in it and I hear the beep-beep-beep of a charge being placed. I heard it twice. Went into camera mode and there was a placed charge lying about five metres from an MRAP. There was an enemy driver and gunner, but the mrap had no wheels and the gun was broke. I've never seen it before, too!

I'm hoping we'll see more of it, such as guerrilla's sneaking up on unsuspecting stationary tanks and placing charges, running away and detonating them.

Edited by JHard

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In yesterdays dev build (1.41.129.643) I noticed that after initial contact with the AI and after they started to search the area all of the members in the group seemed stuck in one spot and just turning around slowly (looking for enemy) over and over. Anyone else experiencing this?/KC

Yes! Here is a video:

In fact, Oukej, could you please revisit the AI behaviour regarding slowness when in combat?

As soon as lead starts flying or a squad member takes a casualty, the AI decide to hunker down even if you set move wp, red combat mode, full speed, enableAttack true, etc etc. None of it makes a blind bit of difference sadly.

They just sit there taking pot shots at you (or rotating and firing like this fella in the video).

It's so dispiriting to daily find new ways the AI is screwing me over. I found this when I was checking whether another bug had been resolved, so I just don't know where to start sometimes..

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You didn't see the recent changelog?

Added: Random chance of AI 360 no scoping.

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Don't know if I'm hallucination or not but just tested yesterdays build (1.43.129.736) and seeing a major improvement to AI's ability to spot you when prone in ghille!

Same simple test mission as before, I'm killing one of them from ~200 m with 1 or max 2 rapid shots and firing from concealed position with MK18 without silencer. They no longer turn around in a split second and open fire at you, looks like the Terminator X-ray vision is gone (or at least improved) :D

Now it's possible to hide much better in the ghille and they can walk by you quite close at ~10 m without detecting you (AI in safe mode and day time). They are still very good to detecting you if they are in combat mode but they don't do it instantly at medium range.

Need to test more under differnet weather and ToD but this looks very good.

Way to go devs!

BTW: Thanks for video Das Attorney but I see that the AI turns around must faster than when I saw it. It was a whole group turning around independently in small ~20 degree steps slowly.

/KC

Edited by KeyCat

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Don't know if I'm hallucination or not but just yesterdays build (1.43.129.736) and seeing a major improvement to AI's ability to spot you when prone in ghille!

Same simple test mission as before, I'm killing one of them from ~200 m with 1 or max 2 rapid shots and firing from concealed position with MK18 without silencer. They no longer turn around in a split second and open fire at you, looks like the Terminator X-ray vision is gone (or at least improved) :D

Now it's possible to hide much better in the ghille and they can walk by you quite close at ~10 m without detecting you (AI in safe mode and day time). They are still very good to detecting you if they are in combat mode but they don't do it instantly at medium range.

Need to test more under differnet weather and ToD but this looks very good.

Way to go devs!

BTW: Thanks for video Das Attorney but see that the AI turns around must faster than when I saw it. It was a whole group turning around independently in small ~20 degree steps slowly.

/KC

What happens if you use a regular soldier (regular uniform) with but with the same weapon?

---------- Post added at 02:27 ---------- Previous post was at 02:25 ----------

Yep. Was just in the editor with some friendly AI, raiding a base with that had broken enemy MRAPs in it and I hear the beep-beep-beep of a charge being placed. I heard it twice. Went into camera mode and there was a placed charge lying about five metres from an MRAP. There was an enemy driver and gunner, but the mrap had no wheels and the gun was broke. I've never seen it before, too!

I'm hoping we'll see more of it, such as guerrilla's sneaking up on unsuspecting stationary tanks and placing charges, running away and detonating them.

Was it in the vanilla version?

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What happens if you use a regular soldier (regular uniform) with but with the same weapon?

I'm away from my gaming rig until midweek but it's already on my "to test" list. Please share your own experience with AI's ability to detect you since 1.43.129.736.

Also looking forward to test the new ghillies against AI FLIR since you now are very hard to spot thru FLIR if you are prone.

/KC

Edited by KeyCat

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