holo89 10 Posted October 7, 2013 (edited) i have some issues when i lift the mhq. It always explode after a few distance . Maybe your vehicle respawn system does not take the fact that the vehicle is lifted. You either have to extend the timeout before respawn or code something that take the lift system in charge. Or like I do, the proximity of players in charge. You may want to make sure it is the vehicle respawn system that is in cause and create a vehicle that does not respawn and lift it for a long ride and see if it explode. Regards, Holo. Edited October 7, 2013 by holo89 correction Share this post Link to post Share on other sites
1para{god-father} 105 Posted October 10, 2013 Having a issue with Ammo Crates disappearing after Ejecting We load them into the chopper fine , then when we drop them whilst in flight they just disappear , they work fine if the heli is stationary but not in flight. Anyone else have that issue ? Share this post Link to post Share on other sites
mariodu62 5 Posted October 10, 2013 Maybe your vehicle respawn system does not take the fact that the vehicle is lifted. You either have to extend the timeout before respawn or code something that take the lift system in charge. Or like I do, the proximity of players in charge.You may want to make sure it is the vehicle respawn system that is in cause and create a vehicle that does not respawn and lift it for a long ride and see if it explode. Regards, Holo. Thx but the mhq is not in the respawn system... it's in BTC revive respawn system. Share this post Link to post Share on other sites
BadHabitz 235 Posted October 11, 2013 Thx but the mhq is not in the respawn system... it's in BTC revive respawn system. I think he's talking about how the revive, logistics and vehicle respawn scripts are interacting with each other. Share this post Link to post Share on other sites
PapaReap 5 Posted October 20, 2013 Having a issue with Ammo Crates disappearing after EjectingWe load them into the chopper fine , then when we drop them whilst in flight they just disappear , they work fine if the heli is stationary but not in flight. Anyone else have that issue ? Yes same thing, although at times it will even disappear while dropping it stationary. I even attached a updating marker to the ammo box and after release I will sometimes see it leave the chopper, then it just vanishes... along with the marker. Share this post Link to post Share on other sites
akinthesky 11 Posted November 23, 2013 (edited) Hello, I have an issue where when I resume my mission in MP and select a different playable unit, BTC Logistics no longer functions. It only functions for the original playable unit I loaded with if I return to it. This seems like a hefty fixing job to be done. Also, the object placement interface is a bit clumsy. Sometimes no matter what key I press, it will stick to an elevation input and it will only go up, or only go down. I have to reset the object with the drag option. I'm new to all this and trying to cobble together a mission with respawnable playable units using the standard editor respawn modules. Is there something else I need to use? Also. there needs to be a BTC_cannot_place function implemented to remove the 'place' option on designated objects. Edited November 23, 2013 by AKinthesky Share this post Link to post Share on other sites
timvandijk 10 Posted December 18, 2013 Very nice script! But one thing though, when I turn on the camera in a chopper it is shaking all over the place. Is there a fix for this or is it only me? Share this post Link to post Share on other sites
magicsh0tz 10 Posted January 22, 2014 Nice script but theres a bug where the boat is above the chopper when lifted and when released, the assault boat hit the chopper causing it to blow up. Share this post Link to post Share on other sites
lawndartleo 109 Posted January 24, 2014 Say for some reason that there are object in the mission that I do not want to be moved. For example a VAS ammo box in base. How do I "fix it in place" so that it cant be moved around by somebody? Share this post Link to post Share on other sites
PVT Watt.J 14 Posted January 30, 2014 Hi Giallustio, Thanks for this script. I have tried to add the Darter UAV to the set of liftable objects by editing the liftable arrays as such: case "B_Heli_Light_01_F" : {_array = ["Motorcycle","ReammoBox","ReammoBox_F","Quadbike_01_base_F","Strategic","Autonomous"];}; and also tried: case "B_Heli_Light_01_F" : {_array = ["Motorcycle","ReammoBox","ReammoBox_F","Quadbike_01_base_F","Strategic","B_UAV_01_F"];}; When I do this, I still get a red X in the lift HUD and am unable to lift the darter. Any idea why? Share this post Link to post Share on other sites
Firestorm_01 11 Posted February 3, 2014 Is there built in possibility to check in another scipts if vehicle atached? For example one vehicle respawn script despawn attached vehicle. I wan to add check if vehicle attached as cargo and if it is attached do not despawn it. Share this post Link to post Share on other sites
Krycek_dk 1 Posted February 18, 2014 Is there built in possibility to check in another scipts if vehicle atached?For example one vehicle respawn script despawn attached vehicle. I wan to add check if vehicle attached as cargo and if it is attached do not despawn it. I believe you need to look in your cleanup scripts and make the rule there mate. :) Share this post Link to post Share on other sites
cigar0 12 Posted February 23, 2014 Is it possible to just activate the dragging system? and nothing else? Share this post Link to post Share on other sites
Bamse 223 Posted March 7, 2014 Hello! After the 1.12 update it seems like the Lift HUD has broke for me, is anyone else experiencing this? PIP works, lifting and releasing works ... its just the HUD that wont open when selecting it from the action menu. Share this post Link to post Share on other sites
Bamse 223 Posted March 11, 2014 I did some reshuffling in my init.sqf and that seemed to have solved it. So, no issues for me. :) Thanks for an awesome script! Share this post Link to post Share on other sites
songer 10 Posted March 14, 2014 Right i have instaled the script to my Altis life, it gives the option to deploy the rope and cut it but it doesnt catch on the vehicle to lift it or maybe i am not presing something i dunno it just not working for me :( Share this post Link to post Share on other sites
diesel5187 73 Posted March 15, 2014 I can lift on land but not on the Nimitz, any fix for this? Share this post Link to post Share on other sites
stonie01333 10 Posted March 25, 2014 Working for blufor..any way to make it work for opfor? Share this post Link to post Share on other sites
t0et0e 10 Posted April 13, 2014 (edited) Ok, so been trying to figure this out, implemented into my missions, when testing hosting off of my own box, it all works perfect, when we then host it on the dedicated server box, its like btc logi does n't exist! it feels like its not initialising correctly. So nothing appears related to the script in game. I wonder what this guy did interms of shuffling the init.sqf. I did some reshuffling in my init.sqf and that seemed to have solved it. So, no issues for me. :)Thanks for an awesome script! Is there a particular priority we should give the btc logistics call up code? --UPDATE-- Ok upon further investigation, I notice some other scripts have n't started, so its not the BTC logistics doing wrong, just need to figure what i am doing wrong, as its embarrassing, in the past i only ever hosted privately my creations Edited April 13, 2014 by t0et0e Share this post Link to post Share on other sites
spanishsurfer 58 Posted May 7, 2014 Is it possible to just activate the dragging system? and nothing else? I'd like to know this is as well. I only want/need the dragging system, how do I pull that out? Share this post Link to post Share on other sites
dr death jm 117 Posted May 7, 2014 if I were all you id use IgiLoad, its what i put into all my missions even the cti i have edited. my server is never busy as yours so I dont know if there will be any lag issues but its also more realistic. Share this post Link to post Share on other sites
spanishsurfer 58 Posted May 7, 2014 if I were all you id use IgiLoad, its what i put into all my missions even the cti i have edited.my server is never busy as yours so I dont know if there will be any lag issues but its also more realistic. I use IGILOAD but I am looking to supplement it by allowing the dragging of crates as well as static weapons. Currently we are using LHM static weapons mod but it requires the player to activate the mod and it's a little buggy. I really want the dragging/release of items to be in mission, ideas? Check it out: Share this post Link to post Share on other sites
cigar0 12 Posted May 7, 2014 Drag & Drop, a simple Script, still in development, but useable. Share this post Link to post Share on other sites
spanishsurfer 58 Posted May 7, 2014 Drag & Drop, a simple Script, still in development, but useable. Thanks Cigar, check your topic I have questions on how to get this to work. http://forums.bistudio.com/showthread.php?174738-Script-Drag-amp-Drop-System&p=2685246&viewfull=1#post2685246 Share this post Link to post Share on other sites
holst666 10 Posted May 12, 2014 (edited) does it work with the zeus mod. i followed the instructions on how to install it, but it wont work for me. Got it to work now, instead of using the name of every single vehicle, can you then just add "car", "armored","support", and etc. ?? Edited May 12, 2014 by holst666 Share this post Link to post Share on other sites