mariodu62
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mariodu62 started following eMp.DjCoCo.FR
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eMp.DjCoCo.FR started following mariodu62
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Hi, My english is poor but there is a bug with the canadd function. it report false even if you can put some magazine in the vest. tested with "sapeur" in french and mk200. vest containing 2 handgun ammo and 2 handgrenades. put 1 mk200 band charger in the vest, no ammo in the mk200. try canaddtovest report is true. Put ammo in the mk200 and 1 in vest. try canaddtovest report is false. this function was working fine before. canadd is now buggy.
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Detect if player has weapon/launcher
mariodu62 replied to Sweedn's topic in ARMA 3 - MISSION EDITING & SCRIPTING
First : If isdedicated is for server side. Not for client (player) _launcher = ["rhs_weap_M136_hp","rhs_weap_M136_hedp","rhs_weap_M136"]; if (SecondaryWeapon player in _launcher ) then { hint "Player sec weapon found"; }; -
thx Terox, it's the solution.
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It's due to the new filepatching security policiy...
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Thank you Dwarden, I have -Filepatching option in my startup parameters. will try -allowedFilePatching edited... Doesn't work... still need to allow for all clients in the server.cfg file and option -Filepatching Boring.....
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isFilePatchingEnabled is true on server and false on my client and my HC and the option must be 2 in my server cfg if i want to load a sqf file on my server.
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does this function affect the server ? As i read the filepatching is for client but i can't use loadfile with a sqf file from the server directory. To do a loadfile on the server i had to use option 2 of the allowedFilePatching. is it normal or i'm doing something wrong ?
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NoRemoteExec_Server.pbo (Serverside ADDON)
mariodu62 replied to terox's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hi, Sorry but what is -servermod ? -
Vcom AI V2.0 - AI Overhaul
mariodu62 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
My idea for non shooting AIs is because i kill the leader. They only lookat me but never shoot me. i think they don't receive the engage order normally send by the leader It would be nice to had a dofire if the enemy is near the ia (50m for example). -
Vcom AI V2.0 - AI Overhaul
mariodu62 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Enemy AI don't shoot at me but not at the beginning of the mission. I had this issue before and it's was in relation with fire. Still have issue with the closest function. 9:53:12 Error in expression <call VCOMAI_ClosestEnemy; _EnemyGroup = group _myNearestEnemy; if ((count (units> easy to repeat. With permament mission on dedicated server. Go to combat with ai and then leave the server. You'll see the flood by error in rpt. -
Vcom AI V2.0 - AI Overhaul
mariodu62 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
AI's stop firing.. As i remember there is a bug with fire function. should use forceweaponfire https://forums.bistudio.com/topic/172289-is-there-something-wrong-with-the-fire-command/?hl=dofire#entry2692206 -
Vcom AI V2.0 - AI Overhaul
mariodu62 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Move to covergroup can't use call function because of the sleep in the movetocover.sqf -
Vcom AI V2.0 - AI Overhaul
mariodu62 replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, error with the movetogroup.sqf init, because it isnot in the danger causes folder. Script VCOMAI\functions\DangerCauses\VCOMAI_MoveToCoverGroup.sqf not found. can i suggest you this check for the init file ? No script error with this method -
iniDBI - Save and Load data to the server or your local computer without databases!
mariodu62 replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ok works fine with seven but not with 8.1. i had to use the dll from wasteland github -
iniDBI - Save and Load data to the server or your local computer without databases!
mariodu62 replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi code34, Wich version is needed to make it work ? i have an issue on one server. The second one is working but have c++ 2005,2008,2010,2012 x84 and x64. The first one use 2010, x86 and x64 and it doesn't work