Jump to content

mariodu62

Member
  • Content Count

    386
  • Joined

  • Last visited

  • Medals

Community Reputation

3 Neutral

1 Follower

About mariodu62

  • Rank
    Staff Sergeant

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. mariodu62

    Bug canaddtovest

    Hi, My english is poor but there is a bug with the canadd function. it report false even if you can put some magazine in the vest. tested with "sapeur" in french and mk200. vest containing 2 handgun ammo and 2 handgrenades. put 1 mk200 band charger in the vest, no ammo in the mk200. try canaddtovest report is true. Put ammo in the mk200 and 1 in vest. try canaddtovest report is false. this function was working fine before. canadd is now buggy.
  2. First : If isdedicated is for server side. Not for client (player) _launcher = ["rhs_weap_M136_hp","rhs_weap_M136_hedp","rhs_weap_M136"]; if (SecondaryWeapon player in _launcher ) then { hint "Player sec weapon found"; };
  3. mariodu62

    File Patching

    thx Terox, it's the solution.
  4. mariodu62

    Path file error

    It's due to the new filepatching security policiy...
  5. mariodu62

    File Patching

    Thank you Dwarden, I have -Filepatching option in my startup parameters. will try -allowedFilePatching edited... Doesn't work... still need to allow for all clients in the server.cfg file and option -Filepatching Boring.....
  6. mariodu62

    File Patching

    isFilePatchingEnabled is true on server and false on my client and my HC and the option must be 2 in my server cfg if i want to load a sqf file on my server.
  7. mariodu62

    File Patching

    does this function affect the server ? As i read the filepatching is for client but i can't use loadfile with a sqf file from the server directory. To do a loadfile on the server i had to use option 2 of the allowedFilePatching. is it normal or i'm doing something wrong ?
  8. Hi, Sorry but what is -servermod ?
  9. mariodu62

    Vcom AI V2.0 - AI Overhaul

    My idea for non shooting AIs is because i kill the leader. They only lookat me but never shoot me. i think they don't receive the engage order normally send by the leader It would be nice to had a dofire if the enemy is near the ia (50m for example).
  10. mariodu62

    Vcom AI V2.0 - AI Overhaul

    Enemy AI don't shoot at me but not at the beginning of the mission. I had this issue before and it's was in relation with fire. Still have issue with the closest function. 9:53:12 Error in expression <call VCOMAI_ClosestEnemy; _EnemyGroup = group _myNearestEnemy; if ((count (units> easy to repeat. With permament mission on dedicated server. Go to combat with ai and then leave the server. You'll see the flood by error in rpt.
  11. mariodu62

    Vcom AI V2.0 - AI Overhaul

    AI's stop firing.. As i remember there is a bug with fire function. should use forceweaponfire https://forums.bistudio.com/topic/172289-is-there-something-wrong-with-the-fire-command/?hl=dofire#entry2692206
  12. mariodu62

    Vcom AI V2.0 - AI Overhaul

    Move to covergroup can't use call function because of the sleep in the movetocover.sqf
  13. mariodu62

    Vcom AI V2.0 - AI Overhaul

    Hi, error with the movetogroup.sqf init, because it isnot in the danger causes folder. Script VCOMAI\functions\DangerCauses\VCOMAI_MoveToCoverGroup.sqf not found. can i suggest you this check for the init file ? No script error with this method
  14. Ok works fine with seven but not with 8.1. i had to use the dll from wasteland github
  15. Hi code34, Wich version is needed to make it work ? i have an issue on one server. The second one is working but have c++ 2005,2008,2010,2012 x84 and x64. The first one use 2010, x86 and x64 and it doesn't work
×