Silv3rback 1 Posted December 18, 2014 Ya same here, i cant put any optics or attachments on except for muzzles Share this post Link to post Share on other sites
johnny-o-rama 34 Posted December 18, 2014 Check if you're running the JR config provided here and make sure you removed any older version. Did you ever throw any optional configs into the JR addons folder ? Then time to clean that up.If you still can't get it working, provide the RPT, it should reveal the issue. that's it dude! I still had the optional configs in ASDG attatchments and JR folders. now it works fine thanks a bunch!! but what is RPT by the way? Share this post Link to post Share on other sites
Robalo 465 Posted December 19, 2014 that's it dude! I still had the optional configs in ASDG attatchments and JR folders. now it works fine thanks a bunch!!but what is RPT by the way? https://community.bistudio.com/wiki/Crash_Files Glad you fixed it :) Share this post Link to post Share on other sites
vagrantauthor 174 Posted December 19, 2014 For those having issues with attachments - make sure your ASDG_JR is up to date. Mine was 0.8 and bringing it up to 0.11 (current version I believe) solved the issue for me. Share this post Link to post Share on other sites
jcae2798 132 Posted December 19, 2014 Noticed the issues with reloading the GL's also happens on vanilla weapons so its not related to this mod has some have mentioned. A sights will be nice (i'm assuming its a WIP). Other then that love that its back and love the new additions. Thanks Share this post Link to post Share on other sites
Tacti-Cool 10 Posted December 19, 2014 For those having issues with attachments - make sure your ASDG_JR is up to date. Mine was 0.8 and bringing it up to 0.11 (current version I believe) solved the issue for me. This worked Share this post Link to post Share on other sites
bagpiperguy 74 Posted December 19, 2014 Now.. when I use MCC's Virtual Arsenal and switch from the Mk-18 to my vest to add ammo it crashes my game. Anyone else having this issue or is it just isolated? Minus this issue great update :) Share this post Link to post Share on other sites
lennard 447 Posted December 19, 2014 I'm happy to see you're still very active Ardy. Thanks for the addon! Share this post Link to post Share on other sites
AL_ 10 Posted December 19, 2014 Hello, first of all, I want to thank you for this awesome weapons pack. The guns look great, sound great (aside of the default sounds with silencer :P ) and I am very glad to see the upgraded version of this addon, which we were used to use some time ago. I have though one silly request-is it somehow possible to move the point, where optics are being attached to the rifle, a little forward? Almost every optics (long range ones, ACOGs, aimpoints, ... eotech seems to be almost the only exception) collides with the ironsights in some way. I tried the FHQ optics and optics inside robert hammer's M4/16 pack. I am aware it's not an issue of this awesome addon itself, but if there would be a possibility to move the attachment point just a little bit forward, it would be great thank you :) Share this post Link to post Share on other sites
presidenthill 10 Posted December 20, 2014 Great update! Although I would like to point out some trouble I've run into regarding the sounds of the guns. I can definitely hear the new sounds of the unsuppressed rifles by lord jarhead (which are awesome)... Although, when I place a suppressor on any of the rifles, it just sounds like the vanilla Arma 3 suppressed rifles which are god awful. I've used all of the additional configs included with the download and I'm not sure as to what might be causing this to happen. Again, great update and I am very thankful to have some awesome looking 203 Block 2 variants. Share this post Link to post Share on other sites
blackwater13 14 Posted December 20, 2014 my jsrs config doesnt seem to work anymore. Is anyone else having this issue? This weapon pack is great with everything, just lacks the sounds in my opinion. Would be awesome with Toadie2ks animations too =D *hint hint* Share this post Link to post Share on other sites
FrankieD 10 Posted December 20, 2014 As happy and excited as I am to have this mod updated and lookin' beautiful as ever, I've found that the sounds aren't working for me. I can't hear anything other than impacts of a round hitting a wall and reloads, and that's pretty much it. I'm using Speed of Sound Pure instead of JSRS, so that might be the problem, but I'm not sure. Any suggestions? Share this post Link to post Share on other sites
blackwater13 14 Posted December 20, 2014 As happy and excited as I am to have this mod updated and lookin' beautiful as ever, I've found that the sounds aren't working for me. I can't hear anything other than impacts of a round hitting a wall and reloads, and that's pretty much it. I'm using Speed of Sound Pure instead of JSRS, so that might be the problem, but I'm not sure. Any suggestions? I reckon you need to remove any sound config for the mk18 pack. It seems he did change the sounds, therefore the sound compatibility configs wont work. I removed the JSRS config done my lukrup and it works, just the silencer sounds are not as pretty and no more indoor sounds like what JSRS provides.t Hopefully the sound config gets fixed too. Share this post Link to post Share on other sites
jcae2798 132 Posted December 21, 2014 I reckon you need to remove any sound config for the mk18 pack. It seems he did change the sounds, therefore the sound compatibility configs wont work. I removed the JSRS config done my lukrup and it works, just the silencer sounds are not as pretty and no more indoor sounds like what JSRS provides.t Hopefully the sound config gets fixed too. Guys, he mentioned he used some new configs for JSRS so just be patience until the new release of JSRS and i'm sure things will be awesome! For now stock sounds are OK Share this post Link to post Share on other sites
kgino1045 12 Posted December 21, 2014 Would be awesome with Toadie2ks animations too =D *hint hint* Seems good idea. Share this post Link to post Share on other sites
docb58 10 Posted December 22, 2014 The optics aren't working not sure if you know that already Share this post Link to post Share on other sites
-lordsoth- 15 Posted December 22, 2014 The optics aren't working not sure if you know that already Noticed the same today also. Share this post Link to post Share on other sites
DGeorge85 10 Posted December 22, 2014 Must be something on your guy's end. Vanilla attachments along with a host of 3rd party stuff is working fine here using most up to date ASDG JR and the optional configs supplied with this pack. Share this post Link to post Share on other sites
kgino1045 12 Posted December 22, 2014 Optic just work fine, try to update every community optic addons likse asdg or fhq. Share this post Link to post Share on other sites
jinougaf 11 Posted December 22, 2014 I' m now using CBAA3,AGM,ASDGJR,JSRS2.2,lKr_ammo,ASDGJM,FHQ and RH weapons with this mod,so far no problem to me and all the optics and attachments worked well on MK18s. As I'm using Ikr_Ammo I'm able to use the Mk262 mags from RH's weapons pack and without any problem,all mods seem work with each other just fine. Share this post Link to post Share on other sites
Montgomery 205 Posted December 22, 2014 (edited) Would you please consider making some of the weapons with the stock collapsed? For some reason no one ever creates weapons for ArmA with the stock collapsed, it is always partially extended. Please consider this. Edited January 16, 2015 by Montgomery Share this post Link to post Share on other sites
gatordev 219 Posted December 22, 2014 The optics aren't working not sure if you know that already I had the same problem last night until I found an old Joint Rails MK18 .cfg file hiding somewhere. The new version with the new JR config works perfect now. Ardy, thanks for the update. Great stuff. Share this post Link to post Share on other sites
coffeeshock 20 Posted December 23, 2014 They are way too shiny/glossy now, especially when in the shadows... I just checked the older version to make sure, they were looking fine before in 0.2 Share this post Link to post Share on other sites
kilo1-1 1 Posted December 24, 2014 They are way too shiny/glossy now, especially when in the shadows... I just checked the older version to make sure, they were looking fine before in 0.2 I can also confirm this. It is quite annoying to be in a completely dark environment and have the weapon have a bright reflective gloss to it. As you noted, the previous versions of the mod did not have this issue. Share this post Link to post Share on other sites
coffeeshock 20 Posted December 24, 2014 Yeah I always hated that glossy finish on those black MX rifles. And now it's on those beauties too :( I don't know much about modding... but I think this is related to the .rvmats and they are all new according to the dates in the time stamps, so they were changed I guess and the only way to fix this is simply to re-compile the models with the old .rvmats from 0.2 Share this post Link to post Share on other sites