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coffeeshock

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About coffeeshock

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  1. So I got beppe_goodoldrebels BlackOps weapon source pack and most of it works fine ingame, but one thing drives me crazy, most guns have a rail/mount that will be hidden without optics and show the mount with optics, this is how it works with the original pack since its release. The original model.cfg looks like this: But it won't unhide or show the mount no matter what, I've already tried countless other values but nothing happens accept that it will show up without optics but hide again with optics, when it should be the other way around. I don't get it. I also looked up many similar configs but none of them work, everything else in this config works just like the original release. So what is wrong here? Am I missing something?
  2. coffeeshock

    Black Ops Weapons 80's 90's

    Thank you for this release, it's still one of my favorite mods, really appreciate it! However the only thing that's not really working is the mounts when using optics, it will always be hidden permanently, so the mount won't show up with or without optics... this is how it looks in the model.cfg, everything else works fine; mags, bolt, sights etc...
  3. coffeeshock

    Arma 3 Photography : Questions and Comments

    @TactiCOOL_Screenshots What addon contains these SFW/L119s ?
  4. The new uniforms, gear and weapons (textures) look amazing. Anyway I just really hope you'll tune down the shinynees/reflectiveness of all the infantry armor and ARs to a less glossy and more matte and realistic finish like that of the OPCAN H3 marines for example, especially the MA5Cs in direct sunlight are ridiculously shiny, the Ma37 now has the same problem, but it was fine in the earlier version, where it wasn't too matte nor too shiny, just like the very first MA5 models back in the day.
  5. The new MA5 textures look good, but I just hope you'll also make them a bit less shiny/reflective (like the very first version iirc).
  6. coffeeshock

    US Forces 2000s

    I hope you can also make all the LWH and PASGTversions without the Peltor type headsets, which they didn't actually use with them (only with MICHs), the CUP helmets have the proper headsets from arma 2 iirc. Also shouldn't the mopp suits also have hoodies? Anyway great mod, it has become my favorite... thanks for all the hard work!
  7. coffeeshock

    US Forces 2000s

    It's more noticable on lower shadow settings, barely visible on ultra...
  8. coffeeshock

    US Forces 2000s

    Most of the helmets cause some weird shadows or shadow flickering on the neck and face since 0.28, when moving...
  9. coffeeshock

    Halo 3 Marine and Bravo-Kilos

    Are we going to see those beautiful marine models mit gloves in a future update?
  10. coffeeshock

    US Forces 2000s

    I'd love to finally see some good old AAV vests (FSBE) for old school recon marines etc in Arma... anyway thanks for this great addon, love it!
  11. coffeeshock

    Veteran mod (VTN) - announcement and WIP

    Any chance to see a top PEQ2 for the M4? Also the ejected shell casings (M4 and M16) are flying way too far and fast... maybe you can bring the memory point a bit closer to the gun.
  12. I see. Maybe you can simply (re)move a few mm in the middle where everything is almost even, near the trigger. And I was wrong about the spell casings anyway, they are just fine. However I noticed a small shadow bug, if you don't use any big vests you can see small "shadows" of the MA37 clipping through the shoulder.
  13. coffeeshock

    Visual Upgrade – Feedback

    When Arma 3 first came out, the lighting was okay, but I still prefered the arma 2 lighting... but damn this new lighting is absolutely horrible, too bright, "shiny" and "washed out"... it looks too "artificial", not like true warm sun light...
  14. Haven't played Arma 3 for a long long time, because of my old shitty computer... I finally got a new one and before I start manually checking all the different (new for me) mods manually, I'd like to know if there is a mod with an old school early 2000 era AAV vest out there...
  15. Thanks for the update, I love the complete MA37, looks almost like a direct port. HoweverI wish it would actually be shorter than the MA5s like it was in the Halo games, one reason why I don't like the MA5s is because they're too long for a bullpup imo. http://halo.wikia.com/wiki/MA37_Individual_Combat_Weapon_System Changes from MA5C ICWS in Halo 3 -The bullet counter on the HUD decreases column by column rather than row by row like in all previous games. -Shorter overall length. [...] Also the ejected shells fly too far/fast.
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