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About coffeeshock

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  1. coffeeshock

    DHI Battle Dress Uniforms

    I see, very interesting. I just remembered it being kinda "equal" in a previous version and assumed maybe something had changed with the 4k update. Thank you for the update and info. Anyway are the IBAs still planned? I think you teased them a few months ago iirc...
  2. coffeeshock

    JSRS SOUNDMOD - CE.19.0829

    Any chance for a re-upload of CE.19.0822? Or doesn anyone have a link? M16s, M4s etc (CUP) sounded much better before the latest update to CE.19.0829, especially suppressed fire finally had a realistic "echo" effect. EDIT: Yes, since the latest update, CUP M16s with JSRS support now sound like M203s, and suppressed fire is way to Hollywood-quiet again.
  3. coffeeshock

    DHI Battle Dress Uniforms

    Is it just me or are the new helmet woodland textures too dark compared to the rest of the uniforms? Does anyone have a dl link to version 1.11 or can upload it please?
  4. coffeeshock

    DHI Battle Dress Uniforms

    I prefer performance in A3. Your stuff is already the best as it is imo.
  5. So I got beppe_goodoldrebels BlackOps weapon source pack and most of it works fine ingame, but one thing drives me crazy, most guns have a rail/mount that will be hidden without optics and show the mount with optics, this is how it works with the original pack since its release. The original model.cfg looks like this: But it won't unhide or show the mount no matter what, I've already tried countless other values but nothing happens accept that it will show up without optics but hide again with optics, when it should be the other way around. I don't get it. I also looked up many similar configs but none of them work, everything else in this config works just like the original release. So what is wrong here? Am I missing something?
  6. coffeeshock

    Black Ops Weapons 80's 90's

    Thank you for this release, it's still one of my favorite mods, really appreciate it! However the only thing that's not really working is the mounts when using optics, it will always be hidden permanently, so the mount won't show up with or without optics... this is how it looks in the model.cfg, everything else works fine; mags, bolt, sights etc...
  7. coffeeshock

    Arma 3 Photography : Questions and Comments

    @TactiCOOL_Screenshots What addon contains these SFW/L119s ?
  8. The new uniforms, gear and weapons (textures) look amazing. Anyway I just really hope you'll tune down the shinynees/reflectiveness of all the infantry armor and ARs to a less glossy and more matte and realistic finish like that of the OPCAN H3 marines for example, especially the MA5Cs in direct sunlight are ridiculously shiny, the Ma37 now has the same problem, but it was fine in the earlier version, where it wasn't too matte nor too shiny, just like the very first MA5 models back in the day.
  9. The new MA5 textures look good, but I just hope you'll also make them a bit less shiny/reflective (like the very first version iirc).
  10. coffeeshock

    US Forces 2000s

    I hope you can also make all the LWH and PASGTversions without the Peltor type headsets, which they didn't actually use with them (only with MICHs), the CUP helmets have the proper headsets from arma 2 iirc. Also shouldn't the mopp suits also have hoodies? Anyway great mod, it has become my favorite... thanks for all the hard work!
  11. coffeeshock

    US Forces 2000s

    It's more noticable on lower shadow settings, barely visible on ultra...
  12. coffeeshock

    US Forces 2000s

    Most of the helmets cause some weird shadows or shadow flickering on the neck and face since 0.28, when moving...
  13. coffeeshock

    Halo 3 Marine and Bravo-Kilos

    Are we going to see those beautiful marine models mit gloves in a future update?
  14. coffeeshock

    US Forces 2000s

    I'd love to finally see some good old AAV vests (FSBE) for old school recon marines etc in Arma... anyway thanks for this great addon, love it!
  15. coffeeshock

    Veteran mod (VTN) - announcement and WIP

    Any chance to see a top PEQ2 for the M4? Also the ejected shell casings (M4 and M16) are flying way too far and fast... maybe you can bring the memory point a bit closer to the gun.