trickshady 55 Posted February 4, 2017 That terrain looks awesome thats some really good work definitely excited for the release of this Share this post Link to post Share on other sites
Greenberet40 136 Posted February 9, 2017 On direct now¡¡ IV Spanish ChampionShip of Simulation http://campeonato.ffaamod.es/#Multi_Streaming 1 Share this post Link to post Share on other sites
direone 3697 Posted February 9, 2017 The terrain, damn it is awesome! And the new buildings you have made give it a real middle eastern feeling, they are really detailed. It is something that i'm really wanting for when i read that for the lighting problems it will be abandoned was a really bad news, i'm really glad to see that is nearly ready (or maybe I'm wrong it's just that the title of the video is "final" so i guess that it is nearly finished) Share this post Link to post Share on other sites
NounoursssTed 10 Posted February 14, 2017 I have an error that prevents me from loading my mission on our server an idea ? 20:06:09 Warning Message: Script \ffaa_ar_zodiac\script\lightbar.sqf not found Share this post Link to post Share on other sites
HeroesandvillainsOS 1504 Posted February 16, 2017 Brilliant video for the terrain guys. Great job. I'm looking forward to getting a chance to experience it. You can tell a lot of love went into it, and really REALLY nice touch in the final shot. Share this post Link to post Share on other sites
madpat3 29 Posted February 26, 2017 I have a question for you guys, referring to the mission "liberation_chernarus_winter", that you made/ported. i'm trying to do that, too, but having an issue with the "invisible helipads" that lay all around on this map. so with these objects in the way, it is impossible to build an FOB, for you need object-free places in order to do that. how do i get around this issue? how did you do that? please, help me. Share this post Link to post Share on other sites
Mickyleitor 183 Posted February 27, 2017 11 hours ago, madpat3 said: I have a question for you guys, referring to the mission "liberation_chernarus_winter", that you made/ported. please, help me. We didn't make that mission. Unable to help you. Contact the mission maker of that mission to resolve your issue. 1 Share this post Link to post Share on other sites
Mercuri 0 Posted February 28, 2017 Un helicóptero del SAR estaría bien para próximas actualizaciones ;) Share this post Link to post Share on other sites
shrike88 43 Posted April 4, 2017 Greetings, I love the BAM! however seems like the interior lights are still extremely bright. Any plans to Reduce the Class Reflectors ambient or intensity ? Pretty unplayable on the inside of the BAM at night due to white out.. Not seen this addressed Thanks Shrike Share this post Link to post Share on other sites
Derek Thompson 176 Posted April 17, 2017 Hey, awesome mod ! The details, i'm thoroughly impressed. A few things tho, the lights on the B.A.M at night, damn thats bright, can barely see anything. The NASAMS, is there a way to load that back onto the truck? And a question, there are two canons on the sides of the BAM, Bushmaster ish guns. How do you use them? Or are they not functional? Anyways, great mod, love it! Share this post Link to post Share on other sites
Mickyleitor 183 Posted April 17, 2017 On 4/4/2017 at 9:10 PM, shrike88 said: I love the BAM! however seems like the interior lights are still extremely bright. 18 minutes ago, Derek Thompson said: A few things tho, the lights on the B.A.M at night, damn thats bright, can barely see anything. The issue with BAM's lights has been fixed in our dev version. 18 minutes ago, Derek Thompson said: The NASAMS, is there a way to load that back onto the truck? As you aren't allowed to "drive" the NASAMS Launcher, the only way to load it into the truck is via script. However with M250 NASAMS Launcher truck you should be able to load the launcher manually by an action into the back of the truck. 18 minutes ago, Derek Thompson said: How do you use them? Or are they not functional? Go to the Command bridge and get into the seats. Choose one of the Mk-38 guns (arrow left-right key) and select "Take control". Have fun. Share this post Link to post Share on other sites
Derek Thompson 176 Posted April 17, 2017 Thank you! I meant the Nasams truck ;) but i figured out how. About the guns, thanks! ;) Share this post Link to post Share on other sites
p_siddy 58 Posted April 21, 2017 You guys are such a tease! Share this post Link to post Share on other sites
Greenberet40 136 Posted April 22, 2017 http://ffaamod.es/lythium/ 15 Share this post Link to post Share on other sites
Foxone 1044 Posted April 22, 2017 I'm soo ready for Lythium!! Great work!! Share this post Link to post Share on other sites
fingolfin 1972 Posted April 22, 2017 Can't wait, it looks great! Share this post Link to post Share on other sites
wsxcgy 1960 Posted April 23, 2017 Its huge, mountainous, and has some decent sized settlements. Looks like it could be the Clafgan 2.0. Can't wait! Share this post Link to post Share on other sites
Foxone 1044 Posted April 23, 2017 Looks soo big, can't wait!! Share this post Link to post Share on other sites
p_siddy 58 Posted April 23, 2017 Omg! Looks so good! Cant wait! Share this post Link to post Share on other sites
Bitesrad 481 Posted April 23, 2017 Wow, release is really close. Finally something to replace all the older Afghanistan maps :D 2 Share this post Link to post Share on other sites
BroBeans. 279 Posted April 24, 2017 looks like a lot of terrain to explore, can't wait Share this post Link to post Share on other sites
classic 38 Posted April 24, 2017 That it interesting Share this post Link to post Share on other sites
ineptaphid 6413 Posted April 24, 2017 Anyone else having a problem with the workshop version of FFAA? It throws up an error, and all the soldiers spawn with no weapons. No weapons in the arsenal either. Vehicles seem okay though.. New map looks awesome! Share this post Link to post Share on other sites
FFAAMOD 177 Posted April 25, 2017 Hi guys, After 3 years of development, we are pleased to present our beloved map "Lythium". Description The map replicate the tribal areas of Afghanistan, crossed by a large valley that runs over the map. You will find two main cities, aside from the villages or smaller towns, both oriented on north and south of the map with their respective airfields. The map name comes from the main route linking those two provinces in which all the operating of the Spanish armed forces in Afghanistan took place between 2002-2015 to secure the route between Badghis and Bala Murghad. Technical Details GRID: 2048X2048 Cell size: 10 Meters Terrain size: 20480x20480 (400 Km²) Sat Mask: 10240x10240 Satelital Image resolution: 20480x20480 Number of objects: 1.171.028 Additional requirements: JBAD buildings Characteristics Two airports with ther respective bases located at North and South. The main base "Regimiento44" has it's own training camp. Four towns at Northwest, Southeast and South where you can enjoy as well. Five main valleys all around the map. Road network interconnected throughout the map. Three little FOBs located into the North and central zone. Many small rural areas and villages spread over several points of the map. And many things to be discovered... Credits and Thanks to: Spoiler Bushlurker for the support (in memmorial), rest in peace bro. Fabio_chavez for his help with the lighting system (I know it was a nightmare...) M1lkm8n & Smokedog for the Jbad Buildings. FFAA MOD Team : LOBO - 3D MODELER /TEXTURES MICKY -TECHNICAL ARTIST IBAN - 3D MODELER PELOTON- SENIOR PROGRAMMER CROW - PROGRAMMER ABI- ADVANCED PROGRAMMER BENAMAINA -COMMUNITY MANAGER SUPPORTERS : Romell Vulcan Martin DOWNLOAD LINK Reporting bugs : We have set up a new proyect inside out current feedback tracker specifically for Lythium HERE. Enjoy it! As many (Trust me, MANY) hours have been taken to finally release this map. 16 Share this post Link to post Share on other sites