BIS_Adam 24 Posted August 11, 2015 Is there a ticket anywhere for pressing LCTRL (or movement modifier) causing you to zoom out? Right over here kind sir :) http://feedback.arma3.com/view.php?id=24024 Share this post Link to post Share on other sites
BIS_Adam 24 Posted August 11, 2015 No. On another topic, raising and lowering your weapon while moving is mostly broken in Dev build (works fine in 1.48 Stable). How exactly? Share this post Link to post Share on other sites
en3x 209 Posted August 11, 2015 How exactly? Repro arma 3 vannila dev branch (latest - todays) Load VR Pick riflemen Preview 3rd person Start moving and don't let go Switch multiple times to lower gun and raising [soldier will stop] [soldier will mistep] [soldier will lower and raise gun quickly] Share this post Link to post Share on other sites
BIS_Adam 24 Posted August 11, 2015 Repro arma 3 vannila dev branch (latest - todays) Load VR Pick riflemen Preview 3rd person Start moving and don't let go Switch multiple times to lower gun and raising [soldier will stop] [soldier will mistep] [soldier will lower and raise gun quickly] Thanks, the issue has been processed and is scheduled for a fix! Share this post Link to post Share on other sites
en3x 209 Posted August 11, 2015 Happy to help. The bug forces software to adapt.Evolve into something new because of it.Work around it or work throught it.No matterwhat it changes.It becomes something new.The next version, the inevitable upgrade.-Elliot Anderson Mr robot series is pretty good! Share this post Link to post Share on other sites
2nd ranger 282 Posted August 11, 2015 Tweaked: Volume of launcher locking sounds increased Good god, why Share this post Link to post Share on other sites
Fushko 59 Posted August 11, 2015 Good god, why Please tell me they meant "decreased". What in the fuck. Everyone and their mother has complained that the launcher lock-on sounds are loud as heck. And what do they do? Increase the volume even more? I'm struggling to believe this wasn't a mistake. Share this post Link to post Share on other sites
x3kj 1247 Posted August 11, 2015 Please tell me they meant "decreased". What in the fuck. Everyone and their mother has complained that the launcher lock-on sounds are loud as heck. And what do they do? Increase the volume even more? I'm struggling to believe this wasn't a mistake. They heard about the complaints that it's not loud enough and did not even investigate, which is the actual reason why it's not loud enough... http://feedback.arma3.com/view.php?id=20904 Share this post Link to post Share on other sites
strangere 2 Posted August 12, 2015 In SITREP you wrote that we should test any movement exploits, so i want to point out these tickets that are marked as resolved but are not fixed in 1.48 nor in Dev. Branchhttp://feedback.arma3.com/view.php?id=19487http://feedback.arma3.com/view.php?id=18947edit. Today's changelog fixed it.. Good job.Also these fixes were in Dev. Branch before 1.48 update but were not included in Stable. Can we expect them in next update?Improved: Cars are no longer prone to explosions from small arms fire. Explosive shells & devices are now required to blow up cars.Fixed: Getting out of vehicles no longer resets fire mode Share this post Link to post Share on other sites
cyruz 103 Posted August 12, 2015 Right over here kind sir :) http://feedback.arma3.com/view.php?id=24024 Thanks :) Share this post Link to post Share on other sites
DnA 5156 Posted August 12, 2015 Also these fixes were in Dev. Branch before 1.48 update but were not included in Stable. Can we expect them in next update? Sometimes internal confusion arises as to what changes have made it to the update snapshot, and the wrong change log entries get published. In most cases you can expect such missing fixes or improvements to get hovered up by the update after that indeed. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted August 12, 2015 Curious... What happened to that awesome attempt at a WIP walking animation? https://www.youtube.com/watch?v=l8NQjiX0r5E It needed to look a bit more natural, it looked like stepping over rocks or a gap, but other than that, a bit of polishing, it would be pretty awesome. Share this post Link to post Share on other sites
en3x 209 Posted August 12, 2015 Agreed.Animators were pulled to different project that's why that set of animations were only temporary there. Can't wait till they continue their work.The way gun moves left and right as he runs is pretty sweet. Share this post Link to post Share on other sites
machineabuse 11 Posted August 13, 2015 The new walk anim was a nice improvement. Felt more contextually versatile. The only tweak I think it needed was a shorter gait. The step seemed unnaturally far. Share this post Link to post Share on other sites
DnA 5156 Posted August 13, 2015 Curious... What happened to that awesome attempt at a WIP walking animation? Tweaking this animation is not canceled, only post-poned. 3 Share this post Link to post Share on other sites
Alwarren 2767 Posted August 13, 2015 Tweaking this animation is not canceled, only post-poned. Speaking of which, I recently saw a video of "Ghost Recon Wildlands", and thought that the animations walking up/down hills looked very natural in this game. In Arma 3 they just switch to slower walking speed (and combined with the casual stance when walking, this looks rather weird). Are there any plans to introduce something similar in Arma? (for reference I am talking about this https://youtu.be/Hg5n8mAgTKo?t=14 ) Share this post Link to post Share on other sites
x3kj 1247 Posted August 13, 2015 it only works downhill, only when not trying to fire, and only for steep hills. Not worth it. Share this post Link to post Share on other sites
Alwarren 2767 Posted August 13, 2015 it only works downhill, only when not trying to fire, and only for steep hills. Not worth it. Most of the movement in Arma is very robotic. I'm happy that a lot of this has been corrected in Arma 3 (custom reloads, custom get in / get out anims), but please speak only for yourself when you say something "isn't worth it" Share this post Link to post Share on other sites
DancZer 65 Posted August 13, 2015 Most of the movement in Arma is very robotic. I'm happy that a lot of this has been corrected in Arma 3 (custom reloads, custom get in / get out anims), but please speak only for yourself when you say something "isn't worth it" I think he mean isn't worth it now. There are lot of major issues in the game which should have higher priorities. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted August 13, 2015 There's actually something that should be worked on, in recent game sessions, i found my team mates really getting pissed off over third person view. There are some people who have actually mastered shooting over the slightest hill, or bump in terrain and such, using 3rd person view. So, i'm curious as to if you guys would ever work on tweaking it to something more like Dead-fast's third person view, where it's still there, but it doesn't allow you to look over and around walls as easily. You can still monitor your body and situation as 3rd person was intended for, but it's less cheaty. Would you guys ever tweak 3rd person to better fit the look, and gameplay of Arma 3? Share this post Link to post Share on other sites
SilentSpike 84 Posted August 13, 2015 There's actually something that should be worked on, in recent game sessions, i found my team mates really getting pissed off over third person view. There are some people who have actually mastered shooting over the slightest hill, or bump in terrain and such, using 3rd person view. So, i'm curious as to if you guys would ever work on tweaking it to something more like Dead-fast's third person view, where it's still there, but it doesn't allow you to look over and around walls as easily. You can still monitor your body and situation as 3rd person was intended for, but it's less cheaty. Would you guys ever tweak 3rd person to better fit the look, and gameplay of Arma 3? I would definitely like to see a more flexible method (such as a script command :ph34r:) of enabling/disabling 3rd person view. Though I wouldn't get my hopes up that the actual camera behaviour will change. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted August 13, 2015 I would definitely like to see a more flexible method (such as a script command :ph34r:) of enabling/disabling 3rd person view. Though I wouldn't get my hopes up that the actual camera behaviour will change. I'm not really looking to see if BIS would make a script to enable/disable in that manner, it can already be done, disabling, and enabling. What i mean, is changing the Camera, yes. But it's not impossible to improve the 3rd person view. It's been the same for ages, and no matter what you do, it always gets exploited for example, looking over hills, walls, and around buildings. And believe me, it has a profound impact on gaming, in a negative way. You can sit around staring over and around things for hours before you see an enemy make a move. IT works both ways. It does make game-play stale in a way. If we got rid of this ability to look over/around things, it would fix a lot of problems, and the staleness of the exploits. In other words, you would have to actually have to expose more of yourself in order to get a view on things, but you'd stil be able to look at your character. Just not over and around walls or terrain. Example of that http://i.ytimg.com/vi/wqVb64F8ozo/hqdefault.jpg Share this post Link to post Share on other sites
SilentSpike 84 Posted August 13, 2015 Basically you want shoulder view :) Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted August 13, 2015 Basically you want shoulder view :) Hehe, well, just a less exploitable FOV in 3rd person. Just something that's still Arma, but, better. An improvement over previous iterations. =D Share this post Link to post Share on other sites
DnA 5156 Posted August 14, 2015 Speaking of which, I recently saw a video of "Ghost Recon Wildlands", and thought that the animations walking up/down hills looked very natural in this game. In Arma 3 they just switch to slower walking speed (and combined with the casual stance when walking, this looks rather weird). Are there any plans to introduce something similar in Arma? There are no such plans for Arma 3. We're reaching the limits of our animation tech (some would say we've breached them a while ago ;)). While we do still plan some animation work and tweaks, they are very costly due to the limitations we have to work around. The Enfusion engine seeks to take animations forward a lot, but it's not going to be used wholly in Arma 3. Share this post Link to post Share on other sites