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About strangere

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    Lance Corporal
  1. I thought that was already added. So does Tanoa objects have Geometric occluders?
  2. 1.63.136688 Hey guys, got bug report. Did Not made ticket yet probably later when i have time. Some trees, even when you are close to them (not completely next to them you need to be like 80 meters away), completely disappeared yet from different angle they just change lods, example on pics. Anyway, i know that you are working on better rendering and lods so maybe you already know about this or it's issue with occluding. Tress and soldier behind them http://i.imgur.com/ALt8vwB.jpg Tress disappeared and soldier is visible http://i.imgur.com/Em6ejuB.jpg Same trees from different angle http://i.imgur.com/kWF2U2S.jpg
  3. It was advertised year ago when Tanoa was announced that there will be non-enterable buildings mainly for two reasons. 1.Performance. Enterable buildings are much more performance heavy resoulting in less fps. 2.Time. Enterable buildings take much more time to make. Remember Altis how all towns are made of 5 buildings.
  4. strangere

    Tanoa discussion (Dev-Branch)

    No. This was Tanoa only. Units, weapons and vehicles will come later.
  5. strangere

    Tanoa discussion (Dev-Branch)

    It was already stated problem is on steam side. Btw. How do you know its little problem? You dont even know what the problem is...
  6. strangere

    Tanoa discussion (Dev-Branch)

    Are you serious? All this was advertised months ago.... As for building most of them are hybrid between nonenterable and enterable(means some part of building is enterable and some part is not). Edit. there are also completely enterable buildings
  7. strangere

    Tanoa discussion (Dev-Branch)

    We already knew that tanoa will be smaller than Altis. Not to mention all expansion terrains in previous Arma games were smaller then main game terrains...
  8. strangere

    Arma4 or merging new tech into Arma 3 platform ?

    He wrote Geometric occluders not clouds.
  9. strangere

    Soldier protection (dev branch)

    Is it correct to assume that these changes will appear after 1.50?
  10. In SITREP you wrote that we should test any movement exploits, so i want to point out these tickets that are marked as resolved but are not fixed in 1.48 nor in Dev. Branch http://feedback.arma3.com/view.php?id=19487 http://feedback.arma3.com/view.php?id=18947 edit. Today's changelog fixed it.. Good job. Also these fixes were in Dev. Branch before 1.48 update but were not included in Stable. Can we expect them in next update? Improved: Cars are no longer prone to explosions from small arms fire. Explosive shells & devices are now required to blow up cars. Fixed: Getting out of vehicles no longer resets fire mode
  11. Ok, i have found these fixes in Development branch changelog, but cant find them in Stable branch changelog. Are they actually in stable branch? If not, will they be added in next update? Fixed: Getting out of vehicles no longer resets fire mode. This is not fixed in 1.48 Improved: Cars are no longer prone to explosions from small arms fire. Explosive shells & devices are now required to blow up cars Tweaked: Rotation (changed axis)
  12. Seems like Ponds are working on Dev branch. Link to
  13. I don´t see problem with these vests. Vests like these are pretty common already, in 2025 heavier protection of soldiers could be norm. Just for example this vest wants ACR as standard. http://www.armadninoviny.cz/domains/0023-armadninoviny_cz/useruploads/images/fenix_protector_combat.jpg http://www.armadninoviny.cz/domains/0023-armadninoviny_cz/useruploads/images/vystava_future_forces_11.jpg Not to mention last year russians started buying Ratnik komplet for shooter, paratroopers, operation of portable rocket launchers, machine gunners, driver or explorers. http://www.armadninoviny.cz/domains/0023-armadninoviny_cz/useruploads/images/rusky_vojak_budoucnosti.jpg
  14. strangere

    Development Blog & Reveals

    Hmm, noticed that the MAR-10 have rail system on the end of gun. Wonder if there's going to be some new attachments that would utilize it.
  15. By your logic Arma 2 was never finished becouse stuff like "when you crawl near walls your char will stand up" is still there. The problem with characters twitching after getting hit is much more complicated. Dev. already said that they tried ragdoll char. after getting hit but it was so glitchy that it couldn't be used..