Jump to content

strangere

Member
  • Content Count

    59
  • Joined

  • Last visited

  • Medals

Everything posted by strangere

  1. I thought that was already added. So does Tanoa objects have Geometric occluders?
  2. 1.63.136688 Hey guys, got bug report. Did Not made ticket yet probably later when i have time. Some trees, even when you are close to them (not completely next to them you need to be like 80 meters away), completely disappeared yet from different angle they just change lods, example on pics. Anyway, i know that you are working on better rendering and lods so maybe you already know about this or it's issue with occluding. Tress and soldier behind them http://i.imgur.com/ALt8vwB.jpg Tress disappeared and soldier is visible http://i.imgur.com/Em6ejuB.jpg Same trees from different angle http://i.imgur.com/kWF2U2S.jpg
  3. It was advertised year ago when Tanoa was announced that there will be non-enterable buildings mainly for two reasons. 1.Performance. Enterable buildings are much more performance heavy resoulting in less fps. 2.Time. Enterable buildings take much more time to make. Remember Altis how all towns are made of 5 buildings.
  4. strangere

    Tanoa discussion (Dev-Branch)

    No. This was Tanoa only. Units, weapons and vehicles will come later.
  5. strangere

    Tanoa discussion (Dev-Branch)

    It was already stated problem is on steam side. Btw. How do you know its little problem? You dont even know what the problem is...
  6. strangere

    Tanoa discussion (Dev-Branch)

    Are you serious? All this was advertised months ago.... As for building most of them are hybrid between nonenterable and enterable(means some part of building is enterable and some part is not). Edit. there are also completely enterable buildings
  7. strangere

    Tanoa discussion (Dev-Branch)

    We already knew that tanoa will be smaller than Altis. Not to mention all expansion terrains in previous Arma games were smaller then main game terrains...
  8. strangere

    Arma4 or merging new tech into Arma 3 platform ?

    He wrote Geometric occluders not clouds.
  9. strangere

    Soldier protection (dev branch)

    Is it correct to assume that these changes will appear after 1.50?
  10. In SITREP you wrote that we should test any movement exploits, so i want to point out these tickets that are marked as resolved but are not fixed in 1.48 nor in Dev. Branch http://feedback.arma3.com/view.php?id=19487 http://feedback.arma3.com/view.php?id=18947 edit. Today's changelog fixed it.. Good job. Also these fixes were in Dev. Branch before 1.48 update but were not included in Stable. Can we expect them in next update? Improved: Cars are no longer prone to explosions from small arms fire. Explosive shells & devices are now required to blow up cars. Fixed: Getting out of vehicles no longer resets fire mode
  11. Ok, i have found these fixes in Development branch changelog, but cant find them in Stable branch changelog. Are they actually in stable branch? If not, will they be added in next update? Fixed: Getting out of vehicles no longer resets fire mode. This is not fixed in 1.48 Improved: Cars are no longer prone to explosions from small arms fire. Explosive shells & devices are now required to blow up cars Tweaked: Rotation (changed axis)
  12. Seems like Ponds are working on Dev branch. Link to
  13. I don´t see problem with these vests. Vests like these are pretty common already, in 2025 heavier protection of soldiers could be norm. Just for example this vest wants ACR as standard. http://www.armadninoviny.cz/domains/0023-armadninoviny_cz/useruploads/images/fenix_protector_combat.jpg http://www.armadninoviny.cz/domains/0023-armadninoviny_cz/useruploads/images/vystava_future_forces_11.jpg Not to mention last year russians started buying Ratnik komplet for shooter, paratroopers, operation of portable rocket launchers, machine gunners, driver or explorers. http://www.armadninoviny.cz/domains/0023-armadninoviny_cz/useruploads/images/rusky_vojak_budoucnosti.jpg
  14. strangere

    Development Blog & Reveals

    Hmm, noticed that the MAR-10 have rail system on the end of gun. Wonder if there's going to be some new attachments that would utilize it.
  15. By your logic Arma 2 was never finished becouse stuff like "when you crawl near walls your char will stand up" is still there. The problem with characters twitching after getting hit is much more complicated. Dev. already said that they tried ragdoll char. after getting hit but it was so glitchy that it couldn't be used..
  16. strangere

    Arma 3 Server monetization

    Here: http://i.imgur.com/Cfhtokv.png He changed it after people started pointing it out...
  17. strangere

    Arma Neither This Or That Nor One Or The Other

    Ok are you serious? "pressing 'Q' to initiate the start-up of a multi million dollar aircraft is Battlefield territory." Did you know thats the same as it was in OFP, Arma 1 and Arma2? In OFP you also started engine of heli or plane whit "Q". OFP came before battlefield in 2001. Anyway if you look on most recent changes or additions to Arma 3 you have: AFM - more realistic flight model. Don't see how that's losing its original roots or leaning more towards the arcade gameplay. Firing from vehicle - one of the most wanted features since Ofp. Sling loading - again don't see how thats losing its original roots or leaning more towards the arcade gameplay. Not ot mention we just got info that Bipods will be introduced and thats another feature that has been asked since OFP... And how is this different in Arma 3 compared to Arma 2 or 1? Basic flight model is pretty much the same across these three games. Of course there are some differences, but in terms of difficulty its exactly the same. Both for helicopters nad planes. Only thing that has changed is the new flight model in arma 3 for helis. So how exactly BI leaning more towards the arcade gameplay. Someone didn't play Arma 3 in long while. You probably missed the huge outcry that the fatigue system caused.
  18. strangere

    Development Blog & Reveals

    Just want to point this out before somebody starts with "only 7 new weapons and bipods?"
  19. I think that Arma team is trying, but it seem that BIS "HQ" (as i would call it), still didn't wake up from Dayz craze... Question is how long the money will be there? From what i heard Dayz community is very dissatisfied with dayz. So it's possible some better game will come out and the money will be gone.
  20. I generally get less desync in 1.36. 1.34 was crazy desync for me so whatever they did helped. At least in my experience. Btw. can something be done about vehicles exploding from collision damage? I know there was discussion about in, but did dev ever commented on it? If fuel gets damaged (is red) vehicle explodes, so could it be done that collision damage doesn't affect fuel? If you crash in high speed you break engine and wheels, fuel damage is not necessary. I guess it could be weird for somebody that fuel doesn't get damaged from crash, but it's better than vehicles constantly exploding from crashing into fences. Maybe it deeper problem, but i wish something would be done about it.
  21. strangere

    FPS decreased (more)

    1.36 was improvement for me. I get around 5 FPS more in MP not sure about SP but i dont get less FPS...
  22. strangere

    Performance is bad again, BIS enable us to help you

    Are you serious? They are testing new stuff right now http://forums.bistudio.com/showthread.php?183653-Arma-3-%28release-candidate%29-1-36-128482-stress-test-MP-%28MultiPlayer%29&p=2829507#post2829507
  23. strangere

    New Chernarus Perspective?

    Not sure about that. I can see krasnostav but can't see Novodmitrovsk which is north of Krasno on the north edge of map...
  24. strangere

    New Chernarus Perspective?

    Could be just some Android game from the guys that made Arma tactics. Anyway, for free and Bi store exlusive it's probably nothing big. Really wouldn't expect anything special. "Experience zombie filled Chernarus from a brand new perspective!" This is probably just marketing. Could be Sp, co op, PvE mission for Arma 3 on Chernarus against zombies, but it's marketed as exclusive for Bi store and not as update.
  25. strangere

    AI Discussion (dev branch)

    And where did you get that? No advertising speeks of Arma as military simulator nor devs....
×