vegeta897 13 Posted April 21, 2014 To collaborate so he could find out more quickly whether the bug is in his code or a bug with dev branch? If time is the concern, I would argue that more time would be wasted by people investigating a bug reported here that doesn't belong than if the user himself investigated his own mod's problems beforehand. Share this post Link to post Share on other sites
JamesSaga 1 Posted April 22, 2014 Can anyone test if they get blown over when firing the static GMG 20mm raised? Disabled all mods testing on Dev version as of 22/04/ Share this post Link to post Share on other sites
doc_no1UK 10 Posted April 22, 2014 Yup im landing on my ass after pressing fire all time no mods latest dev 22\04\2014 Share this post Link to post Share on other sites
tpw 2315 Posted April 22, 2014 I've noticed a pretty severe animation bug with the latest dev release, which results in horrible weapon sway issues when walking/combat pace with a raised weapon. It kicks in after a few minutes, and nothing fixes it except restarting the mission. No mods. It looks like the frequency and amplitude of the weapon sway are both increased. Unaffected: https://dl.dropboxusercontent.com/u/481663/pix/unaffected.mkv After a few minutes: https://dl.dropboxusercontent.com/u/481663/pix/affected.mkv Share this post Link to post Share on other sites
valnwt 11 Posted April 22, 2014 Confirmed, let's see if it's fixed with today's patch. If not I'll report it on feedback tracker. Share this post Link to post Share on other sites
danil-ch 165 Posted April 22, 2014 I've noticed a pretty severe animation bug with the latest dev release, which results in horrible weapon sway issues when walking/combat pace with a raised weapon. It kicks in after a few minutes, and nothing fixes it except restarting the mission. No mods. It looks like the frequency and amplitude of the weapon sway are both increased. It looks like BIS wanted that weapon sway was more affected by fatigue. But they seems to overdone it. Share this post Link to post Share on other sites
Tankbuster 1746 Posted April 22, 2014 Confirmed, let's see if it's fixed with today's patch. If not I'll report it on feedback tracker. There's no patch today, it's a public holiday in CZ. Share this post Link to post Share on other sites
Mr. Charles 22 Posted April 22, 2014 There's no patch today, it's a public holiday in CZ. Naw, that was yesterday m8: 21st Share this post Link to post Share on other sites
Bouben 3 Posted April 22, 2014 I have decided to create a new thread for this bug as it was reported a long time ago on the tracker and there is still not satisfying progress in the debug. I would appreciate your help in debugging this as this is a major AI issue but seems quite complicated to understand what is exactly happening. I would also very much appreciate anyone with scripting skills that would be able (and kind enough) to create a more exact and analytical repro-mission based on the findings in the ticket. Here is the ticket. All info is in the enclosed ticket. My repro-mission too. Thank you. Share this post Link to post Share on other sites
valnwt 11 Posted April 22, 2014 I've noticed a pretty severe animation bug with the latest dev release, which results in horrible weapon sway issues when walking/combat pace with a raised weapon. It kicks in after a few minutes, and nothing fixes it except restarting the mission. No mods. It looks like the frequency and amplitude of the weapon sway are both increased.Unaffected: https://dl.dropboxusercontent.com/u/481663/pix/unaffected.mkv After a few minutes: https://dl.dropboxusercontent.com/u/481663/pix/affected.mkv Issue still present in today's build, http://feedback.arma3.com/view.php?id=18544 Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted April 22, 2014 Wasnt there a "workaround" for the PhysX86.dll crash? I slowly are a little bit "pissed" about the neverending story with issues i have with this game (sorry, no offense) Share this post Link to post Share on other sites
Dwarden 1125 Posted April 22, 2014 Wasnt there a "workaround" for the PhysX86.dll crash? I slowly are a little bit "pissed" about the neverending story with issues i have with this game (sorry, no offense) you shall realize that ANY physx86.dll crash will look for you same, while it's completely different to the one(s) fixed long time ago ... Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted April 22, 2014 Ok, so what i shall do now? I deleted the File and through STEAM i go to validating game cache so steam redownloaded a new PhysX86.dll but it still crashes Share this post Link to post Share on other sites
valnwt 11 Posted April 22, 2014 (edited) In other news, the AH-9 Pawnee has got new tracers + a rather funny bug in todays build. :p http://steamcommunity.com/sharedfiles/filedetails/?id=252054254 Edited April 22, 2014 by DanielV Share this post Link to post Share on other sites
kuIoodporny 45 Posted April 22, 2014 In other news, the AH-9 Pawnee has got new tracers + a rather funny bug in todays build. :p What kind of bug? (yes I know it's one of funny ones, but I'm not certain about other specifics?) Share this post Link to post Share on other sites
valnwt 11 Posted April 22, 2014 (edited) The "funny" bug i thought of was the incorrect particle effect, sometimes you get the rocket particle effect when the round hit the ground. Also, the force from the minigun that moves the heli, is that new for this build to? Edit: Seems like the above bug only happens at close distance. Edited April 22, 2014 by DanielV Share this post Link to post Share on other sites
Westonsammy 1 Posted April 22, 2014 Added: It's now possible to change a MOVE waypoint to a different type in its attributes. Available are GET OUT, UNLOAD, TRANSPORT UNLOAD, LAND and FIRE MISSION. :yay::yay::yay::yay::yay: Nice to finally see this, much appreciated BI, keep the Zeus improvements coming! Share this post Link to post Share on other sites
tpw 2315 Posted April 23, 2014 Breathing sounds = back :) Ridiculous raised weapon sway when slightly fatigued = still here :( <= I hope this is something that will be worked on with the ongoing fatigue rejigging. Share this post Link to post Share on other sites
ghostone 13 Posted April 23, 2014 Currently seen weapon sway is untweaked engine technology that will be disabled until properly tweaked and explained. Apologies for the inconvenience. Share this post Link to post Share on other sites
tpw 2315 Posted April 23, 2014 Currently seen weapon sway is untweaked engine technology that will be disabled until properly tweaked and explained. Apologies for the inconvenience. No need to apologise, it is the dev build after all. I'm glad it's all being worked on. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted April 23, 2014 (edited) Would it be possible to tweak prone shooting? Not sure if anyone does it, but resting the mag on the floor and firing, making the gun exceptionally stable? Just a thought. Edited April 23, 2014 by DarkSideSixOfficial Share this post Link to post Share on other sites
2nd ranger 282 Posted April 23, 2014 Not to be like OMG REALISM, but in reality you wouldn't want to rest your magazine on anything because that could cause malfunctions. Share this post Link to post Share on other sites
SG_Smokintodd 0 Posted April 23, 2014 From 4/23 dev branch update: "•Crash hotfix" Can we get more details on this? Share this post Link to post Share on other sites
doc_no1UK 10 Posted April 23, 2014 Can anyone test if they get blown over when firing the static GMG 20mm raised?Disabled all mods testing on Dev version as of 22/04/ James Its working now after todays dev update 23\04\2014 Share this post Link to post Share on other sites
Furret 0 Posted April 23, 2014 From 4/23 dev branch update:"•Crash hotfix" Can we get more details on this? It could be a crash that's reproducible on stable and BI don't want to tell everyone how to do it. Share this post Link to post Share on other sites