TSAndrey 1 Posted May 31, 2013 Seems to be a crumbling building is not so dangerous. :D Vote http://feedback.arma3.com/view.php?id=6511 if you want this to be fixed. And something else. No target command appear twice. http://img811.imageshack.us/img811/2210/arma32013052922514125.jpg (161 kB) http://feedback.arma3.com/view.php?id=8888 Even worse is when already collapsed buildings make you take damage because you are standing near them. This especially applies to vehicle wrecks and needs to be fixed ASAP Share this post Link to post Share on other sites
Tankbuster 1744 Posted May 31, 2013 5 inventory bugs with full repro in one ticket: http://feedback.arma3.com/view.php?id=8937 Please vote it up. voted. Share this post Link to post Share on other sites
DimikYoo 10 Posted May 31, 2013 I'm making my own game and I have a question: how do they make a script that DOES NOT allow cartridges to move around magazines? For example, if you reload gun with non-empty magazine, you will receive it later. Share this post Link to post Share on other sites
jw custom 56 Posted May 31, 2013 Even worse is when already collapsed buildings make you take damage because you are standing near them. This especially applies to vehicle wrecks and needs to be fixed ASAP Are you talking about burning wrecks? if so that damage was because of the fire, it was a bit extreme at one point but i think it has been nerfed down(?). Share this post Link to post Share on other sites
TSAndrey 1 Posted May 31, 2013 Are you talking about burning wrecks? if so that damage was because of the fire, it was a bit extreme at one point but i think it has been nerfed down(?). I'm talking about the bug when it damages you after the fire extinguished Share this post Link to post Share on other sites
gossamersolid 155 Posted May 31, 2013 (edited) I'm making my own game and I have a question: how do they make a script that DOES NOT allow cartridges to move around magazines? For example, if you reload gun with non-empty magazine, you will receive it later. I have no clue what this question has to do with the development branch of ArmA. If you are working with an Object-Oriented language, the magazines would be an instance of some sort of magazine class. The class would have a field of int being the ammo count in the magazine. Whatever your language may be, write some sort of accessor on the magazine so you can get that field: //this is a stub, obviously public class Magazine { private int ammocount = 30; public int getAmmoCount() { return ammocount; } } Edited May 31, 2013 by GossamerSolid Share this post Link to post Share on other sites
bigpickle 0 Posted May 31, 2013 5 inventory bugs with full repro in one ticket: http://feedback.arma3.com/view.php?id=8937 Please vote it up. Voted also Share this post Link to post Share on other sites
joschaap 1 Posted May 31, 2013 (edited) is there going to be another DEV branch update today? or are you all too busy prepping for this weekend? :) *edit* damn ninja's.. 487MB update.. that isnt just a stanceindicator :D Edited May 31, 2013 by JoSchaap Share this post Link to post Share on other sites
DnA 5143 Posted May 31, 2013 Its textures are rather high-resolution ;) Share this post Link to post Share on other sites
Maio 293 Posted May 31, 2013 (edited) A sound plays when you select list or menu items. Edited May 31, 2013 by Maio Share this post Link to post Share on other sites
Mr. Charles 22 Posted May 31, 2013 I don't see a stance indicator :( Share this post Link to post Share on other sites
m0nkm0nk 0 Posted May 31, 2013 I don't see a stance indicator :( Its not in the options menu yet, so you cant enable it. :) Just wait ^^ Share this post Link to post Share on other sites
NeuroFunker 11 Posted May 31, 2013 just enter addons folder, and sort files by date. Lots of stuff got updated. Is that me, or got some stones, trees and bushes updated? Share this post Link to post Share on other sites
Taisen75 1 Posted May 31, 2013 I don't see a stance indicator :( Nvm :) Share this post Link to post Share on other sites
DnA 5143 Posted May 31, 2013 I don't see a stance indicator :( Maybe you need to re-set your IGUI element positions in options? I see it in the Development branch version out now. Share this post Link to post Share on other sites
daze23 1 Posted May 31, 2013 A sound plays when you select list or menu items. I thought my computer was making weird noises. then I thought it was a distant car horn :p Share this post Link to post Share on other sites
ENlGMA 10 Posted May 31, 2013 Maybe you need to re-set your IGUI element positions in options? I see it in the Development branch version out now. How do i do that? When i change the GUI to Very small, its like in the center of the screen, if i turn it to Small, then i cant see the Stance indicator. Share this post Link to post Share on other sites
DnA 5143 Posted May 31, 2013 How do i do that? When i change the GUI to Very small, its like in the center of the screen, if i turn it to Small, then i cant see the Stance indicator. Sorry, my bad - this option screen is not yet available (it would normally be in Options > Game). Perhaps you are running difficulty Extended HUD info off? I thought the indicator was not yet linked to it, but it may well be. Nope that's not it - checked. Share this post Link to post Share on other sites
daze23 1 Posted May 31, 2013 (edited) How do i do that? When i change the GUI to Very small, its like in the center of the screen, if i turn it to Small, then i cant see the Stance indicator. yep, the only time I see it is when I change the gui size, and don't 'restart' the game (like it suggests). but it's in the middle of the screen, then when I restart, it's cut off again. it's basically on the right of the box that shows your ammo, etc, but it gets cut off Edited May 31, 2013 by daze23 Share this post Link to post Share on other sites
joschaap 1 Posted May 31, 2013 ate these going to be shown in the beta? rah_66_comanche mi48_cargo or am i just tripping.. Share this post Link to post Share on other sites
petek 62 Posted May 31, 2013 What daze23 said - stance indicator cuts off. Anyone found anything new? The voices in the infantry showcase have changed- Shout of "Neutralized" made me smile! Share this post Link to post Share on other sites
purepassion 22 Posted May 31, 2013 (edited) There are also new gear walking sounds :) You can hear the equipment rattling quietly And the bright tree LOD's have been fixed. Awesome! Edited May 31, 2013 by PurePassion Share this post Link to post Share on other sites
DnA 5143 Posted May 31, 2013 It would appear the only real way of getting the indicator in the right place now is creating a new profile. The IGUI element positioning option will to do this properly later. Share this post Link to post Share on other sites
blu3sman 11 Posted May 31, 2013 Noone noticed new awesome LRR bang? Share this post Link to post Share on other sites