moraa 12 Posted April 11, 2013 KJU i just download the new version i try with the .bat file now Share this post Link to post Share on other sites
chrisb 196 Posted April 11, 2013 (edited) ;2370221']@ ChrisBThis would be the correct modline for the new version: Many thanks kju, its working well now..:) Infact I may now buy TOH to benefit from the full scope of what your achieving with this mod.. Edited April 11, 2013 by ChrisB Share this post Link to post Share on other sites
PMartin 1 Posted April 11, 2013 "-mod=@AllInArma\ProductDummies;C:\Arquivos de programas\ArmA 2;C:\Arquivos de programas\ArmA 2\Expansion;D:\SteamLibrary\SteamApps\common\Arma 3;@AllInArma\Core;@AllInArma\PostA3;@CBA_A3;@CAF;@HMM_StanceIndicator;@sthud;@mcc_sandbox;@mycontrolmenu;" -nosplash -high This is my modline, tried it also without any other mods. Share this post Link to post Share on other sites
twisted 128 Posted April 11, 2013 ok i should read more diligently. thanks for a great release anyway. friggin awesome really. recoils still feel a lot less than before but at least they are there. must be how the arma3 engine interprets them or something. however images for PKM and rpk and some other weapons are not showing up in inventory or ammo box. also in inventory i get double image - aka double pkm and mag boxes. m249 however has better recoil. m240 as well - feels right aka sorta hard to control full auto when standing but much better prone.. its all quite muddled but i hope time will fix em. Share this post Link to post Share on other sites
.kju 3244 Posted April 11, 2013 @ PMartin Try this: "-mod=@CAF;@ HMM_StanceIndicator;@sthud;@mcc_sandbox;@mycontrol menu;@CBA_A3;@AllInArma\ProductDummies;C:\Arquivos de programas\ArmA 2;C:\Arquivos de programas\ArmA 2\Expansion;D:\SteamLibrary\SteamApps\common\Arma 3;@AllInArma\Core;@AllInArma\PostA3" However you may have the same problem as moraa. Like you need to use "Program Files" instead of the "Arquivos de programas". Check post #98. @ twisted The recoils are just back to A3 and OA values. I have to evaluate more in detail what BI changed there and adjust the A2/OA weapons accordingly. Similar with the weapon pictures - probably the picture is missing is wrongly defined in some way. Share this post Link to post Share on other sites
Chip0_ITA 10 Posted April 11, 2013 Will it work with mods too? like ACE, PR etc.? Share this post Link to post Share on other sites
.kju 3244 Posted April 11, 2013 @ Chip0_ITA Yes it should. However infantry are problematic. Either they need be replaced with A3 models or the model entry in the config deleted. Share this post Link to post Share on other sites
hcpookie 3770 Posted April 11, 2013 Tested and the A-10, Su-25 and Su-34 don't seem to work. Something strange going on with the new Arma 3 ground and old jet models. Try for yourself:-In editor add yourself -Add empty plane from the above (F-35b works kinda) -Preview Result: Plane is "glued" to ground and won't budge. However, works great in flying formation with the "player moveInDriver" init line, but not very practical for missions :(. If u can fix that your god man! Planes don't work 100% in A3 Alpha yet. The BEST you can hope for is to spawn them in the editor with "FLYING" as their condition. You can use the keyboard keys to control them as the joystick input doesn't seem to work (yet). Share this post Link to post Share on other sites
fabio_chavez 103 Posted April 11, 2013 is it possible to place the aircraftcarrier? Share this post Link to post Share on other sites
trent 14 Posted April 11, 2013 Are Arma 2/OA jets playable, please someone tell? Yes. A3 has great vapour trails from hi-speed maneuvers. Is the jet fighting AI in A3 or imported with A2? because they're doing a pretty good job. Share this post Link to post Share on other sites
jumpinghubert 49 Posted April 11, 2013 @kju Is it possible to unlock the lighting sliders in the editor or change the lighting conditions manually? Share this post Link to post Share on other sites
OrLoK 20 Posted April 11, 2013 (edited) Hello there Jets are a bit hit and miss. Some I have placed and have had no problems with whilst others of the exact same type suddenly become glued. AI pilots do not like taxi-ing past the hangers. US marine helo's also seem to have their center of mass to the rear and either wobble or just tip onto their tail. Lots of sounds missing on vehicles and weapons etc. Static weapons seem to be non useable. I've ported a few missions from A3 over to Chernarus and they all seem to be working well. On the whole I can live with the existing errors. Still, a neat way to merge the content without having to physically copy loads of info over. I look forward to newer versions. Rgds LoK Edited April 12, 2013 by orlok spelling Share this post Link to post Share on other sites
Marioshata 1 Posted April 11, 2013 (edited) @Trent The vapour trails code is in the pbo of the mod/plane you use, which on the other hand uses the default Arma 2 vapour trails in ca.pbo that haven't been used for some reason. @orlok Lets hope kju can do something about this. I don't know... is theres a way to disable PhysX of ground or something? Really want the land and take off ability. :( The RKSL Studios RAF Eurofighter Typhoon FGR4 doesn't seem to have those problems whatsoever! Edited April 11, 2013 by Marioshata Share this post Link to post Share on other sites
denco 16 Posted April 11, 2013 Can't change the difficulty level. If this would get supported by BIS... damn :) Share this post Link to post Share on other sites
.kju 3244 Posted April 11, 2013 There is still lots to do. Don't worry I will try to get these issues sorted as best as I can. I only started work on this project last Saturday. So this is just the beginning. :) Share this post Link to post Share on other sites
nikita320106 0 Posted April 11, 2013 started work on this project last Saturday unbelievably!! thanx for you job) Share this post Link to post Share on other sites
moraa 12 Posted April 11, 2013 KJU you make ARMA 3ALPHA to high level thanks you i just see some little probleme not to bad -HE smoke is make very litte smoke -satchel working like mine -some ia blufor Ia has glasses to stick on the foot as shadow i think some old script a2/oa make crash the game but not sure well i keep playing with this great mod thanks KYU see you Share this post Link to post Share on other sites
metalcraze 290 Posted April 11, 2013 Kju a question - I take it's possible to change Time of Day settings a la Crysis - and on an island by island basis? Does it mean it will be possible to externalize/make lighting config for every island depending on their position on Earth? (since Greek settings obviously don't fit Chernarus or Takistan well) Share this post Link to post Share on other sites
eymerich 11 Posted April 11, 2013 Congrats for the idea... unfortunatly i can't get it to work... used the .bat file echo off "E:\Giochi2\Steam\SteamApps\common\Arma 3\arma3.exe" "-mod=@AllInArma\ProductDummies;E:\Giochi2\Arma2;E:\Giochi2\Steam\SteamApps\common\Arma 3\arma3.exe;@AllInArma\Core;@AllInArma\PostA3" pause but i got a message error: "Shaders not valid: mismatch of exe and data" someone could kindly help me? Share this post Link to post Share on other sites
moraa 12 Posted April 11, 2013 Eymerch read this You can also find the All in Arma.bat in the files section now to launch AiA. You only need to update your local game path and parameters with a text editor inside the bat file Share this post Link to post Share on other sites
JakeB 10 Posted April 11, 2013 Hmmm, whats wrong with my targetline?I can't add any more quotation marks either as Im outta space :o Edit: Nevermind got it working by dumping all Arma2/addons and OA Common into OA/Expansions thereby allowing me to shorten the target line For anyone else that has this problem, you could also shorten the target line by creating a symbolic link to your steamapps/common folder and dropping it straight onto C:. Then your modline could be just -mod=C:/common/arma2; etc. Share this post Link to post Share on other sites
eymerich 11 Posted April 11, 2013 Eymerchread this You can also find the All in Arma.bat in the files section now to launch AiA. You only need to update your local game path and parameters with a text editor inside the bat file Thanks worked like a charm!! Share this post Link to post Share on other sites
.kju 3244 Posted April 11, 2013 @ metalcraze Island specific lighting is possible. But configuring is quite complex. @ Eymerich E:\ Giochi2\Steam\SteamApps\common\Arma 3\arma3.exe => E:\ Giochi2\Steam\SteamApps\common\Arma 3 Share this post Link to post Share on other sites
sickboy 13 Posted April 11, 2013 Full support for the latest AllInArma release was added to Play withSIX beta, now including Take on Helicopters support. Share this post Link to post Share on other sites
Predator.v2 10 Posted April 11, 2013 https://dl.dropboxusercontent.com/u/106806270/arma%203%20stratis%20m1a2%20.png https://dl.dropboxusercontent.com/u/106806270/arma3%20chernarus%20f35b.png Nice work! Share this post Link to post Share on other sites