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Swedish Forces Pack: 0.7.4 (Updated 27th of May)

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Great work with the new light tank!

Are you planning on developing multiple camo patterns for them? Would love to be able to operate some of the armoured assets on Takistan etc.

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;2729891']The ASDG optional files from the last update are still working' date=' right?[/quote']

Thats right. I posted an update on Armaholic 2014-06-16. That version is compatible with 0.3.6. No need to update.

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hi there..

can you please add nightvision for the launcher. the new sight have no nv.

thanks.

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hi there..

can you please add nightvision for the launcher. the new sight have no nv.

thanks.

Do you mean the grg (Carl Gustaf)?

It does not have NV IRL, so why should it have NV in the game?

It does however have illuminated reticle, and that's something we might implement.

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Do you mean the grg (Carl Gustaf)?

It does not have NV IRL, so why should it have NV in the game?

It does however have illuminated reticle, and that's something we might implement.

<a  href=2014_07_18_00001.jpg' alt='2014_07_18_00

I mean this scope here. There is no NV solution in this one.

Okay, so please add something that could be used in night time situations.

thanks.

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I have been playing the Swedish Military a lot in WarGame Red Dragon and I thought I would bring up some ideas. Just some cool vehicles that would add a lot of realism and sandbox content to the mod. Hope you enjoy :) Please forgive any errors I am doing this at like... 2AM because I cannot sleep.. :D

(1990-2000)

---Helicopters---

HKP-3C Armed and Unarmed http://cdn-www.airliners.net/aviation-photos/middle/6/1/9/1969916.jpg

HKP-4C Armed and Unarmed http://www.abpic.co.uk/images/images/1325422M.jpg

HKP-6A Helicopter Recce http://www.avrosys.nu/aircraft/Heli/506hkp6/506HKP6_3911.jpg

---Armor---

VEAK-40 Anti Aircraft Gun http://www.sphf.se/Axvall/Images/veak-1.jpg

STRV-103C https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTeRBPJfomVHwC98q1jVqd2UhdmEaHwXPzuaSzqI6iZL85YrvwQ

STRV-104 http://www.jedsite.info/tanks-sierra/sierra-stridsvagen/stridsvagen104_series/strv104/strv104_002.jpg

(2000-2015)

---Helicopters---

HKP-10 http://www.avrosys.nu/aircraft/Heli/510hkp10/510HKP10_3939.jpg

HKP-14 http://cdn08.dayviews.com/91/_u3/_u1/_u7/_u8/_u5/_u6/u3178569/fs_506080896_20171_1338809446/HKP_14.jpg

HKP-16 (Armed) http://cdn-www.airliners.net/aviation-photos/photos/9/7/3/2117379.jpg

---Aircraft---

JAS-39 GRIPEN https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcTp1InlnzaXYTLIFvzY6kgh0Kj60Hf5-H4Jwk_oMa4f5PcPlVf2bQ

---BOATS---

STRB-90H http://www.soldf.com/images/s_strb90.jpg

---ARMOR---

PBV-302A IFV http://www.armyrecognition.com/europe/Suede/vehicules_legers/Pbv_302/Pbv302_6.jpg

PVRBV-551 ATGM CARRIER http://4.bp.blogspot.com/-R-BpQiaPdjY/Ui4kBqxkkhI/AAAAAAAAA9A/185L0Qweqkw/s1600/02.jpg

LVRBV-701 SAM http://www.sphf.se/Axvall/Images/701-1.jpg

---Vehicles---

AMFFIBIEBIL-101 Infantry carrier and logistics? http://media35a.dimu.no/media/image/S-AM/AM.008931/78951?width=600&height=380

2035-3010

Re texture Arma 3 AH-99 to look "Swedish" (HKP-99 :P)

These are just some suggestions, I do not want to pressure you and your team to do work but I thought for future updates maybe people can say what they may want off of this post. Again no pressure the mod is great the way it is and I always look forward to seeing an update because there is always new content.

Keep up the great work :)

J.C.

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I find your mod fantastic.

I love the tank destroyer IKV91 (he is very powerful and so beautiful ! :D)

But I postpone you some bugs which I have to meet, and the "bug" the most disturbing to my taste, being the color very pinkish of the caterpillars of all of APC (not present bug on the STRV 122 tank), I find that that breaks the immersion that contrasts a lot and I ignore if it's or not wanted but I postpone all the same.

There is also a light problem with the lights of walking-back, and the windscreen of the TGB 16 ! And a bug with machinegun

By hoping to help you!

Pink caterpillars :

http://image.noelshack.com/fichiers/2014/33/1408211309-2014-08-16-00006.jpg

Light problem :

http://image.noelshack.com/fichiers/2014/33/1408211316-2014-08-16-00005.jpg

TGB 16 windscreen bug :

No bars :

http://image.noelshack.com/fichiers/2014/33/1408211464-2014-08-16-00008.jpg

http://image.noelshack.com/fichiers/2014/33/1408211471-2014-08-16-00009.jpg

With bars :

http://image.noelshack.com/fichiers/2014/33/1408211492-2014-08-16-00001.jpg

http://image.noelshack.com/fichiers/2014/33/1408211502-2014-08-16-00010.jpg

Machinegun bug when we are far :

http://image.noelshack.com/fichiers/2014/33/1408211527-2014-08-16-00003.jpg

http://image.noelshack.com/fichiers/2014/33/1408211535-2014-08-16-00004.jpg

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To Drakedaeron,

Thanks, its always good to get some feedback. We made a very good progress with a automated build process. So as soon as someone sends something to the server, it generates a new version of SFP.

It saves sooo much time, and its just simply awesome. However, we failed to notice that the build server lacked some files that generated some bugs (including the Tgb 16 with bars, no-moving Hkp9 rotors).

We working to adress those issues. The machine gun bug has also been fixed, while there still some other.

Many of us is not very experienced with all the new stuff in arma3, such as shaders and physx coding so we still have problems.. but we working hard and I hope to fix it.

Hopefully a new release by the end of this week, no promise but I think so.

To BagPiperGuy,

Isn't wargame like the best game (after arma3 of course), I also enjoy it and we started making a "wargame" mission actually but so far we been playing more traditional Capture the island. Love the idea with "command vehicles" however.

Anyway, regarding the units, I will do a quick for each unit but lets start with saying that Wargame focus on 1970-1985:ish and we focus on 1990-2035:era.

---Helicopters---

Hkp 3, we have a few versions on our server, all far from completed but we want the Hkp 4 instead. Basicly Hkp 4 (Sea Knight) and the Hkp 9 (Bo105) makes a big and one small chopper mixed fleet, excellent for many mission.

Hkp 6, we got an awesome model thanks to USMC Rocket (if I remember correctly right now), however we probably will use it just for police.

---Armor---

Veak 40 was just a prototype, instead we go for the Lvkv90 which is the strf90 with a radar. I want to add some proxy fuse script to it.

http://www.defencetalk.com/pictures/data/4623/medium/lvkv_90.jpg

Strv 103C, we released it for Arma2 and while there is a problem with how to code it. I think it will come to arma3 soon.. ;)

Strv 104, same here.. we want to solve some of the bugs of the Light destroyer (Ikv 91) before throwing in more units but its on its way.

Hkp 10, we got no good model here sadly.. other Swedish mod got one from the french addon makers.

Hkp 14, subject to internal discussions... we got one, but haven't prioritized it yet. Shouldn't be far away.

Hkp 16 armed.. yes, also the team wants it. Just me being lazy.

JAS 39 Gripen, we had one modell but there is a excellent model coming from guy called eRazeri, we are waiting for him to fininish and then hopefully include in our mod.

Strb90, unlike in wargame the real one doesn't come with hellfire missiles (it have however infantry that lands and fire from a tripod). The boat should come this year, the hellfire probably not.

http://www.soldf.com/images/s_rb17skarp.jpg

Pbv302, same as the other tanks, we got a model, its "ready" but we need to kill more bugs and understand physx better but working on it. Its a cute "m113 lookalike but with 20 mm". I love it :p

Pvrbv-551 ATGM, probably not. Think was never really serious in Sweden, just a test platform.

Lvrbv-701 SAM, same here.. I mean, it would be great for wargame/capture the island. But we got so limited resources that making old prototypes isn't very high prioritzed.

Vehicles:

Amfibiebil 101.. this is a placeholder from wargame. Sweden use the Tgb 40 (a new model is in production) and we will work with that, adding some features from arma2 like loading cargo, towing artillery and such.

Ah 99 to look Swedish, who knows.. but probably not :)

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SFP 0.3.7 released, http://hosted.anrop.se/sfp/@sfp_037.zip

Focus in the release has been bug squashing, hopefully all bugs related to our new build process has been ironed out and a lot other which where found in the process. Our good old Swedish m/42 bike can also be found in this release :)

Included on the OPFOR side is also RDS BMP 1 and 2 for some adversaries to the Swedish Strf90.

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Strb90, unlike in wargame the real one doesn't come with hellfire missiles (it have however infantry that lands and fire from a tripod). The boat should come this year, the hellfire probably not.

http://www.soldf.com/images/s_rb17skarp.jpg

Ehhhh I'll stretch an analogy to call this a case of "fitted for but not with" -- the idea (replace a HMG with an EO/IR sensor 'turret' and laser designator, add a RWS with a Hellfire launcher) was at least successfully tested, so while it wasn't adopted IRL I can see it as a "2035 Strb 90" configuration akin to a maritime "Humvee with TOW".

And at least we're not asking for the Battlefield 4 loadout! :lol: (That being a 25 mm or 30 mm main gun, either a guided missile launcher or a pair of Zuni rocket pods, and a pair of M134 Miniguns.)

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New version frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account (granQ) on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic.

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I like this mod alot, but i would like to see some gloves on the uniforms. Perhaps some multicamo uniform? Also swedish SOG operators?

Again thanks alot for this mod!

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Found a compatibility issue. Running RHs M4/M16 pack with this mod will cause crashes anytime RHs weapons are loaded. Any fix for this? It seems to happen specifically with the MK12 and SAM-R rifles from RH pack.

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Hey I don't know if this is planed for the future but some fire animation/recoil for the leopard 2 would be pretty cool. Just saying.

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Hi there :)

Could you change how grenades are configured

instead using this

	class Throw: GrenadeLauncher
{
	muzzles[]=
	{
		"HandGrenade_Stone",
		"HandGrenadeMuzzle",
		"MiniGrenadeMuzzle",
		"SmokeShellMuzzle",
		"SmokeShellYellowMuzzle",
		"SmokeShellGreenMuzzle",
		"SmokeShellRedMuzzle",
		"SmokeShellPurpleMuzzle",
		"SmokeShellOrangeMuzzle",
		"SmokeShellBlueMuzzle",
		"ChemlightGreenMuzzle",
		"ChemlightRedMuzzle",
		"ChemlightYellowMuzzle",
		"ChemlightBlueMuzzle",
		"sfp_FlashBangMuzzle"
	};
	class ThrowMuzzle;
	class sfp_FlashBangMuzzle: ThrowMuzzle
	{
		displayname="Flashbang";
		magazines[]=
		{
			"sfp_FlashBang"
		};
	};
};

could you use extended array thing? (code below)

	class Throw: GrenadeLauncher
{
	muzzles[]+=
	{
		"sfp_FlashBangMuzzle"
	};
	class ThrowMuzzle;
	class sfp_FlashBangMuzzle: ThrowMuzzle
	{
		displayname="Flashbang";
		magazines[]=
		{
			"sfp_FlashBang"
		};
	};
};

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I'm sorry, I don't know well how to use.

---------- Post added at 17:18 ---------- Previous post was at 17:17 ----------

Hi there :)

Could you change how grenades are configured

instead using this

	class Throw: GrenadeLauncher
{
	muzzles[]=
	{
		"HandGrenade_Stone",
		"HandGrenadeMuzzle",
		"MiniGrenadeMuzzle",
		"SmokeShellMuzzle",
		"SmokeShellYellowMuzzle",
		"SmokeShellGreenMuzzle",
		"SmokeShellRedMuzzle",
		"SmokeShellPurpleMuzzle",
		"SmokeShellOrangeMuzzle",
		"SmokeShellBlueMuzzle",
		"ChemlightGreenMuzzle",
		"ChemlightRedMuzzle",
		"ChemlightYellowMuzzle",
		"ChemlightBlueMuzzle",
		"sfp_FlashBangMuzzle"
	};
	class ThrowMuzzle;
	class sfp_FlashBangMuzzle: ThrowMuzzle
	{
		displayname="Flashbang";
		magazines[]=
		{
			"sfp_FlashBang"
		};
	};
};

could you use extended array thing? (code below)

	class Throw: GrenadeLauncher
{
	muzzles[]+=
	{
		"sfp_FlashBangMuzzle"
	};
	class ThrowMuzzle;
	class sfp_FlashBangMuzzle: ThrowMuzzle
	{
		displayname="Flashbang";
		magazines[]=
		{
			"sfp_FlashBang"
		};
	};
};

I'm sorry, I don't know well how to use.

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The issue Reyhard mentioned also prevents usage of the grenades from BWA3 and AGM. Please change your config setup. Also note that you can't binarize the PBOs when using the += operator, so put it into a seperate config, similar to the bwa3_grenadefix.pbo

@taku8492 There is nothing you can do. It's up to the SAF devs.

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