Arsenalw80
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Swedish Forces Pack: 0.7.4 (Updated 27th of May)
Arsenalw80 replied to granQ's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found a compatibility issue. Running RHs M4/M16 pack with this mod will cause crashes anytime RHs weapons are loaded. Any fix for this? It seems to happen specifically with the MK12 and SAM-R rifles from RH pack.- 568 replies
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- swedish
- swedish forces pack
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(and 3 more)
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GPNVG-18 Panoramic Night Vision Goggles
Arsenalw80 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I still have issues with the goggles and strap appearing on uniforms that don't use the Arma 3 vanilla models. Other than that they run and look great! -
GPNVG-18 Panoramic Night Vision Goggles
Arsenalw80 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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GPNVG-18 Panoramic Night Vision Goggles
Arsenalw80 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It seems to bug out with a few uniform mods. It happens with South zagorian uniforms, TRYKs uniforms(Non Arma 3 Models) and East versus west uniforms. Perfectly fine on normal uniforms though. Only happens while wearing those uniforms. EDIT: Further investigation on it. It only happens when wearing uniforms that use non-A3 models. -
GPNVG-18 Panoramic Night Vision Goggles
Arsenalw80 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
See other post. -
GPNVG-18 Panoramic Night Vision Goggles
Arsenalw80 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Success! Texture shows up for me now. I'll run some more tests with some mods and see if mods cause any other bugs. Thanks for working on it so quickly Teeha! -
GPNVG-18 Panoramic Night Vision Goggles
Arsenalw80 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Will do, I'll edit this post once I test it. EDIT: The strap in first person issue appears to be one of my mods causing it(Not sure which one.) I switched to vanilla arma 3 and the strap disappeared in first person. Still no texture for me though. It did throw up an error which it did not do previously. http://cloud-4.steampowered.com/ugc/535122410286343377/5C9D0A1C77B6CCAA4E56C7A6CCA83EAB87626C70/ Might help narrow down the problem? -
GPNVG-18 Panoramic Night Vision Goggles
Arsenalw80 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Found another issue. The strap on all versions blocks part of the view in first person. http://cloud-4.steampowered.com/ugc/535122410285433615/398850A4C7A51B9AA94F6B1F6F2373F937E46741/ and http://cloud-4.steampowered.com/ugc/535122410285455496/9B315757BD4C7EB9B0B87348B8748ABEAD50FA47/ -
GPNVG-18 Panoramic Night Vision Goggles
Arsenalw80 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The battery placement seems pretty good to me. It works on the FAST helmets by Voodoo and a couple others as well with a little bit of floating or clipping but not really noticeable. -
GPNVG-18 Panoramic Night Vision Goggles
Arsenalw80 replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can now see the both the Black/Tan versions(And Battery versions) but still no textures on the straps or mount. Possible mod conflict? -
Brazilian Defence Forces (BDF) Released
Arsenalw80 replied to johnhansen's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Could you make a version of the vests without the kneepads so we could use them on other uniforms as well? Love the mod. -
First off, I'm new to this whole thing. And second I'm sure this has been answered before, But the search function has been locking up firefox so I can never see if there was a post that answered my question. I've got Arma 2(retail) and OA(Steam) and combined them so if that causes any issues with what I'm asking sorry. I'm attempting to make a test mission(to get me started into mission making) where Marines/Army assault Cheranus. I'm new to this whole thing. First question. I'm using this in a trigger I'm trying to get this to repeat three times and get it to spread out so its more random. And also how would I make them spawn higher in the air so they have a drop before they hit? Second question. I want to make the invasion force spawn when triggered by radio alpha OR when all anti air units are destroyed. How would I make a Marine platoon spawn in say a Sea-hawk or an Army platoon in a Black-hawk? and how would I make them not spawn till the AA guns are destroyed?
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Is there a script or something to make a convoy move in a convoy(IE Not ramming into signs or eachother, Or swerving off the road at random times) The convoy is going to be a simple convoy of 4-8 vehicles. I've tried the "safe" "column compact" "limited" setup, But they still act f*cktarded and defeat the purpose of it.
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1) Is it possible to mod the ArmA 2 Operation arrowhead demo? 2) I have a mission setup and there is some issues. It's a mission where a downed blackhawk crew is getting rescued by a Specops unit, And when I go for exfil, The extraction helicopter(Blackhawk) comes in to land, But it gets shot at cause the LZ is hot, Is there anyway to force the heli to land? But also keeping it shooting? Cause I got it to land, But it wouldn't shoot at the enemies. 3) Is it possible to make a heli land on a rooftop for exfil? If yes, Please explain. 4) How can I make the AI Drivers(Humvee) drive like a convoy? They always drive off the road or smash into things or eachother and it ruined my mission. Thanks for the help.
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Convoy for Arma II Demo.
Arsenalw80 replied to Arsenalw80's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I got it to work once. I had to keep them ungrouped and I put my squad in them with the This moveincargo command and it was working fine until I had to move them to where I wanted then it started messing up.