bad benson 1733 Posted March 18, 2013 (edited) the goal for this addon is to provide a texture replacement for the default midrange texture. my priority was to create something pleasing to the eye that resembles what you see close up and thus creates a seamless transition between close and mid/long range. Usage: extract the @BaBe_midTex folder to your arma 3 folder. then activate the addon in the main menu under "options->Expansions". move the active version into the "off" folder and the one you want to replace it with into the addons folder to switch between versions. Rules: feel free to experiment with the textures for private use (do what ever you like). if you release something however (that includes posting download links in public places) release it as a separate version with a new name (name of the pbo) and don't use my textures or modified versions of them for your own addon! http://www.sendspace.com/file/jinfa1 download ---> http://www.armaholic.com/page.php?id=19525 (this download includes all versions released so far) screenshots and comparison: http://i.cubeupload.com/FfXCul.gif http://i.cubeupload.com/TKtDsV.gif http://i.cubeupload.com/x86fj1.gif http://i.cubeupload.com/SULXAb.gif http://i.cubeupload.com/jlLGtF.gif http://i.cubeupload.com/xMvqVN.gif http://i.cubeupload.com/mtRO7A.gif http://i.cubeupload.com/7oZKWQ.jpg http://i.cubeupload.com/x0AeC6.jpg http://i.cubeupload.com/vFn8FZ.jpg http://i.cubeupload.com/Rz84N0.jpg http://i.cubeupload.com/RmtFQ6.jpg http://i.cubeupload.com/yTrXEo.jpg http://i.cubeupload.com/1egPQ0.gif http://i.cubeupload.com/EiZWUW.gif http://i.cubeupload.com/jaijy7.gif http://i.cubeupload.com/N1hE3f.gif http://i.cubeupload.com/qkR7s1.gif Edited June 19, 2015 by Bad Benson 2 1 Share this post Link to post Share on other sites
Bushbeater 0 Posted March 18, 2013 thats great thank you !!! Share this post Link to post Share on other sites
ihatecheaters 12 Posted March 18, 2013 Looks awesome. Arma 3 devs u fucked up again)))) Share this post Link to post Share on other sites
froggyluv 2136 Posted March 18, 2013 Getting a : Cannot load texture babe_Stratis_midtex\data\mid_range_mco.paa. error Share this post Link to post Share on other sites
bad benson 1733 Posted March 18, 2013 (edited) yup sorry. i changed the folder name for the different resolutions:o. update inbound... EDITT: well that was embarrassing...good thing i noticed it so fast. and thx for pointing it out too. have fun. first post updated Edited March 18, 2013 by Bad Benson Share this post Link to post Share on other sites
Psilocybe 3 Posted March 18, 2013 Looks really nice Benson, you've made a lot of people happy, thanks for the effort. Share this post Link to post Share on other sites
froggyluv 2136 Posted March 18, 2013 Ahh man, thats pretty Real pretty :notworthy: Share this post Link to post Share on other sites
gammadust 12 Posted March 18, 2013 (snip awesomeness) EDIT: i just realized that the "before after" is switched in some pictures. to make it clear the first picture start with the before and switches to after. from there on it should be clear;) ^^ no need to make it more clear. Pics speak for themselves. GJ Benson! Share this post Link to post Share on other sites
ghostnineone 10 Posted March 18, 2013 Nice! It looks good in most screens, that first scoped shot it looks a little strange, but I think if this gets refined further itll be perfect! for curiosities sake...what if you used that as a long range texture? Share this post Link to post Share on other sites
tedbell 0 Posted March 18, 2013 Obvious which is which - what a great improvement! Thanks for making this!! Share this post Link to post Share on other sites
chrisb 196 Posted March 18, 2013 It’s a great addon, thanks.:) Maybe just maybe, some of the people working at BIS, are the wrong people.. Share this post Link to post Share on other sites
NeuroFunker 11 Posted March 18, 2013 awesome good job! Btw is that me, or do armas ground textures look unrealistic bright/non contrast? Could u increase a bit contrast/decrase gamme a bit for textures? ---------- Post added at 05:31 ---------- Previous post was at 05:30 ---------- It’s a great addon, thanks.:)Maybe just maybe, some of the people working at BIS, are the wrong people.. u can say a lot about them, but one thing for sure - they are talented! Share this post Link to post Share on other sites
bad benson 1733 Posted March 18, 2013 Nice! It looks good in most screens, that first scoped shot it looks a little strange, but I think if this gets refined further itll be perfect!for curiosities sake...what if you used that as a long range texture? unfortunately the are huge limitations to what i can do with an addon like this. as i mentioned in the first post the engine uses only one single tiled texture as an overlay for mid range. so all i did was change one single texture. unfortunately it will never be perfect for all places/terrain types. i'm too tired to explain the whole system right now but it comes down to that this is just one layer of several that are used to create the mid range terrain texture procedural in real time so to speak. so while close range consists of a single tiled/repeating texture long range is a huge texture for the whole terrain with individual details for each place. in between you have a blend of the long range and the texture i changed since the long range texture would be too blurry up close on its own. i hope that makes it clear. Btw is that me, or do armas ground textures look unrealistic bright/non contrast? Could u increase a bit contrast/decrase gamme a bit for textures? if you are talking about the texture itself then yea i will make different versions later based on feedback. i understand that it might be a bit extreme of a change for some. but i wanted to make something that really changes the look and makes the difference very noticeable. i personally really like the roughness it creates right now but i get it's a matter of taste. Share this post Link to post Share on other sites
Predator.v2 10 Posted March 18, 2013 (edited) I have just spend almost an hour making comparison shots. I couldn't see ANY difference between the 1024 and the 4096 version. So i'd suggest to take the smaller one (haven't tested performance yet). https://dl.dropbox.com/u/106806270/arma3%20midtex/orig%201.png https://dl.dropbox.com/u/106806270/arma3%20midtex/midtex1000.png https://dl.dropbox.com/u/106806270/arma3%20midtex/midtex4000.png https://dl.dropbox.com/u/106806270/arma3%20midtex/orig%202.png https://dl.dropbox.com/u/106806270/arma3%20midtex/midtex1000%202.png https://dl.dropbox.com/u/106806270/arma3%20midtex/midtex4000%202.png https://dl.dropbox.com/u/106806270/arma3%20midtex/orig%203.png https://dl.dropbox.com/u/106806270/arma3%20midtex/midtex1000%203.png https://dl.dropbox.com/u/106806270/arma3%20midtex/midtex4000%203.png https://dl.dropbox.com/u/106806270/arma3%20midtex/orig%204.png https://dl.dropbox.com/u/106806270/arma3%20midtex/midtex1000%204.png https://dl.dropbox.com/u/106806270/arma3%20midtex/midtex4000%204.png (Taken with ultra settings on 1680x1050 but without ppaa [no ultra fxaa with sharpen filter :) ] ) Great Addon. Definitely something i waited for! EDIT: Even the long range textures look better! I can see a minor but noticeable quality increase for the main menu background https://dl.dropbox.com/u/106806270/arma3%20midtex/orig%20menu.png https://dl.dropbox.com/u/106806270/arma3%20midtex/midtex1000%20menu.png Edited March 18, 2013 by Predator.v2 Share this post Link to post Share on other sites
johncage 30 Posted March 18, 2013 amazing what one texture change can do. Share this post Link to post Share on other sites
NeuroFunker 11 Posted March 18, 2013 if you are talking about the texture itself then yea i will make different versions later based on feedback. i understand that it might be a bit extreme of a change for some. but i wanted to make something that really changes the look and makes the difference very noticeable. i personally really like the roughness it creates right now but i get it's a matter of taste. no, i'm talking about textures in general. BIS ground textures do look to bright in latest games. It was fine balanced in chernarus, but escpecially at takistan. They are lacking of color/gamma/contrast correction, looking way to bright, unrealistic. Share this post Link to post Share on other sites
nattanakorn 10 Posted March 18, 2013 Is this hit performance ? Share this post Link to post Share on other sites
nanucq 22 Posted March 18, 2013 Wahou, pretty nice improvement, will try it asap. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted March 18, 2013 no hit performance whatsoever and it is definitely a big improvement, however, it's a little generic. but i will be using this for now. Share this post Link to post Share on other sites
Guest Posted March 18, 2013 Release frontpaged on the Armaholic homepage. Midrange Terrain Texture Replacement [ALPHA] Share this post Link to post Share on other sites
metalcraze 290 Posted March 18, 2013 I don't see any difference between 1024 and 4096 (at least on those comparison shots by Predator). Hmm I guess if BIS will go with Nord's improvement 1k resolution is more than enough. Share this post Link to post Share on other sites
NordKindchen 12 Posted March 18, 2013 Nice work! Already a great improvement to the current state! But the system is still very limited. (engine wise) The textures may look nice at one point of the island but on another they wont. And now imagine Altis with its 12 times bigger size! This definately needs another system for mid range textures. But your work delivers a really nice view on how other textures can add to the game! ( I am allready using it;) ) Great work and best regards! Ps: Would you mind adding a link to my forum entrance about the mid range textures in your opening entrance? The more people see how easy this could get fixed the better the chances we get this needed system! Greatings again Share this post Link to post Share on other sites
darkxess 60 Posted March 18, 2013 Hey Bad Benson, thanks for the release mate... just wondering if this would work right if using the Landtex mod? Thanks. Share this post Link to post Share on other sites
nikiforos 450 Posted March 18, 2013 I wonder the same , can we combine landtex with you mod? Share this post Link to post Share on other sites