konyo 14 Posted March 31, 2014 What are the chances of getting someone sitting perched on the back of the ramp such like in your signature?! That will be available still as it was in ArmA2 :) Only on the Fixed Ramp Version though :D Share this post Link to post Share on other sites
bravo93 37 Posted March 31, 2014 Would be awesome if you can get out the helicopter inside it so you have to run out the back. They had that on the Canadian Armed Forces Chinook, only problem was it didn't work too well with like 20 guys in the back. With 5-10 it was perfect and a it's a million times better than just spawning outside it. Same would be nice when you get in, having to run up the ramp. Share this post Link to post Share on other sites
HorbeySpector 164 Posted March 31, 2014 Glad to see that she's still coming to Arma 3. :) Share this post Link to post Share on other sites
tmortensen 10 Posted March 31, 2014 that will be available still as it was in arma2 :) only on the fixed ramp version though :d yusssss :d Share this post Link to post Share on other sites
BlackViperGaming 3 Posted April 1, 2014 Will this be able to sling vehicles and ammoboxes and such? Any plans of implementing the ccrc script that you had in A2? BTW looks great, still one of my favorite addons from A2 alongside Rocket's CH53. :D Share this post Link to post Share on other sites
mistyronin 1181 Posted April 1, 2014 Just dreaming, but it would be outstanding if you could in the future add other versions of the chinook with some of the same capabilities ( scripts ). A proper scripted and textured Blackhawk would be cool to :) Share this post Link to post Share on other sites
kazenokizu 10 Posted April 1, 2014 amazing job looks so good cant wait to fly it ! Share this post Link to post Share on other sites
DJankovic 401 Posted April 1, 2014 Konyo is there any chance you can add in the back of the chinook red light green light?? for disembarking mybe i saw Yura Petrov did that amazing thing with formation lights mybe you can put them inside :) or some your trick if u even planed it? Share this post Link to post Share on other sites
kz106 1 Posted April 1, 2014 Looks great konyo!!! My recon squad would love this! Share this post Link to post Share on other sites
konyo 14 Posted April 2, 2014 Would be awesome if you can get out the helicopter inside it so you have to run out the back. They had that on the Canadian Armed Forces Chinook, only problem was it didn't work too well with like 20 guys in the back. With 5-10 it was perfect and a it's a million times better than just spawning outside it. Same would be nice when you get in, having to run up the ramp. This was how you disembarked in the Hardcore Version of it in ArmA2. I have yet to try it in ArmA3 though, so maybe if it works better than it did in ArmA2 I might just use it in the main ArmA3 version, will keep everyone posted on that option. Will this be able to sling vehicles and ammoboxes and such? Any plans of implementing the ccrc script that you had in A2? BTW looks great, still one of my favorite addons from A2 alongside Rocket's CH53. :D It should be able too, hopefully it will still use the same fast roping and Slingloading scripts that it did in ArmA2. Fingers crossed there be working correctly for ArmA3. Konyo is there any chance you can add in the back of the chinook red light green light?? for disembarking mybe i saw Yura Petrov did that amazing thing with formation lights mybe you can put them inside :) or some your trick if u even planed it? It already has red cabin lights ;) don't think it needs any more improvements on that issue :D Share this post Link to post Share on other sites
neonlazer 10 Posted April 7, 2014 Awesome to see this baby nearing completion! Share this post Link to post Share on other sites
Ckrauslo 12 Posted April 7, 2014 I loved this baby in A2 used to open mission editor just to fly around for hours Share this post Link to post Share on other sites
b00ce 160 Posted April 9, 2014 Here's what I was talking about HERE. The blades don't really bend, they pivot at the hub. What little bending of the blade there is, is about a third of the way from the center of the hub; as opposed to a quarter of the way from the tip. :cool: Vs. This Share this post Link to post Share on other sites
scarecrow398 43 Posted April 9, 2014 Awesome work, just a little critique from someone who walks feet from Chinooks on a daily basis:The main rotor doesn't droop while parked so much from the blades bending as from the spindle. I'd say 3 degrees from the hub would be about right. I'm not a Chinook maintainer/crewchief, so I couldn't tell you the exact number. How low are those blades to the ground? the front looks like it's barely 6ft above the ground... Share this post Link to post Share on other sites
thedog88 4 Posted April 9, 2014 How low are those blades to the ground? the front looks like it's barely 6ft above the ground... chinook rotor blades go down to 4 ft. also the 160th chinooks have 2x 240 mounted machine guns on the back where the last winodw is. instead of a bubble window there is a large cutout with a 240 mounts. SOURCE >>> i just fast ropped from a 160th chinook 2 weeks ago. Share this post Link to post Share on other sites
LykosMactire 298 Posted April 9, 2014 SOURCE >>> i just fast ropped from a 160th chinook 2 weeks ago. like a boss xD, would be cool to have something like that Share this post Link to post Share on other sites
SavageCDN 231 Posted April 9, 2014 Is the chinook in the CAF mod based on yours? I swear it's virtually the same as the one I remember from A2.... Share this post Link to post Share on other sites
b00ce 160 Posted April 9, 2014 How low are those blades to the ground? the front looks like it's barely 6ft above the ground... Its 5 or so feet off the ground. I'd hit my face on it. Share this post Link to post Share on other sites
Ckrauslo 12 Posted April 9, 2014 Its 5 or so feet off the ground. I'd hit my face on it. I imagine this emoticon(you're emoticon) while reading what you just said, cant avoid to laugh real hard Share this post Link to post Share on other sites
PVT Watt.J 14 Posted April 9, 2014 Its 5 or so feet off the ground. I'd hit my face on it. Too high for limbo, too low for rotor blades... Share this post Link to post Share on other sites
scarecrow398 43 Posted April 9, 2014 also the 160th chinooks have 2x 240 mounted machine guns on the back where the last winodw is. instead of a bubble window there is a large cutout with a 240 mounts. Yeah, It was brought up a few times and Konyo usually put it down as a 'maybe in the next version' Share this post Link to post Share on other sites
konyo 14 Posted April 10, 2014 Is the chinook in the CAF mod based on yours? I swear it's virtually the same as the one I remember from A2.... Thanks for keeping any eye out, however the Chinook they use is BIS's from ArmA2. Not mine :P Yeah, It was brought up a few times and Konyo usually put it down as a 'maybe in the next version' Yes, it will be in one of the next few versions for ArmA3 :D Share this post Link to post Share on other sites
Agar 1 Posted April 10, 2014 Sweet definitely one of my fav MODs from A2. Appreciate all your work! Share this post Link to post Share on other sites
R. Brown 10 Posted April 11, 2014 Sweet definitely one of my fav MODs from A2. Appreciate all your work! Thanks for the update! Looking forward to it! Share this post Link to post Share on other sites
robowilso 40 Posted April 11, 2014 Everything still moving ahead smoothly Konyo? Share this post Link to post Share on other sites