Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

10 Good


About tmortensen

  • Rank

Contact Methods

  • Steam url id

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. tmortensen

    Insurgency Request

  2. Nice RHS dependent, something I have been looking for, for a while, if only they had civvies to match. Something CAF is lacking is a complete EUR side, and these match similar outfits with a combo of weps. Tasty.
  3. tmortensen

    [MP] =BTC= Hearts and Minds

    Quick update, Sangin doesn't work in context with the files. Not due to the mission fault. But the map build in context of town locations and markers, even when tweaking configs, screws up when ran through, so 2 towns (atleast) are constantly active, and the overlap between some is huge. Its a strange format that smokedog did on that. Hoping he releases his 20x20 Sangin this won't be an issue. Further development has ruled out CLAfghan due to issues on a3mp, and the size of the map doesnt really play out with the amount of towns, aka a lot of travel. I will keep you posted on developments on the directions I choose to test this mission in. ---------- Post added at 21:03 ---------- Previous post was at 20:24 ---------- Stable mode on FSF Dariyah a3 map. Still currently running a3mp, as I am yet to remake my base from a3 objects because I am lazy. ---------- Post added at 22:06 ---------- Previous post was at 21:03 ---------- Gia possible new config parameter running from RHS dependency http://forums.bistudio.com/showthread.php?185489-Sub-Insurgents-Middle-east-irregulars Basically instead of default guerilla or CAF add a new one for SubInsurgents - could be a new angle on extra hostile class types. I think I will be switching to these for a chernarus mode due to the incompleteness of CAF european units (specifically civs)
  4. tmortensen

    [MP] =BTC= Hearts and Minds

    Sent you an email Gia. I won't be sharing the repository as of yet. If you need a PWS to see it in action - link:https://play.withsix.com/arma-3/collections/CXMzCZVfj02MHFRyyXMZoQ/RHS-BTC-Insurgency-SO In addition my details can be found at SOclan.co.uk if you want to find me.
  5. tmortensen

    [MP] =BTC= Hearts and Minds

    I'll be back from work 1700 GMT where I can ping you a copy. Gia send me a price of your email and I can send you a link when I get back. Then around 2000 GMT I can check your reply after dinner, and if there are any tidy ups or cut downs needed. I.e a flat RHS CAF rather than the additional mods I can cut it down in the configs. As in current build I have: A3mp CAFagg rds tanks and agg Rds statics and a few other client side mods for server usage. I can link a pws link when I am back also. In addition I am looking to do a sangin version sometime this week if work permits. But I will create dropbox/googledocs repository of my work when I can. That way if you want to link up to it Gia you can. ---------- Post added at 10:43 ---------- Previous post was at 10:42 ---------- Excuse the typos. My work phone is awful. ---------- Post added at 10:44 ---------- Previous post was at 10:43 ---------- Pm* of your email
  6. tmortensen

    [MP] =BTC= Hearts and Minds

    For those looking for an RHS version (US) I have a mission working using some other additions scripted and mod-wise. So if Giallustio you would like to review it before I share it I can help aid you in the development of a nodded version.
  7. tmortensen

    [MP] =BTC= Hearts and Minds

    I can confirm the files are different. Website name 1.01 however I can verify it is 1.02
  8. tmortensen

    [MP] =BTC= Hearts and Minds

    This sounds extreme, but we like the fact you have to judge your civvies on whether they are gong to blow up. btc_rep_bonus_cache = 20; btc_rep_bonus_civ_hh = 10; btc_rep_bonus_disarm = 25; btc_rep_bonus_hideout = 10; btc_rep_bonus_mil_killed = 0.025; btc_rep_malus_civ_hd = - 10; btc_rep_malus_civ_killed = - 25; btc_rep_malus_player_respawn = - 10; btc_rep_malus_veh_killed = 25; description param: //paramsArray[7] title = "Reputation at start:"; values[]={0, 500, 750}; texts[]={"Low","Normal","High"}; default = 0; We like starting low and working our way up!
  9. tmortensen

    [MP] =BTC= Hearts and Minds

    Just to update you: I am currently running on our server this mission (with tweaks). Running RHS and CAF US vs Middle Eastern insurgents I have tweaked a few params as to the radius of spawn of towns (i.e. trigger distance) finding that 600 radius is a little small and 'visible' so upped to 1500. Started the reputation at 0, so that the civies and come and ruin you early on ;) (work your way to right of passage through their lands) tweaked some of the bonuses for killing / defusing etc. RHS orientated mission, vanilla vehicles replaced with RHS US equivalents. Based on Takistan (courtesy of a3mp) Real good fun, and just waiting for the further updates and tweaks!
  10. tmortensen

    [MP] =BTC= Hearts and Minds

    On respawn we have been having bugs with the grenades. i.e. you have them in your inventory however they are not active in your throwable list. However dropping 'nades and picking them back up works. Just might be something clashing in the respawn params.
  11. Unknown maybe check the BE client and make sure its up to date, never had that issue before.
  12. tmortensen

    [MP] =BTC= Hearts and Minds

    Don't worry about the boolean points; If the % chance is being added then no need to understand the string! But cheers for the swift reply!
  13. tmortensen

    [MP] =BTC= Hearts and Minds

    Hi, First off wicked game mode. I have switched out to RHS units and CAF_Aggressors to make it a little bit more immersive on Takistan. One issue, medical system, as medic I can inspect and examine a downed friendly, (hit by IED) and have the ui tell me everything is okay... when this is not the case. Am I missing something in the define statement that overrides revive functionality? Additionally, is there a possibility to include a % chance on search for intel a chance for an explosive det from the body? in boolean: If player interacts roll explosionchance; If explosionchance roll result = true; spawn chargedetonation; else close;
  14. tmortensen

    RHS Escalation (AFRF and USAF)

    Make sure your Game Master Zeus module has All Addons (including unofficial) activated.